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3941. Ccp buff the missiles - in General Discussions [original thread]
Buff the splash damage range!
- by Sloth9230 - at 2013.02.19 01:11:00
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3942. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
The heavy is a beginner friendly class, I can't argue that, but at higher skill levels heavies start to lose. The class is supposed to be easy to use, but it's hard to actually master it.
- by Sloth9230 - at 2013.02.19 01:03:00
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3943. 0% - in General Discussions [original thread]
Aww does baby want his bottle?
- by Sloth9230 - at 2013.02.19 00:44:00
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3944. So how is this balanced? - in General Discussions [original thread]
Belzeebub Santana wrote: So a team full of randoms versus a team with 2-3 full squads is good matchmaking? Please explain. My team only has so many clones, and I can only get killed so many times. Whether there's 1 elite squad or two squa...
- by Sloth9230 - at 2013.02.19 00:29:00
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3945. So how is this balanced? - in General Discussions [original thread]
Rubico wrote: Icedslayer wrote: DEADPOOL5241 wrote: Icedslayer wrote: So just got done a game against a double stacked team of LOTUS, Giant does that sound even remotely far? Not complaining about my opponents but seriously if they pit...
- by Sloth9230 - at 2013.02.19 00:13:00
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3946. stop team mates stealing tanks - in Feedback/Requests [original thread]
Don't call in a tank in a danger zone. Also, don't leave the tank once you're in it. You don't have to do anything besides drive the thing. Want to hack an objective? Give someone a ride and they can do it for you, stop trying to solo everything.
- by Sloth9230 - at 2013.02.19 00:10:00
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3947. [Feedback] HMG Range [Edited for Risk vs Reward] - in Feedback/Requests [original thread]
J Lav wrote: BUT they're so inaccurate that I think this balances it out. Indeed, they're like spitballs at a range. The weapon really only shines in CQC, but that doesn't mean it should be forced into CQC; they still make great cover fire ...
- by Sloth9230 - at 2013.02.19 00:04:00
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3948. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: so, list me the pros and cons and we'll weigh them. The risk is that everybody and their mothers makes me their number 1 target. As it is that already happens, but like you said, I can hide behind a rock. My little SM...
- by Sloth9230 - at 2013.02.18 23:46:00
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3949. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
I want Dark Sector Style swarm launchers lol. Edit: I actually just want the glaive
- by Sloth9230 - at 2013.02.18 23:38:00
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3950. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
IV 7T wrote: Y0UR NAME HERE wrote: Have you tried proto swarms? Or even the cbr swarms? These make my 84% resist tank hurt every hit. It also just does 300 HP damage, as far as i know. All you can do with is shoot at two different tar...
- by Sloth9230 - at 2013.02.18 23:31:00
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3951. Shotguns are OP - in General Discussions [original thread]
Fiddlestaxp wrote: Sloth9230 wrote: Fiddlestaxp wrote: Watch your mouth, necromonger. Get me a mirror and I'll gladly stare at myself, better than reading some of the BS some people are spouting. You could actually play the game. If...
- by Sloth9230 - at 2013.02.18 22:47:00
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3952. Shotguns are OP - in General Discussions [original thread]
Fiddlestaxp wrote: Watch your mouth, necromonger. Get me a mirror and I'll gladly stare at myself, better than reading some of the BS some people are spouting.
- by Sloth9230 - at 2013.02.18 22:39:00
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3953. Shotguns are OP - in General Discussions [original thread]
Crimson Moon V wrote: Sloth9230 wrote: Crimson Moon V wrote: zion scrub. You sound a lot like a scrub yourself. http://tvtropes.org/pmwiki/pmwiki.php/Main/Scrub I understand the perfect imbalance issues better then most people. C...
- by Sloth9230 - at 2013.02.18 22:38:00
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3954. Shotguns are OP - in General Discussions [original thread]
I won't care if they get nerfed, but I see it as a stupid and pointless move.
- by Sloth9230 - at 2013.02.18 22:23:00
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3955. Shotguns are OP - in General Discussions [original thread]
Crimson Moon V wrote: zion scrub. You sound a lot like a scrub yourself. http://tvtropes.org/pmwiki/pmwiki.php/Main/Scrub
- by Sloth9230 - at 2013.02.18 22:21:00
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3956. Shotguns are OP - in General Discussions [original thread]
Disturbingly Bored wrote: SMG and Dropship are hard mode. Don't forget Nova Knives.
- by Sloth9230 - at 2013.02.18 22:14:00
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3957. HMG needs a buff. - in General Discussions [original thread]
Icy Tiger wrote: Dude. Guys go 40-5 with HMG's. They're not UP. People charging at HMGs doesn't make them Op, it makes the people charging at them stupid. I don't think they need a buff though.
- by Sloth9230 - at 2013.02.18 21:51:00
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3958. Shotguns are OP - in General Discussions [original thread]
Crimson Moon V wrote: Sloth9230 wrote: Crimson Moon V wrote: Maybe if you speced into something that had a deeper skill pool you wouldn't have to deal with that. LOL at you for using a 1 demensional class and then complaining about it. ...
- by Sloth9230 - at 2013.02.18 21:43:00
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3959. Shotguns are OP - in General Discussions [original thread]
Crimson Moon V wrote: Maybe if you speced into something that had a deeper skill pool you wouldn't have to deal with that. LOL at you for using a 1 demensional class and then complaining about it. Your troll-fu is weak and obvious. Breathin...
- by Sloth9230 - at 2013.02.18 21:35:00
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3960. Shotguns are OP - in General Discussions [original thread]
Crimson Moon V wrote: Sloth9230 wrote: Disturbingly Bored wrote: Why? Because it forces you to account for the negatives of the Heavy suit? I already have to deal with the negatives of being a heavy. I can't move/strafe for ****, and...
- by Sloth9230 - at 2013.02.18 21:26:00
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