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21. Uprising bugs - in Technical Support/Bugs [original thread]
You might want to put the model name and number of your TV here to help with narrowing down if the game isn't playing well with certain displays.
- by Snaps Tremor - at 2013.05.07 14:11:00
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22. Control by PlayStation Move is broken - in Technical Support/Bugs [original thread]
Don Von Hulio wrote: Why would you want to use the move anyways? They should just remove it from the game so they can focus on just DS3 and Keyboard and Mouse. Would make it much easier to optimize those without having to mess with motion contr...
- by Snaps Tremor - at 2013.04.30 12:36:00
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23. Control by PlayStation Move is broken - in Technical Support/Bugs [original thread]
I expect there will be a push for a control update in the medium term. It's not happening any time soon, but mouse and keys need similar attention. The good news is Move is confirmed for PS4 so it'll get there, eventually.
- by Snaps Tremor - at 2013.04.29 18:33:00
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24. fittings bug - in Technical Support/Bugs [original thread]
2 happens mainly when you try to restock during a match. To avoid it make sure you have enough fittings to last a match before you jump in.
- by Snaps Tremor - at 2013.04.25 16:20:00
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25. Invisible Droplink? Or something else - Video Clip - in Technical Support/Bugs [original thread]
Shorter, clearer explanation: There's a significant lag on when you should be able to see deployed equipment and when the game decides you can. Sometimes you have to hang around an area for quite a while before the thing you know exists starts exi...
- by Snaps Tremor - at 2013.04.24 20:46:00
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26. (Bug) Left arm missing - in Technical Support/Bugs [original thread]
Sometimes the game is so busy streaming textures into the 128kb wastebasket of PS3 memory it just forgets to load your arm. Don't worry about it, it was just window dressing anyway. Enjoy the freedom of being a floating gun for a while.
- by Snaps Tremor - at 2013.04.24 20:41:00
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27. Plasma Image Retention: Need HUD Transparency Settings! - in Technical Support/Bugs [original thread]
Same issue, huge pain in the ass. The ammo/health circles retained so bad I had to bring my monitor through to play Dust a week ago, and they're still visible on-screen. You can temporarily get around it by changing the screen size, but it just b...
- by Snaps Tremor - at 2013.04.12 21:41:00
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28. The 4 Layered Issue - in Technical Support/Bugs [original thread]
Not getting this with the Pulse (aka Official Headset v2), does anyone have a v1 Official Headset and NOT get this issue? It'd help narrow down if a combination of things are causing it.
- by Snaps Tremor - at 2013.04.03 15:23:00
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29. I made a spelling mistake in my name - in Technical Support/Bugs [original thread]
You don't need to assume database structures to understand why names can't be changed on a whim. If you have 100 devs and 100,000+ players setting a precedent where one person gets their name changed on request can tie up GMs and devs in all sorts...
- by Snaps Tremor - at 2013.04.01 15:16:00
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30. [bug] Everything gets less fluid and more choppy the longer you play - in Technical Support/Bugs [original thread]
This is one of those things that is so universal that nobody really bothers to mention it any more. The players know, CCP knows, and we all very much hope they can stabilise the engine to run at something resembling a consistent 30fps, no matter h...
- by Snaps Tremor - at 2013.03.21 18:10:00
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31. [Bug] Nanohives Don't Work Half The Time - in Technical Support/Bugs [original thread]
Regardless of TacNet, the drop uplink is a physical object on the ground. I'm not talking about the radar at all here, I'm talking about the actual item on the floor going from invisible to visible after ten seconds of looking directly at the spot...
- by Snaps Tremor - at 2013.03.17 05:26:00
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32. [Bug] Nanohives Don't Work Half The Time - in Technical Support/Bugs [original thread]
Most important bug relating to this issue by far is enemy Drop Uplinks taking time to 'load' in if you haven't hung around the area for a while already. As a scout with high profile I'm very frequently hunting down areas that I know contain uplink...
- by Snaps Tremor - at 2013.03.17 03:22:00
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33. Mic troubleshooting question - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=469550#post469550 This is how I went from not working to working. I suspect deleting the savedata and allowing the game to recreate it is the thing that fixed it, but I'm not 100%.
- by Snaps Tremor - at 2013.01.25 01:27:00
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34. Can't select spawn points with PS3 Wireless Keyboard - in Technical Support/Bugs [original thread]
It's all the keyboards? Mouse and keyboard players you have let me down. FOR THE LAST TIME.
- by Snaps Tremor - at 2013.01.19 16:19:00
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35. Can't select spawn points with PS3 Wireless Keyboard - in Technical Support/Bugs [original thread]
From the lack of posts about this bug, I'm assuming it's specific to this keyboard. Trying to use the WASD keys to select a spawn point leads to the cursor overshooting all middle options and immediately selecting the outermost option in your chos...
- by Snaps Tremor - at 2013.01.19 06:06:00
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36. [bug] playstation move - weapons, aiming - in Technical Support/Bugs [original thread]
Once this goes open beta and the iWaggle3D guy gets on the case the developers will know exactly what they need to do to fix it, I just don't know how high priority the Move is to them. As long as the people interested are vocal about it, it'll h...
- by Snaps Tremor - at 2012.12.29 05:03:00
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37. head set and mouse and keyboard - in Technical Support/Bugs [original thread]
Agree on the hub (it's necessary once you start adding cameras, fightpad adapters and all sorts to the PS3) but I'll go further and say that if you're thinking of plugging anything more than those three things in, get a powered hub with a separate...
- by Snaps Tremor - at 2012.12.29 04:58:00
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38. 'Blast Pack' issue - in Technical Support/Bugs [original thread]
I probably got 5000 added on and didn't notice. I suppose it's just a crappy bonus after all. As for the shotgun, nothing special, like all the BPO weapons so far. I'll post specifics later if I remember.
- by Snaps Tremor - at 2012.12.26 08:26:00
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39. Has texture quality dropped? - in Technical Support/Bugs [original thread]
I think the performance bottleneck might be the video memory, not the SSD. SSDs are great for streaming data, but the real issue might be finding a place in memory to put it. The PS3's shared video memory means every game has a different amount to...
- by Snaps Tremor - at 2012.12.24 16:07:00
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40. PS3 Move Drift Problem/Sharpshooter - in Technical Support/Bugs [original thread]
http://www.iwaggle3d.com/ I'll leave this here for any potential Move users. It goes super in-depth to what games do right and wrong with the Move, and once Dust goes open beta it'll probably get the same treatment. Guy is really good at being ...
- by Snaps Tremor - at 2012.12.24 00:15:00
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