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5061. Let's talk weapons equipment, and vehicles - in General Discussions [original thread]
Alright, so weapons, equipment and vehicles, we all love 'em, they're the tools of our trade. So, tell us, what are you currently using? What way do you use them? What variants do you use? And in the future, what items would you love to see being ...
- by Spademan - at 2013.04.03 00:32:00
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5062. A Pixal Sniper? - in General Discussions [original thread]
You're sniping them so hard it breaks their pixels maybe?
- by Spademan - at 2013.04.02 16:40:00
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5063. I'm stuck - in General Discussions [original thread]
Minmatar=Whole pig.
- by Spademan - at 2013.04.02 15:19:00
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5064. A way to buff heavy suits - in General Discussions [original thread]
Daedric Lothar wrote: this should probably be added to the other 500 threads about buffing/nerfing heavies. But I think for us to buff heavies, we should add bacon. Everything is better with bacon Included as Heavy only equipment. Can be ...
- by Spademan - at 2013.04.02 14:03:00
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5065. shooting corpses that havn't respawned yet - in General Discussions [original thread]
Chibi Andy wrote: so who here has done it? i for one have done it many times to proto players that i managed to kill and their body is still lying on the ground waiting for a logi bro to come revive them so that they can save their suits. what ...
- by Spademan - at 2013.04.02 12:52:00
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5066. End of open beta? So soon? - in General Discussions [original thread]
Kaleid Quandda wrote: What Doesn't mention anywhere it being the end of open beta Quote: As DUST 514 moves out of open beta and into a full release with the Uprising release Taken from the blog.
- by Spademan - at 2013.04.02 12:17:00
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5067. Tips for Mass Driving - in General Discussions [original thread]
When using it, remember, you dont need direct hits, the splash is usually plenty, the only times you need a direct hit is when fighting Heavies, in which case a direct hit isnt that difficult, and will do alot more damage. It's most effective when...
- by Spademan - at 2013.04.02 12:11:00
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5068. Let's discuss The Cloak... - in General Discussions [original thread]
Agreed on all points. Also, another point I'd like to bring up, y'know those ships that drop in your vehicles? They've got a cloak, ever notice that loud noise they emit? (I'm sure you have) I personally would like to see that for infantry ones, i...
- by Spademan - at 2013.04.02 00:18:00
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5069. more flying planes!! - in General Discussions [original thread]
Xender17 wrote: What would a HEAVY aircraft look like or its role... I personally have the image in my head of a large gunship, with multiple turrets but perhaps less overall capacity for people than the dropship
- by Spademan - at 2013.04.02 00:11:00
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5070. so you dust bunnies think you got it tough? - in General Discussions [original thread]
General Tiberius1 wrote: Spademan wrote: Yeah, thats about right. Needs to be a bit steeper though. it also needs more spears and a few pits of burning tar And maybe some buzzsaws at the end.
- by Spademan - at 2013.04.01 23:52:00
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5071. Flux Grenades... - in General Discussions [original thread]
Nothing that can be done with it, pretty careful planing fro the sounds of it, if so, nothing wrong with that. In anycase, to my memory, it was confirmed that friendly fire WILL be activated for things such as corp battles, etc.
- by Spademan - at 2013.04.01 23:50:00
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5072. so you dust bunnies think you got it tough? - in General Discussions [original thread]
Yeah, thats about right. Needs to be a bit steeper though.
- by Spademan - at 2013.04.01 23:24:00
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5073. more flying planes!! - in General Discussions [original thread]
Y'know what I really want? Ships. The water kind. And some with legs to crawl onto land.
- by Spademan - at 2013.04.01 23:20:00
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5074. more flying planes!! - in General Discussions [original thread]
In due time we'll see them. Currently, the dropship is classified as a medium air vehicle, and, since the game has these icons, I'm certain there will be both heavy and light aircraft, the latter being the most likely to fit your description.
- by Spademan - at 2013.04.01 22:35:00
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5075. Flamethrowers, they'll be a thing, right? - in General Discussions [original thread]
Well, as has been mentioned, there'd be a very, very limited range, and you'd need to breach the shields first, something that flames aren't particulary renowed for accomplishing. I see it as working as a support weapon, flushing the enemies out a...
- by Spademan - at 2013.03.31 01:40:00
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5076. ISK and the Marketplace.. - in General Discussions [original thread]
It goes to the devs so they can fund their devhax. Probably.
- by Spademan - at 2013.03.30 22:09:00
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5077. Nova Knife buff by Lightning__V - in General Discussions [original thread]
Maken Tosch wrote: Spademan wrote: Here's what ya do, when we get weapon customisation strap a laser sight and scope on that bad boy, all the buff you need for the knives. In seriousness, I personally dont think the knives need a buff, they ...
- by Spademan - at 2013.03.30 21:39:00
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5078. Nova Knife buff by Lightning__V - in General Discussions [original thread]
Here's what ya do, when we get weapon customisation strap a laser sight and scope on that bad boy, all the buff you need for the knives. In seriousness, I personally dont think the knives need a buff, they seem pretty well balanced in my opinion
- by Spademan - at 2013.03.30 21:12:00
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5079. Flamethrowers, they'll be a thing, right? - in General Discussions [original thread]
Gunner Nightingale wrote: Spademan wrote: As you may have guessed, I'm wondering if there will be any form of flamethrower or flamethrower like weapon coming in. I think it could really change up the close quarters fighting. They could fit i...
- by Spademan - at 2013.03.30 01:30:00
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5080. Flamethrowers, they'll be a thing, right? - in General Discussions [original thread]
As you may have guessed, I'm wondering if there will be any form of flamethrower or flamethrower like weapon coming in. I think it could really change up the close quarters fighting. They could fit in as either a light of heavy weapon I think. So,...
- by Spademan - at 2013.03.30 01:19:00
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