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1761. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Thor, the problem is, you're assuming your view represents all players. And I specifically directed you to a CPM representative who would probably agree with you, and at best, be a better person to represent your view on the issue. More than once,...
- by Soraya Xel - at 2014.09.25 19:44:00
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1762. Review for ADS post delta - in Feedback/Requests [original thread]
Espeon Bons wrote: Yes, the best way to find balance is by nerfing X and buffing Y. When both x and y directly affect each other. Thus nerfing X (bringing it to the level of y) and then buffing y(putting Y over the new level of X) creates balan...
- by Soraya Xel - at 2014.09.25 19:42:00
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1763. Disarming RE - in Feedback/Requests [original thread]
But shooting enemy REs is like the best way to teamkill in pubs. :D Honestly, there's been a longstanding view that there should be some way to hack drop uplinks, nanohives, etc. and I think hacking an RE would also make sense in that context som...
- by Soraya Xel - at 2014.09.25 19:40:00
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1764. Review for ADS post delta - in Feedback/Requests [original thread]
Espeon Bons wrote: Do you even ADS? Do you even AV?
- by Soraya Xel - at 2014.09.25 19:38:00
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1765. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Well hopefully CCP thinks you are a stupid as you are showing to be here. Maybe we can talk when you're done having your tantrum. The whole "last word, drop mic, and block on Skype" thing was real mature. ;) As I alre...
- by Soraya Xel - at 2014.09.25 19:36:00
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1766. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
SoTa Senpai wrote: It will remain nothing but casual if we stick with your reasoning - there is a competitive and cut-throat side of this game that isn't show-cased EVEN IN THE SLIGHTEST. that is a HUGE concern for this game, and you CPM shoul...
- by Soraya Xel - at 2014.09.25 19:33:00
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1767. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
CommanderBolt wrote: Players can at any point leave the squad if they are 'anti-squad' for any reason and at the end of the battle it might get people talking with one and other. So, players like myself should be forced to, every match, paus...
- by Soraya Xel - at 2014.09.25 19:29:00
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1768. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
SoTa Senpai wrote: and your assuming people want the full Dust experience in a mostly casual game. This.
- by Soraya Xel - at 2014.09.25 19:23:00
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1769. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Thor, I don't agree that a good thing for DUST is to take your personal preference and auto-apply it to everyone. I'm sorry, we're not going to see eye to eye on this one. SirManBoy would probably be all over this though.
- by Soraya Xel - at 2014.09.25 19:07:00
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1770. Random Redberry - in General Discussions [original thread]
Atiim wrote: If a CPM is reading this, could you please stab CCP about getting us an ISD program? There are :reasons: we don't have an ISD program yet. Trust me, I want one pretty badly.
- by Soraya Xel - at 2014.09.25 19:05:00
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1771. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Bradric Banewolf wrote: If we're facing a 16 with 2 full squads in it solo players usually only help the enemy team?! And here's the problem. Here's why this idea is dumb and doesn't solve it. Right now, matchmaking has been fixed to avoid ...
- by Soraya Xel - at 2014.09.25 18:59:00
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1772. Review for ADS post delta - in Feedback/Requests [original thread]
Standard forge guns are superior to swarms in almost every way. 1. They do more damage. 2. They're a lot more likely to actually hit their target. 3. They hit faster. 4. They can fire further. 5. They can't be outrun or dodged. 6. They can be cha...
- by Soraya Xel - at 2014.09.25 18:35:00
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1773. Review for ADS post delta - in Feedback/Requests [original thread]
La Lore Sleipnier wrote: And the nerf of a 70% in a VERY expensibe skill is not a joke, is a bullshit. Very expensive skills like weapon proficiencies (5x, I believe) offer like 3% damage increase per level. Rate of fire is fairly comparable...
- by Soraya Xel - at 2014.09.25 18:32:00
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1774. Feedback from Forum Warriors - in General Discussions [original thread]
General Mosquito wrote: Thor Odinson42 wrote: Getting thrown into a squad in beta I ended finding the group of players that I play with to this day. And to think, if you had actual skill you could have got recruited into a good corp. ...
- by Soraya Xel - at 2014.09.25 18:15:00
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1775. Review for ADS post delta - in Feedback/Requests [original thread]
501st Headstrong wrote: Guys, we should be discussing ways to make balance again, not just argue with them. Raise the bonus slightly Rattati, see if they engage it more. The thing is, we are probably much more balanced now. ADS pilots aren'...
- by Soraya Xel - at 2014.09.25 18:10:00
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1776. *** 1.8 DELTA ADS DROPSHiP PETITION *** - in General Discussions [original thread]
Hint: If you want to start a petition, it usually helps if the community actually agrees with you first.
- by Soraya Xel - at 2014.09.25 17:59:00
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1777. Review for ADS post delta - in Feedback/Requests [original thread]
Demandred Moores wrote: It isn't that people shouldn't be able to shoot down an ads but that an ads can't even defend itself against swarms. A swarmer can defend himself against infantry though. How is this fair at all. A swarmer can't defen...
- by Soraya Xel - at 2014.09.25 17:52:00
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1778. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Alaika Arbosa wrote: There is also the thought that if this were to be implemented, there would be nothing stopping CCP from adding a solo only game mode (or version of each game mode). There's a lot stopping the creation of a solo only game...
- by Soraya Xel - at 2014.09.25 17:48:00
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1779. Review for ADS post delta - in Feedback/Requests [original thread]
GVGMODE, why should ADSes be able to kill infantry if infantry can't kill ADSes? Why is the main goal of every class to generally kill other players, but you think people shouldn't be able to kill you?
- by Soraya Xel - at 2014.09.25 16:22:00
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1780. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I would view it more as saying "you want to play a squad based game, so be in a squad or don't play the game". So, if say, 50% of players were playing DUST solo (I actually have no idea what the number on this would be, ...
- by Soraya Xel - at 2014.09.25 16:15:00
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