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4341. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Eterne wrote: We want to make things that are interesting and unique, so I think that's why we go with more complicated requirements. Are we overthinking this? Does making complex events fail to make them interesting and just make them... w...
- by Soraya Xel - at 2013.09.05 17:33:00
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4342. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
S Park Finner wrote: GǣBattles being fought in System-X will decide the fate of the gate between System-X an System-Y. If the backers of Faction-A win the gate will be destroyed.Gǥ
[/list] Just one point of commentary: There's no way CC...
- by Soraya Xel - at 2013.09.05 14:13:00
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4343. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
This should be your comprehensive event-creating rulebook, right here: - Keep it simple: Immediate accomplishment should equal immediate reward. Ideally, rewards should be doled out when the bar for them is met. - Keep it trackable: If the playe...
- by Soraya Xel - at 2013.09.05 13:44:00
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4344. Ashland map table top invisible wall - in Technical Support/Bugs [original thread]
I also experienced the invisible Ashland tabletop wall.
- by Soraya Xel - at 2013.09.05 06:16:00
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4345. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. For the new Research Facility . Overall, did you feel it was too complex or not very complex in layout and navigation? It was perfect. A worthy map on it's own, rather than a mere plug-in that depends on the overall game to carry it. It wasn...
- by Soraya Xel - at 2013.09.05 06:14:00
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4346. Sticky:Spine Crescent Skirmish Feedback - in Skirmish Gamemode [original thread]
I'd really love if CCP would unlock the medium sockets for this map, so we could see more variety on the outer points.
- by Soraya Xel - at 2013.09.04 17:19:00
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4347. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
IgniteableAura wrote: I told him to follow the exit signs. Again very well thought out design. Really enjoy that scouts have access to shortcuts. I was particularly amazed how well the signs actually were useful to me as I was exploring the ...
- by Soraya Xel - at 2013.09.04 16:38:00
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4348. Sticky:Communications Outpost Feedback - in Outposts [original thread]
I would love to see this retextured with the new Gallente style, if the map team ever gets bored.
- by Soraya Xel - at 2013.09.04 16:36:00
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4349. Sticky:Border Gulch Domination Feedback! - in Domination Gamemode [original thread]
Someone got tired of editing the map name into the blurb. BLAH BLAH. ;)
- by Soraya Xel - at 2013.09.04 16:33:00
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4350. Hey Logic Loop - in Outposts [original thread]
CCP LogicLoop wrote: Well, we have the power core top that zaps you. But we havn't really considered it for "core" gameplay mechanics to be honest. When CCP gets around to the Storm planet type, I'd love to see random lightning strikes that ...
- by Soraya Xel - at 2013.09.04 12:49:00
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4351. new update 1.4 - in Feedback/Requests [original thread]
Yeah, take a look around the ground. All the new stuff is much more multi-leveled, so things feel a lot bigger from the ground.
- by Soraya Xel - at 2013.09.04 06:35:00
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4352. new update 1.4 - in Feedback/Requests [original thread]
Have you been on the new map from the ground? It's FREAKING HUGE. It feels like the biggest map we've played on yet. The new outpost and the new sockets are all much more multi-leveled that previous ones as well.
- by Soraya Xel - at 2013.09.04 06:15:00
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4353. Don't count loading lag towards AFK. - in Feedback/Requests [original thread]
I'm in a match now where I can't spawn, and am watching others before me kicked for AFKing, even though they're all waiting to spawn like I am. We have actual loading bubbles, and I can't even quit the match if I want to. Yet I'm getting the scary...
- by Soraya Xel - at 2013.09.04 05:44:00
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4354. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
It's worth noting, that I have more likes than CCP Nullarbor does in this thread. Like... a lot more. Anyone need more evidence that CCP really screwed this up?
- by Soraya Xel - at 2013.09.03 17:54:00
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4355. Soraya Xel >Request - in The War Room [original thread]
So do you want Online districts by corp, and then timer? Should we not include Locked as well, as they're also attackable?
- by Soraya Xel - at 2013.09.03 16:26:00
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4356. i dont want to play ambush , only skirmish - in General Discussions [original thread]
Lack of executive producer means this stuff doesn't need approval anymore? I don't know.
- by Soraya Xel - at 2013.09.03 14:47:00
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4357. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
People will be leaving the match and/or quitting the game if they are forced into game modes that they dislike. Game type selection should be a filter, not a vote.
- by Soraya Xel - at 2013.09.03 14:44:00
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4358. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
Brush Master wrote: I have not played it yet but I can tell you for certain that I have players that do not like to play ambush. If you match making is putting them into such maps, they are going to be very unhappy. They need to be filters, not...
- by Soraya Xel - at 2013.09.03 14:25:00
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4359. Soraya Xel >Request - in The War Room [original thread]
Can, yes. Can I get more detail as to why? Because you can attack Locked districts too. How would you overall chain the sort mechanism. Because the page you linked is first sorted by corp, then by timer. Do you want online by corp and then timer?...
- by Soraya Xel - at 2013.09.03 14:22:00
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4360. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
CCP Nullarbor wrote: Why don't I get the game mode I selected? You can now choose multiple game modes however this will not always gaurentee you get one of those modes. The selection is used in 2 ways, we first build groups of players who hav...
- by Soraya Xel - at 2013.09.03 14:07:00
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