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21. The case for always-on friendly fire - in General Discussions [original thread]
My take: - Friendly fire for Sandbox and organized matches (i.e. Corp battles and PC) In the sandbox, this adds a gameplay of risk/reward, due to the dangers of doing an ad-hoc team-up. In Corp Battles it adds tactics, because firing lines have to...
- by Sole Fenychs - at 2014.05.31 13:47:00
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22. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: CCP Wolfman wrote: We're thinking there will be a limit yes, I think it's important to maintain that feeling of risk and loss. We've not designed it yet though so feel free to toss ideas about. Well, each CRU needs ...
- by Sole Fenychs - at 2014.05.30 13:48:00
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23. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I want total freedom in behavior. Let me set up traps at loot caches. Allow me to plant REs and get out my sniper rifle. I also have this vision of a team of buddies squadding up for exactly this reason. Everyone is chatting on their mics, but al...
- by Sole Fenychs - at 2014.05.29 16:59:00
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24. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
CCP Ankou wrote: Oh, and another question for you guys. According to you what are the games that have a great representation for their skill tree? I am looking for something clear at a glance. Let's see... Deus Ex Human Revolution had a ni...
- by Sole Fenychs - at 2014.05.27 08:24:00
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25. Recognition of DUST vets in Legion - in General Discussions [original thread]
Kain Spero wrote: I think another good way to pay homage to Dust 514 players would be to have the term "Dusters" canonized in the New Eden lore. Having the term used in a piece of fiction would go a long way to immortalizing Dust players and th...
- by Sole Fenychs - at 2014.05.23 21:28:00
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26. Recognition of DUST vets in Legion - in General Discussions [original thread]
Can't we get sets of "muder flaylocks", "Jihad Jeeps", "Sniper forge guns", "invincible triple repper Madrugar", "pointless militia swarmer", "700 ehp dampened scout suit", "precision HMG" and other highly valuable items that show our experience w...
- by Sole Fenychs - at 2014.05.23 10:39:00
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27. [Idea] Legion Lore - in General Discussions [original thread]
So, we've had this huge-ass blow-up after the Legion reveal. Legion is also a successor to Dust. And the EVE universe is known for player-driven storylines. My question is: Will you put these factors into Legion's lore? Can you make a meta-plot a...
- by Sole Fenychs - at 2014.05.23 10:34:00
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28. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
I just encountered something that Legion should fix: I joined a Japanese squad (By the way, the squad finder should have far more in-depth information than it currenly does) and I couldn't communicate with them. Now, thing is, I can actually rea...
- by Sole Fenychs - at 2014.05.22 16:32:00
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29. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
The private message system was insanely confusing. You get a message. You read it. And then the message disappears. What the hell? What if I want to answer later? Where can I find my read messages?
- by Sole Fenychs - at 2014.05.22 09:02:00
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30. [Feedback] Legion HUD - in General Discussions [original thread]
501st Headstrong wrote: That sounds swell. How possible would it be to add curvature to the Hud, so it actually looks like an helmet? Even though this isn't reality, in life you can glance to your left or right and see area to your ears without...
- by Sole Fenychs - at 2014.05.21 11:41:00
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31. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
I liked the interface of the menues - Switching sections with up/down and progressing with left/right. Calling in the Neocom with L1 was also nice and easy. However, the market was annoying because it would auto-select the "featured" section, whic...
- by Sole Fenychs - at 2014.05.21 11:31:00
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32. [Feedback] Legion HUD - in General Discussions [original thread]
So, what about making things pretty? I played all of the Metroid Prime games, which do some really awesome HUD effects to add to the immersion. Like, if a map has valves that blow steam into a room and you walk into that steam, your vision gets ob...
- by Sole Fenychs - at 2014.05.19 07:59:00
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33. Recognition of DUST vets in Legion - in General Discussions [original thread]
CCP Saberwing wrote: Jackal OfxThe Kilrathi wrote: CCP Saberwing wrote: We've been talking about having customized "titles" or the like, and more than likely there would be some sort of title associated with players who choose to migrate ...
- by Sole Fenychs - at 2014.05.18 09:24:00
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34. re: #greenlightlegion - in General Discussions [original thread]
Himiko Kuronaga wrote: Hey moron, nobody ever said anything about control mechanism effecting gameplay positively or negatively. We're talking purely audience size, and it's been proven that console audience for FPS is several times larger. G...
- by Sole Fenychs - at 2014.05.17 22:18:00
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35. re: #greenlightlegion - in General Discussions [original thread]
Himiko Kuronaga wrote: CCP Saberwing wrote: Getting the game green lit would happen prior to porting to multiple platforms. Player count won't be apparent until post-launch anyway. In order to get this right, it's important to focus our effo...
- by Sole Fenychs - at 2014.05.17 10:51:00
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36. How good of a PC will Legion require - in General Discussions [original thread]
CCP Logibro wrote: No idea yet (we're still a prototype that hasn't been green lit). I can say however that you will need at least DirectX 11, as there is no DirectX 9 version being built. Can you just promise us that it will be more like Cr...
- by Sole Fenychs - at 2014.05.08 11:48:00
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37. [Feedback] Legion HUD - in General Discussions [original thread]
I fully agree with the OP. Especially the part about getting overheat out of the corner of the screen. I'd also add that the same should be done for target information. Currently it's way too subtle. If you keep to the damage profile model (And I ...
- by Sole Fenychs - at 2014.05.08 10:55:00
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