Pages: 1 [2] 3 |
21. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Latest update is; Medium (Logistics and Assault) Speed changes as in OP Sprint changes, Logis from 1.4 to 1.3 modifier, means they have the same sprint speed as they do now Assault from 1.4 to 1.5, means they retain current...
- by Songs of Seraphim - at 2015.05.28 06:14:00
|
22. Lets Talk Assault bonuses - in Feedback/Requests [original thread]
P14GU3 wrote: The gallente bonus will not go well with most of the community. A slightly less OP bonus would be 1% optimal range, or possibley even some sort of speed bonus. 2% optimal range per level (capping at 10% so the Duvolle Assault R...
- by Songs of Seraphim - at 2015.05.28 02:11:00
|
23. Lets Talk Assault bonuses - in Feedback/Requests [original thread]
Kody Cole wrote: Assault Suit Bonuses 1.- 5% Reduction to pg/cpu cost of Light/sidearm weapons and grenades per level 2.- 5% reduction to reload speed of light/sidearm weapons of there respected race per level Caldari- 5% reduction to ...
- by Songs of Seraphim - at 2015.05.28 01:45:00
|
24. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Zaria Min Deir wrote: Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the ...
- by Songs of Seraphim - at 2015.05.27 22:49:00
|
25. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of ...
- by Songs of Seraphim - at 2015.05.27 22:12:00
|
26. Hi,im Fede. - in Feedback/Requests [original thread]
Cat Merc wrote: Could someone explain what he's trying to say? He's Argentenian. He'd like to see a prototype Breach Scrambler Pistol. An armor version of the Assault Rifle. But I believe he wants a Gallente Plasma Rifle that is -10/+10...
- by Songs of Seraphim - at 2015.05.27 07:36:00
|
27. Team deploy. Please. - in Feedback/Requests [original thread]
I like this option/idea. But if also like if there was an "Kick From Team" option.
- by Songs of Seraphim - at 2015.05.24 17:48:00
|
28. More FW events. - in Feedback/Requests [original thread]
I'd love more incentive to play FW. And if there was a system implemented to penalize hoppers, but that's just me.
- by Songs of Seraphim - at 2015.05.19 17:44:00
|
29. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
KDR shouldn't be the only metric used; this rather points that the numbers are inconclusive since it only has a narrow variable. There are plenty of things to skew the data. Hell, I know for a fact that I skewed the data on ADV and PRO Caldari A...
- by Songs of Seraphim - at 2015.05.14 01:34:00
|
30. Known issues of the Hotfix that "Fixed" Hotfix Echo. - in Feedback/Requests [original thread]
CCP Rattati wrote: Many of these are fixed today. I logged in this morning to see that rechargers/energizers are still bugged. As well as the ferroscale and reactive plates. I know you have more pressing matters, but I would like these f...
- by Songs of Seraphim - at 2015.05.12 20:07:00
|
31. Known issues of the Hotfix that "Fixed" Hotfix Echo. - in Feedback/Requests [original thread]
You forgot to mention the recharger and energizer bug where the skills don't apply to those.
- by Songs of Seraphim - at 2015.05.11 04:00:00
|
32. Proto Nova knives - in Feedback/Requests [original thread]
My Caldari scout will be soooo happy.
- by Songs of Seraphim - at 2015.04.12 22:41:00
|
33. [IDEA] SHIELD THRESHOLD - in Feedback/Requests [original thread]
Cavani isn't trolling; he's a troll, yes, but he's right in saying that its inferior. Shield tanking is, to say the least, arduous. A Caldari Assault ck.0 with three complex regulators brings the delays to around 1.6 seconds & 2.3 depleted ...
- by Songs of Seraphim - at 2015.04.12 22:39:00
|
34. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
The-Errorist wrote: The-Errorist wrote: bump It seems as if that bump attempt was unsuccessful. Does anyone have anything to say about that or more importantly, this thread? Other than its needed to make shields comparable to armor? I...
- by Songs of Seraphim - at 2015.02.15 21:18:00
|
35. Infantry Shield Damage Threshold. - in Feedback/Requests [original thread]
tritan abbattere wrote: Songs of Seraphim so what your saying is a Armored suit would Have good shield regeneration with energizers? An armored suits base shield regeneration is so bad doubt they could get more then a threshold of 20 but ok. ...
- by Songs of Seraphim - at 2015.02.15 20:46:00
|
36. Infantry Shield Damage Threshold. - in Feedback/Requests [original thread]
tritan abbattere wrote: Songs of Seraphim wrote: tritan abbattere wrote: what if you made the threshold 25% of the recharge rate? Could have more dynamic shield regeneration. The only problem with this is armor suits stacking energize...
- by Songs of Seraphim - at 2015.02.15 19:51:00
|
37. Infantry Shield Damage Threshold. - in Feedback/Requests [original thread]
tritan abbattere wrote: what if you made the threshold 25% of the recharge rate? Could have more dynamic shield regeneration. The only problem with this is armor suits stacking energizers in their highs (if its percentage based), could be a...
- by Songs of Seraphim - at 2015.02.15 18:59:00
|
38. Type I and II Logistics - in Feedback/Requests [original thread]
The-Errorist wrote: Songs of Seraphim wrote: The Caldari logistics need a vast CPU buff -- especially after the CPU nerf and shield modules are costly in terms on CPU. The Amarr logistics needs a PG buff for both the PG intensive Uplinks a...
- by Songs of Seraphim - at 2015.01.20 22:53:00
|
39. Type I and II Logistics - in Feedback/Requests [original thread]
The Caldari logistics need a vast CPU buff -- especially after the CPU nerf and shield modules are costly in terms on CPU. The Amarr logistics needs a PG buff for both the PG intensive Uplinks and the fact that Amarrian weaponry guzzle up PG, an...
- by Songs of Seraphim - at 2015.01.20 22:38:00
|
40. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Sir Dukey wrote: Songs of Seraphim wrote: Dukey, quit slandering our name. For fucks sake, just stop complaining all over the forums. But to reply to your OP: The major laser warbarge strikes cost 5000, and is used by a ship that makes...
- by Songs of Seraphim - at 2014.12.27 18:07:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |