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4321. Ex Cinere Surreximus Statement to Public disorder..... - in The War Room [original thread]
NIKIA BETHUNE wrote: And you have made it clear you'd rather not fight if you can avoid it i simply can't respect that and i find your alliance lacking. "You have been measured, and found wanting!" ^- You could have quoted this better. It w...
- by Soraya Xel - at 2013.09.06 20:25:00
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4322. New Rule Suggestion for CCP: The 5% Rule - in Feedback/Requests [original thread]
I think a lot of changes to the game would be more acceptable if they were more nuanced. I think changes are too radical, and it throws everyone off. Whether it's balance changes or core mechanics changes, CCP's often too willing to throw away the...
- by Soraya Xel - at 2013.09.06 19:04:00
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4323. Out Of Game District Info (Really Basic So Far) - in The War Room [original thread]
Okay, this is up now: http://www.dust-gents.com/districts_log.php It's very lazy, it's again, not really meant for momentary info, but watching trends. The times listed are when it detected the change in server time (Central Standard Time), so ...
- by Soraya Xel - at 2013.09.06 14:15:00
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4324. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
CCP LogicLoop wrote: ChromeBreaker wrote: CCP LogicLoop wrote: Sounds like an LOD issue. Do you happen to know if it was on any specific socket or just all of them? My experiance was with the smaller sockets... not on a singular map....
- by Soraya Xel - at 2013.09.06 13:46:00
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4325. Gallente SI set known issues. - in Outposts [original thread]
LOD road bumpers just murdered my LAV before they rendered. :(
- by Soraya Xel - at 2013.09.06 05:19:00
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4326. [Request] Remove Anti-AFK Features from PC - in Feedback/Requests [original thread]
There's no good reason for the spawn timeouts and AFK detectors to be active in PC. They aren't pubs. C'mon, seriously.
- by Soraya Xel - at 2013.09.06 02:40:00
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4327. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
Bump for night crowd and hopefully CCP LogicLoop. ;)
- by Soraya Xel - at 2013.09.06 02:36:00
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4328. Gallente SI set known issues. - in Outposts [original thread]
Long as I still have that B-E-A-utiful overlook over that whole road. =)
- by Soraya Xel - at 2013.09.06 02:35:00
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4329. PSA: Patch Days and what to expect! - in General Discussions [original thread]
CCP Nullarbor, the epic rate of fixes after the patch, a PSN patch in 24 hours being a key example, really stands out as a massive improvement in how things are handled recently. RESPECT for that.
- by Soraya Xel - at 2013.09.06 02:25:00
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4330. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
The main Research Outpost definitely has those little blocks on each of the main gates.
- by Soraya Xel - at 2013.09.06 02:24:00
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4331. Gallente SI set known issues. - in Outposts [original thread]
CCP LogicLoop wrote: Research Facility (Large Socket) -Top of both sets of stairs under the main research building is just a dead end. (Funny thing this. Artists forgot to put fake doors up there, we also intended to block those stairs of...
- by Soraya Xel - at 2013.09.06 02:22:00
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4332. I would sink so much money into this game. - in Feedback/Requests [original thread]
Boosters used to be on sale pretty regularly. But they haven't been in a while, probably to keep the skill point gap from getting too much wider.
- by Soraya Xel - at 2013.09.05 23:42:00
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4333. DANCE STEPS!!!! YEA! - in Feedback/Requests [original thread]
Be kinda dumb to waste skill points on it. Though it would be a good use for Aurum.
- by Soraya Xel - at 2013.09.05 23:41:00
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4334. Feedback on 1.4 Aiming. KB/M Versus DS3 - in Feedback/Requests [original thread]
Draco Cerberus wrote: The KB/M is a crutch, my PS3 came with a controller for a reason. Would you remove the steering wheel on a car to put a set of handlebars in it just because you had only ever driven a motorcycle before? A better analog...
- by Soraya Xel - at 2013.09.05 23:37:00
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4335. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Feature is working as intended. Redline snipers are extremely easy to kill if there aren't other problems, like terrain glitches or invisible bugs.
- by Soraya Xel - at 2013.09.05 23:04:00
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4336. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
A document I've been putting together. Comments here or on the document will be looked at, and possibly factored into the design. https://docs.google.com/document/d/1dHnJW69fNZImNynEQJR7kIQetLpLtOa5xkihcRAp7WY Most of what's on the first page ...
- by Soraya Xel - at 2013.09.05 22:47:00
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4337. The background structures in the horizon: Will they ever really be on the maps? - in Skirmish Gamemode [original thread]
Some probably aren't just detailed enough or interesting enough gameplay-wise. I could see the possibility of those giant stargate-structures being reachable in a game mode which spanned a larger swath of the map. Something like an aerial combat-f...
- by Soraya Xel - at 2013.09.05 21:11:00
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4338. Hey Logic Loop - in Outposts [original thread]
True Adamance wrote: Doyle Reese wrote: Soraya Xel wrote: CCP LogicLoop wrote: Well, we have the power core top that zaps you. But we havn't really considered it for "core" gameplay mechanics to be honest. When CCP gets around to th...
- by Soraya Xel - at 2013.09.05 20:14:00
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4339. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
I love their presence though, it gives players a refuge from cars to work with.
- by Soraya Xel - at 2013.09.05 20:08:00
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4340. Out Of Game District Info (Really Basic So Far) - in The War Room [original thread]
I just wanted to note that a basic district tracking log is coming. I personally do not wish to get involved in tracking each coming and going clone and district status, but on the start, I'm going to track when districts change hands between corp...
- by Soraya Xel - at 2013.09.05 19:52:00
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