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6361. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Bones McGavins wrote: The way CCP has chosen to make Vehicles, AV, Infantry rock paper scissors makes it very difficult to balance properly. Right now its all or nothing. Vehicles can murder infantry without risk, but as soon as two (solid)+ AV...
- by Spkr4theDead - at 2013.06.11 17:14:00
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6362. Passive SP not counting on a new character? - in General Discussions [original thread]
I feel like passive SP isn't being credited to a new character on a different PSN at all. Has anybody made a fresh character on a different PSN? It shows that it's active, but the unallocated hasn't changed since the last time I used it.
- by Spkr4theDead - at 2013.06.11 17:12:00
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6363. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
ChromeBreaker wrote: Ok just correct me here... but the only proto vehicle you have right now is the logi LAV right? My prototype FG can 2/3 shot a militia/poor standard tank sure... as i think it should. But trying to take out adv vehicles i...
- by Spkr4theDead - at 2013.06.11 17:10:00
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6364. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Delta 749 wrote: Inb4 other vehicle drivers call for nerfs anyway, unless you absolutely suck as a driver its a pain in the ass to deal with vehicles Why use such a crutch as a homing missile launcher? We don't have any turrets that are homin...
- by Spkr4theDead - at 2013.06.11 17:09:00
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6365. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Charlotte O'Dell wrote: Can I please get some input from the AV guys on this? Is there a reason we should have to use standard gear to defend against proto gear? That's what the people on the ground consider balance.
- by Spkr4theDead - at 2013.06.11 17:06:00
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6366. Reserved - in General Discussions [original thread]
Stefan Stahl wrote: I can't wait to see the playercount after the next vehicle buff/AV nerf. What I'm trying to get at is that probably 98% of all time spent in game across all players is in public matches. There's trouble ahead when the publi...
- by Spkr4theDead - at 2013.06.11 17:05:00
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6367. Reserved - in General Discussions [original thread]
Scheneighnay McBob wrote: Jammer Jalapeno wrote: AV is alright the way it is. The biggest problem is you have people using their Proto AV gear on advanced level tanks. Once they release the Proto tanks, it should feel more balanced. i...
- by Spkr4theDead - at 2013.06.11 16:42:00
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6368. Reserved - in General Discussions [original thread]
If you're trying to manage heat with the compressed particle cannon, the only way to do it is by using the top active coolant, and not holding down R1. You can get maybe 8 shots off. I'd still rather have a forge gun. At least swarms can't targ...
- by Spkr4theDead - at 2013.06.11 08:49:00
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6369. Recalling vehicles... are you kidding me? - in General Discussions [original thread]
Mike Poole wrote: Why the hell is recalling a vehicle so easy? A quick bit of hacking to take a killing machine and whisk it away the instant it comes under fire just to call it back out again nice and fixed up? Where the hell is my option to...
- by Spkr4theDead - at 2013.06.11 07:34:00
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6370. It's official,all PS4 multiplayer games will require PS+ membership! - in General Discussions [original thread]
Azura Sakura wrote: What's so bad about paying for online? Uh, everything? PS3 beats the 360 in every way. I don't see how being forced to pay for PS+ is a step in the right direction. I really don't care about all the free games they're han...
- by Spkr4theDead - at 2013.06.11 05:44:00
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6371. I don't get swarm launchers... - in General Discussions [original thread]
Doc Noah wrote: My only issue with swarms is the abysmal -50% damage on shield vehicles. Combined with shield hardeners, you'll find yourself doing almost no damage at all. That amount of damage penalty reduction should only be available throug...
- by Spkr4theDead - at 2013.06.11 03:43:00
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6372. I don't get swarm launchers... - in General Discussions [original thread]
Reav Hannari wrote: Harpyja wrote: For some reason when swarms are used against me, they will track me behind corners. When I use swarms, they never do that and follow a straight line to the target Also, the swarm explosions that I see fr...
- by Spkr4theDead - at 2013.06.11 03:42:00
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6373. I don't get swarm launchers... - in General Discussions [original thread]
Eurydice Itzhak wrote: calisk galern wrote: we might get lucky and hit a single volley which would deal about 1/2 of his shields. Lav's going full speed frequently get out of range before the shots hit, if it's running straight at me It wi...
- by Spkr4theDead - at 2013.06.11 03:37:00
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6374. I don't get swarm launchers... - in General Discussions [original thread]
calisk galern wrote: BOZ MR wrote: Yeah right, kill my 12.5M Sp spend tanks in 3 volleys and call it balanced, my ass. i'm not fully specced but an advanced swarm with 4 damage mods at minimum has taken 6 shots usually more because of re...
- by Spkr4theDead - at 2013.06.11 03:28:00
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6375. I don't get swarm launchers... - in General Discussions [original thread]
calisk galern wrote: Aero Yassavi wrote: No single medium frame player should be able to take out a well fitted vehicle solo. Now think of it past what we have currently. Right now the player count is too low to really dedicate a squad to an...
- by Spkr4theDead - at 2013.06.11 03:26:00
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6376. I don't get swarm launchers... - in General Discussions [original thread]
calisk galern wrote: on a comparative level, drop ships can easily dodge them, lav's can out tun them, tanks they gennerally work well against. if you spec into them they tend to take 3 to 4 shots to kill a vehicle equally specced into, but a...
- by Spkr4theDead - at 2013.06.11 02:00:00
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6377. Battlefield 4 Multiplayer Gameplay - in General Discussions [original thread]
Th3rdSun wrote: Spkr4theDead wrote: News Reporter1 wrote: King Taavtion wrote: o **** dice went all out And 64 vs 64 will be on the ps4 and xbox one So it takes the next generation of consoles and a different developer to go half...
- by Spkr4theDead - at 2013.06.11 00:13:00
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6378. Battlefield 4 Multiplayer Gameplay - in General Discussions [original thread]
Iron Wolf Saber wrote: Please Refrain from posting off topic posts in general discussion. There's no ability to move threads yet?
- by Spkr4theDead - at 2013.06.11 00:10:00
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6379. Battlefield 4 Multiplayer Gameplay - in General Discussions [original thread]
News Reporter1 wrote: King Taavtion wrote: o **** dice went all out And 64 vs 64 will be on the ps4 and xbox one So it takes the next generation of consoles and a different developer to go halfway on the size Zipper did in 2010?
- by Spkr4theDead - at 2013.06.10 23:17:00
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6380. Reserved - in General Discussions [original thread]
Shijima Kuraimaru wrote: Spkr4theDead wrote: PsychoLogiKal PsyDrei wrote: Likes and bump for summing up for the most part what is wrong with vehicle / av balance in uprising. One thing that I'd like to see that would probably be the best...
- by Spkr4theDead - at 2013.06.10 23:13:00
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