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61. I should not be the only AV on the field. - in General Discussions [original thread]
if there are more then 2 enemy vehicles i usually spawn AV
- by Solarisjock - at 2012.07.20 19:43:00
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62. How do you activate Shield Boosters? - in General Discussions [original thread]
Daddrobit wrote: Solarisjock wrote: Sojuro Ryo wrote: Armor reps, other then remote, are automatic. vehicle ones are active Yep, was inferring vehicle reps, sorry about any confusion between the two. no troll, he clarified befor...
- by Solarisjock - at 2012.07.20 19:35:00
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63. How do you activate Shield Boosters? - in General Discussions [original thread]
Sojuro Ryo wrote: Armor reps, other then remote, are automatic. vehicle ones are active
- by Solarisjock - at 2012.07.20 19:04:00
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64. high skill points at a high cost. - in General Discussions [original thread]
nope, you are proving that the balance is working as intended, and some people are just whiny ********
- by Solarisjock - at 2012.07.20 19:02:00
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65. To the four murader pilots in that one match... - in General Discussions [original thread]
i really wish AV nades went off on impact, vehicles only though so they dont make the other nades pointless, i would see that being much better cause i have spawned (in an Assault suit), thrown them at a moving tank, and the tank just drives away ...
- by Solarisjock - at 2012.07.20 17:34:00
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66. Solo Player mode ? - in General Discussions [original thread]
Sohkar Adelis wrote: Garrett Blacknova wrote: Not to be mean, bud, but the definition of MMO doesn't change by platform. Proper MMO gameplay doesn't happen very much on consoles, but that doesn't mean any game with lots of players automatic...
- by Solarisjock - at 2012.07.20 17:28:00
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67. To the four murader pilots in that one match... - in General Discussions [original thread]
well, guess that settles it, im getting proto forge tonight
- by Solarisjock - at 2012.07.20 17:03:00
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68. high skill points at a high cost. - in General Discussions [original thread]
xprotoman23 wrote: Do people seriously worry about not having enough ISK to cover the cost of their loadouts i do, i do not need to but i do. its a carry over from EVE where you always have to wonder how much losing what you are flying is...
- by Solarisjock - at 2012.07.20 16:52:00
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69. Aiming advice - in General Discussions [original thread]
depending on how you have your controller set, i found dropping sensitivity a little bit and getting a lower ROF assault rifle helped me improve my KDR a bit. also do not use sights if they are less then 30-40 meters away, the turn speed using sig...
- by Solarisjock - at 2012.07.20 16:47:00
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70. To the four murader pilots in that one match... - in General Discussions [original thread]
as one of those AV guys, i must ask. what is better, Proto swarm or proto forge? right now i am using the basic assault forge gun in a type II suit with 2 complex damage mods. and considering dropping another million SP into AV skills
- by Solarisjock - at 2012.07.20 16:44:00
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71. Weapon Damage modifier - in General Discussions [original thread]
so, if i were to run an advanced suit with 2 complex light damage mods, and assault rifle profciency 1, i have the following damage boost? weaponry 5 - 25% AR spec 1 - 03% complex mod 1- 10% complex mod 2 - 8.7% for a total of +46% damage?
- by Solarisjock - at 2012.07.20 15:41:00
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72. Hacking Objectives - in General Discussions [original thread]
Maken Tosch wrote: Ayures0 wrote: Malachai Tyranos wrote: the minmattar suit will have a 10% hack speed increase and there will be modules/skills that will increase it. according to the devs its on the build they have/are working on atm. ...
- by Solarisjock - at 2012.07.19 22:21:00
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73. Quick question on Handheld Weapon Upgrades. - in General Discussions [original thread]
in a similar vein, anyone know what upgrade skill lowers the CPU for a damage modules?
- by Solarisjock - at 2012.07.19 22:10:00
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74. dropship defense - in General Discussions [original thread]
i see this being handled when EWAR is released
- by Solarisjock - at 2012.07.19 21:46:00
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75. Don't Leave A Game Just Because You Are Loosing - in General Discussions [original thread]
personaly i whip out the Dragonfly armor and a militia shotgun, if i can dodge the missiles well enough i can generally get in and kill one or two infantry before i die. highly entertaining
- by Solarisjock - at 2012.07.19 19:52:00
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76. 10 Vehicles in a 24 Person Game Mode - in General Discussions [original thread]
anyways, back on topic, i think vehicles will see a huge decrease in use once EWAR is implemented, things like a stasis web to keep the armor from running and things is going to be nice, imagine a dropship that can no longer move fast enough to do...
- by Solarisjock - at 2012.07.19 19:50:00
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77. what does dropsuit command do? - in General Discussions [original thread]
i wonder if it ties into the auto aim they have..... that would be an interesting variation
- by Solarisjock - at 2012.07.19 19:45:00
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78. How to fix Remote Explosives - in General Discussions [original thread]
I just hope they keep the same damage to number ratio, which would actually start making them decent at anti vehicle use. as it is it was a one shot kill on any infantry, so making the damage 2.5 times as great wouldn't change that, but a vehicle ...
- by Solarisjock - at 2012.07.19 19:37:00
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79. LAV Gunning - in General Discussions [original thread]
the issue is LAV turrets turn way, way to slow for how fast they move, makes it an extreme royal pain to gun on one
- by Solarisjock - at 2012.07.19 18:35:00
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80. Remote repair tools and dropships - in General Discussions [original thread]
hmm, it takes an equipment slot?
- by Solarisjock - at 2012.07.19 18:08:00
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