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2261. Scout Registry / Killboard - in General Discussions [original thread]
Oh by the way, it looks like Haerr has taken the place of Monk when it comes to likes.
- by Spademan - at 2014.10.10 22:57:00
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2262. Scout Registry / Killboard - in General Discussions [original thread]
To be honest, I'd be happy lengthening the switch of all weapons. Insta-switch? Really? C'mon. Shorter than a reload sure, but not instant. That's just a pile of Class A Narcotic Bullshit.
- by Spademan - at 2014.10.10 22:39:00
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2263. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: but nerfing it seems like the fastest and least intrusive way of eliminating the problem. I'm afraid this idea is what caused much of Dusts balance issues. Flaylocks, Laser Rifles, Assault Rifles, Sniper Rifles, Swarm l...
- by Spademan - at 2014.10.10 21:32:00
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2264. Scout Registry / Killboard - in General Discussions [original thread]
Perhaps Dust Shotguns should be fully automatic by default?
- by Spademan - at 2014.10.09 22:02:00
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2265. Scout Registry / Killboard - in General Discussions [original thread]
Now, I don't use shotguns in dust, but I'd just like to point this out: I haven't played a single game apart from Dust where a shotgun can't kill you in one hit up close.
- by Spademan - at 2014.10.09 21:07:00
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2266. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: Think of it in more of a mobility sense. The assault has more stamina than the Logi. They can use that to move about the frontline. One aspect of frontline fighting should be flanking. That's not really viable because precis...
- by Spademan - at 2014.10.09 20:45:00
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2267. Scout Registry / Killboard - in General Discussions [original thread]
hfderrtgvcd wrote: Appia Nappia wrote: Adipem Nothi wrote: We previously discussed with Cross Logi scan range and scan precision. Logi + 1 cPE (32 dB) scans undampened MN/AM Scouts Logi + 2 cPE (27 dB) scans all undampened Scouts More M...
- by Spademan - at 2014.10.09 20:20:00
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2268. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: One Eyed King wrote: I was going to use my super sensitive sense of smell (because of the extra brain capacity not utilized by a 3rd dimension) to track Monk. But sniffing his hammock sounded worse. I have no way of mak...
- by Spademan - at 2014.10.08 22:26:00
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2269. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: Adipem Nothi wrote: Appia Nappia wrote: Squads spawning on Rally Points in Ambush Very clever, Appia. Was something I used to believe happened, during the era of Ambush spawning you in ambushes and where there ...
- by Spademan - at 2014.10.08 09:35:00
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2270. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Spademan wrote: IgniteableAura wrote: Adipem Nothi wrote: Right-wing Extremist wrote: What is skirmish 1.0? How was it different from Skirmish now? http://www.youtube.com/watch?v=LVZILONI45U MCCs moved ab...
- by Spademan - at 2014.10.07 21:28:00
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2271. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Adipem Nothi wrote: Right-wing Extremist wrote: What is skirmish 1.0? How was it different from Skirmish now? http://www.youtube.com/watch?v=LVZILONI45U MCCs moved about and stuff :-) Look out how much bette...
- by Spademan - at 2014.10.07 21:21:00
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2272. Fatal Absolution recruiting for PC - in Corporation Recruitment [original thread]
Derrith Erador wrote: Aaaaaaaand recruitment is officially closed. Our apologies if you were wanting to try out, but our high commander/gay lover Skeletor has decreed we're too big for his butt. Well at least my position is secure Why t...
- by Spademan - at 2014.10.07 20:23:00
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2273. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: Anyone want to elaborate on particularly desirable game mode styles? Even if it ends up only being for Legion (/Cross wants it to NOT end up being only for Legion) it would be good to have the ideas flowing. 0.02 ISK Some ...
- by Spademan - at 2014.10.07 19:55:00
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2274. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: If we get a client update, we should push for disabling shared passives as well as Gav's suggestion: Precision >= Profile :: Position painted to TacNet Precision >> Profile :: Position and Orientation painted to ...
- by Spademan - at 2014.10.07 19:38:00
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2275. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Was that back in Chromosome, when the laser was an unstoppable force of death from any and every place on the map? Those were dark days indeed...
- by Spademan - at 2014.10.06 22:26:00
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2276. Scout Registry / Killboard - in General Discussions [original thread]
The laser rifle has been good enough for a while now.
- by Spademan - at 2014.10.06 22:25:00
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2277. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Spademan wrote: Did the thread just break for anyone else? No just you Forum can't handle The Spade I've no idea what happened, but it's all fixed now.
- by Spademan - at 2014.10.06 19:03:00
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2278. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Adipem Nothi wrote: Haerr wrote: But back on the topic of aim assist vs controls and core mechanics (hit detection, latency compensation...). I'd assumed HD mechanics to be beyond the scope of server-side tweak. PS: ...
- by Spademan - at 2014.10.06 18:28:00
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2279. Scout Registry / Killboard - in General Discussions [original thread]
Did the thread just break for anyone else?
- by Spademan - at 2014.10.05 21:45:00
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2280. Ion Pistol Question - in General Discussions [original thread]
Because the feedback damage is set to 0. (That's if you're asking from a technical view) It's always been part of the design of the weapon, a fully charged shot will seize your weapon. But because using a major feature of the weapon causes overhea...
- by Spademan - at 2014.10.05 20:10:00
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