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761. CPM who? - in General Discussions [original thread]
Indeed, if you want to be chatting with us day in and day out on a level where you'll wonder if you'll ever speak to your family members as much as you speak to us, get on Skype. ;) We do sort through a lot of threads, but sometimes we end up rea...
- by Soraya Xel - at 2014.11.29 19:50:00
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762. $10 bet. - in General Discussions [original thread]
Mobius Wyvern wrote: An entire year after they announce ditching Dust 514 for a PC game that some of the current community may not even be able to play Does it feel like they have ditched DUST 514?
- by Soraya Xel - at 2014.11.29 19:27:00
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763. CPM who? - in General Discussions [original thread]
Fox Gaden wrote: Yes, but the new DUST Dev team get some of the credit for that. It is easier to be a good CPM if CCP listens to you. This. CPM0 in many ways had a much harder job to do.
- by Soraya Xel - at 2014.11.28 22:01:00
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764. CPM who? - in General Discussions [original thread]
I do my best to answer what I can though. Thread reference for this spat is https://forums.dust514.com/default.aspx?g=posts&t=182544
- by Soraya Xel - at 2014.11.28 21:07:00
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765. WoD maybe on way - in General Discussions [original thread]
So, basic truth: Companies have to protect their intellectual property or risk losing it. These fan remake projects rarely if ever are permitted by IP holders regardless of their intent or not to use the IP themselves, and the idea to create one ...
- by Soraya Xel - at 2014.11.28 17:25:00
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766. booster stacking - in General Discussions [original thread]
Echo 1991 wrote: They don't double the stacked value. They just increase base amount by another 100% This. 100% + 3 Omega Boosters would be 400%. In the case of normal boosters, it's a 50% bonus, I believe, so stacking three of those would b...
- by Soraya Xel - at 2014.11.28 03:00:00
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767. An Investigation into the world of DUST 514 and CCP Games - in General Discussions [original thread]
So far, this entire series is extra tinfoily.
- by Soraya Xel - at 2014.11.27 17:10:00
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768. Project Legion not talked on next FF, no major DUST news either - in General Discussions [original thread]
Operative 1174 Uuali wrote: Could this be the new CCP? The Rouge (and Rattati) CCP? Could this be the kind of CCP we need (and the one we deserve) where real content, after hearing customer input, will be presented when ready instead of big dre...
- by Soraya Xel - at 2014.11.27 07:57:00
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769. Project Legion not talked on next FF, no major DUST news either - in General Discussions [original thread]
Aoena Rays wrote: Yea that's fine to me. They will give us an update on both just not major keynotes and stuff. I guess EVE/Valkyrie will be focus? I think EVE has always been the focus of Fanfest. There were DUST players there, of course, a...
- by Soraya Xel - at 2014.11.27 05:34:00
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770. Project Legion not talked on next FF, no major DUST news either - in General Discussions [original thread]
Does not say "not talked". It says talk and roundtables. Just no big announcements. CCP Rouge and CCP Rattati will both be there.
- by Soraya Xel - at 2014.11.27 04:25:00
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771. vehicle deployment - in General Discussions [original thread]
Vehicles permanently disabled. Dev blog soon.* *Trolling, I promise.
- by Soraya Xel - at 2014.11.25 22:55:00
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772. Merc packs EU store - in General Discussions [original thread]
It's a Sony thing. CCP obviously has a highly vested interest in allowing you to send them money. I would pester Sony more.
- by Soraya Xel - at 2014.11.25 17:35:00
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773. Petetion to remove pipes from dom map - in General Discussions [original thread]
I suggest abusing the heck out of the map feedback area as Rattati recently requested. It might even be worthwhile to suggesting specific points on maps where ladders could be added or such. 'Tis info he can take directly back to the team.
- by Soraya Xel - at 2014.11.25 16:32:00
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774. Thank you for the packs! - in General Discussions [original thread]
Unfortunately, CCP can't control Sony. :/ Really hoping they can get this worked out soon. FYI, it's actually against forum rules (#9 specifically) to post private communications with CCP such as ticket responses. I don't think personally there's...
- by Soraya Xel - at 2014.11.25 15:49:00
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775. Petetion to remove pipes from dom map - in General Discussions [original thread]
Kallas Hallytyr wrote: Slave of MORTE wrote: They should put some ladders to climb the scaffolding across the way that is all 101% of all rooftop related issues with this game would be solved with liberal application of Ladder (TM) Inde...
- by Soraya Xel - at 2014.11.25 08:05:00
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776. ccp awesome concept art and in game model - in General Discussions [original thread]
Fox Gaden wrote: Just make a separate Ambush mode without vehicle limits. Then only Pilots and AV would chose that game mode. You need to be able to chose though. It can't be random and force people in like the Ambush/Ambush OMS we have now. ...
- by Soraya Xel - at 2014.11.24 19:52:00
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777. ccp awesome concept art and in game model - in General Discussions [original thread]
Haerr wrote: Is the problem for more vehicle/vehicle variants being added to the game that they would have to fit into a 16v16 infantry shooter or is that there currently are no game modes/gameplay designed specifically to cater to vehicle play...
- by Soraya Xel - at 2014.11.24 17:26:00
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778. Officer Weapon Non-Event: Haven't gotten one officer drop - in General Discussions [original thread]
zzZaXxx wrote: Apparently the event doesn't apply to FW This is because FacWar doesn't "drop loot" like a pub match. FW drops items lost by the other team. CommanderBolt wrote: Bump up all the salvage rates. I definitely think it'd be...
- by Soraya Xel - at 2014.11.24 17:20:00
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779. ccp awesome concept art and in game model - in General Discussions [original thread]
Since vehicles have few or no well-defined gameplay roles, and were probably added to the game solely because they "looked cool"?
- by Soraya Xel - at 2014.11.24 16:30:00
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780. ccp awesome concept art and in game model - in General Discussions [original thread]
Haerr, with 16 players, larger maps would make for a worse play experience. As it is, our maps often feel way too large and expansive for the size of battle taking place on them.
- by Soraya Xel - at 2014.11.24 16:23:00
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