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4101. AV test in a PC - in General Discussions [original thread]
medomai grey wrote: Spkr4theDead wrote: Decided to hit my tank in the weak spot with a Wiyrkomi breach forge gun (proficiency 3), low shield and no modules running. Result? My tank was insta-popped by my forge. And this with 6753 armor. Wit...
- by Spkr4theDead - at 2013.11.09 17:39:00
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4102. AV test in a PC - in General Discussions [original thread]
Zero Harpuia wrote: So you parked a tank, had someone capture it, had someone else lower the shields, then took a weapon that requires about five seconds at full Operations skill to charge, which also doesn't allow movement during said charge, ...
- by Spkr4theDead - at 2013.11.09 17:38:00
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4103. AV test in a PC - in General Discussions [original thread]
Atiim wrote: Spkr4theDead wrote: Decided to hit my tank in the weak spot with a Wiyrkomi breach forge gun (proficiency 3), low shield and no modules running. Result? My tank was insta-popped by my forge. And this with 6753 armor. With a for...
- by Spkr4theDead - at 2013.11.09 17:33:00
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4104. AV test in a PC - in General Discussions [original thread]
Soldiersaint wrote: Spkr4theDead wrote: Decided to hit my tank in the weak spot with a Wiyrkomi breach forge gun (proficiency 3), low shield and no modules running. Result? My tank was insta-popped by my forge. And this with 6753 armor. Wit...
- by Spkr4theDead - at 2013.11.09 17:32:00
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4105. AV test in a PC - in General Discussions [original thread]
Atiim wrote: Godin Thekiller wrote: KING CHECKMATE wrote: people please. I mean anyone taking this thread seriously is jsut insane. Of course he is lying, Spkr4 is known as one of Master Tankers! OF THE QQ.... 6000+ Armor destroyed buy a...
- by Spkr4theDead - at 2013.11.09 17:28:00
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4106. AV test in a PC - in General Discussions [original thread]
KING CHECKMATE wrote: Spkr4theDead wrote: KING CHECKMATE wrote: Spkr4theDead wrote: Decided to hit my tank in the weak spot with a Wiyrkomi breach forge gun (proficiency 3), low shield and no modules running. Result? My tank was insta-...
- by Spkr4theDead - at 2013.11.09 17:26:00
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4107. AV test in a PC - in General Discussions [original thread]
Bendtner92 wrote: Spkr4theDead wrote: Did you not read my post in its entirety? I tested it in a PC on the weak spot. Tank went boom. See above. See original post. Read MY post again. I said of course it one-shots you in the weakspot if...
- by Spkr4theDead - at 2013.11.08 23:03:00
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4108. AV test in a PC - in General Discussions [original thread]
Jastad wrote: Spkr4theDead wrote: Decided to hit my tank in the weak spot with a Wiyrkomi breach forge gun (proficiency 3), low shield and no modules running. Result? My tank was insta-popped by my forge. And this with 6753 armor. With a fo...
- by Spkr4theDead - at 2013.11.08 23:00:00
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4109. AV test in a PC - in General Discussions [original thread]
Bendtner92 wrote: 1. As already mentioned, FGs are 90/110% damage. 2. Fully maxed Breach FG with two damage mods does what, 4.3k damage? Of course it will one-shot your tank in your weakspot if you're low on shields with no resistance. 3. Don...
- by Spkr4theDead - at 2013.11.08 22:59:00
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4110. AV test in a PC - in General Discussions [original thread]
KING CHECKMATE wrote: Spkr4theDead wrote: Decided to hit my tank in the weak spot with a Wiyrkomi breach forge gun (proficiency 3), low shield and no modules running. Result? My tank was insta-popped by my forge. And this with 6753 armor. W...
- by Spkr4theDead - at 2013.11.08 22:57:00
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4111. AV test in a PC - in General Discussions [original thread]
Decided to hit my tank in the weak spot with a Wiyrkomi breach forge gun (proficiency 3), low shield and no modules running. Result? My tank was insta-popped by my forge. And this with 6753 armor. With a forge gun, that's better against shield. ...
- by Spkr4theDead - at 2013.11.08 22:09:00
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4112. Had this problem first match / first PC of the day - in General Discussions [original thread]
VAHZZ wrote: I want what you guys are on You can look at the pictures yourself and see what I'm talking about.
- by Spkr4theDead - at 2013.11.07 19:35:00
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4113. The Rhadamanthus Fund - in General Discussions [original thread]
Why does he need so much ISK?
- by Spkr4theDead - at 2013.11.07 19:33:00
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4114. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
Delta 749 wrote: Patrick57 wrote: Delta 749 wrote: I have to ask, if you were able to drive over him why didnt you just shoot him? Overheat maybe? Just a guess. From what I've seen tanks only run people over as a last resort. I guess...
- by Spkr4theDead - at 2013.11.07 19:20:00
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4115. Announcement:Free 3-day Active Booster for all newsletter subscribers - in Announcement and Events [original thread]
CCP Frame wrote: Mercs! Make sure youGÇÖre signed up to the DUST 514 newsletter with a validated email address before 11:59pm UTC on Friday 8th November, as this weekend weGÇÖll be giving away a 3-day Active Booster to all our email subscribe...
- by Spkr4theDead - at 2013.11.07 19:19:00
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4116. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
Delta 749 wrote: I have to ask, if you were able to drive over him why didnt you just shoot him? Because if they're in front of the tank and you're still turning the turret, what would you rather do, run them over or try to keep up with their...
- by Spkr4theDead - at 2013.11.07 19:16:00
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4117. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
The Attorney General wrote: Not being able to smear infantry takes yet another tool away from tanks. This should have been tested before release, because not being able to run over infantry in my tank is already stupid. Better test more tho...
- by Spkr4theDead - at 2013.11.07 19:12:00
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4118. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
MUDFLAPS McGILLICUTTY wrote: Fire of Prometheus wrote: DUST Fiend wrote: Fire of Prometheus wrote: Idk what ur talking about, I got run over by an intoxicated merc in a Madrugar the other day XD Well considering the patch landed toda...
- by Spkr4theDead - at 2013.11.07 19:11:00
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4119. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
Forlorn Destrier wrote: MUDFLAPS McGILLICUTTY wrote: Hi, The recent update that stopped friendly players from getting stuck to tanks is also affecting enemy units. I've hit multiple people going full speed and it just neatly shuffles the...
- by Spkr4theDead - at 2013.11.07 19:10:00
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4120. "Sticky Tank" code applying to friendlies AND enemies - in General Discussions [original thread]
I mean seriously CCP, how the hell can you do this? Don't you test ANYTHING before deploying a patch? Do you not realize we're all losing faith in you, not just tankers? How can you remove physics from a game? Just because infantry is still compla...
- by Spkr4theDead - at 2013.11.07 19:09:00
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