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Clone D
1298
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Posted - 2015.01.08 21:39:00 -
[31] - Quote
Pokey Dravon wrote:Clone D wrote: If you take the time to read my entries, then you will see that I do not hate bandwidth, but I do advocate a relaxed bandwidth during the transitional period until we see an influx of logis, at which time the transition will be over.
Why would allowing non-logis to better perform the support role, encourage people to spec into the support role more than they currently are? If you want people to play Logistics, then buff Logistics. Plain and simple.
Surely an additional 4 or 5 bw per dropsuit does not constitue a supplanting of the support role. But it is enough to let everyone contribute to the support effort without having to change roles completely. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4325
|
Posted - 2015.01.08 21:46:00 -
[32] - Quote
Clone D wrote:Pokey Dravon wrote:Clone D wrote: If you take the time to read my entries, then you will see that I do not hate bandwidth, but I do advocate a relaxed bandwidth during the transitional period until we see an influx of logis, at which time the transition will be over.
Why would allowing non-logis to better perform the support role, encourage people to spec into the support role more than they currently are? If you want people to play Logistics, then buff Logistics. Plain and simple. Surely an additional 4 or 5 bw per dropsuit does not constitue a supplanting of the support role. But it is enough to let everyone contribute to the support effort without having to change roles completely.
Ok lets break this down.
Bandwidth makes Logistics more essential.
You're complaining there are not enough logistics on the field
Because they're so essential, you feel you need to help more in the support role to make up for lack of Logistics.
So if there were more Logistics, this would fix the issue, as you would no longer feel the need to assist in the Support role.
That makes a lot of sense.
What doesn't make sense is your solution.
You want to make Logistics *less* important, so they're less essential, so the lack of Logistics is less detrimental to the gameplay.
This will *not* encourage people to play Logistics at all, in fact it will discourage them more than they already are, because now the need for logistics is lessened.
This is bad.
So if you true goal is to have more Logistics on the field, then buff to suit so that people are more encouraged to actually play it. That is how you fix the problem.
What you should *really* be advocating for, if you want flexibility, is a proper overhaul of the Frame suits so that they can perform the middleground you seem to want so you can play both roles (to a weaker extent) at the same time.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Breakin Stuff
Internal Error. Negative-Feedback
6227
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Posted - 2015.01.08 21:47:00 -
[33] - Quote
Clone D wrote:Pokey Dravon wrote:Clone D wrote: If you take the time to read my entries, then you will see that I do not hate bandwidth, but I do advocate a relaxed bandwidth during the transitional period until we see an influx of logis, at which time the transition will be over.
Why would allowing non-logis to better perform the support role, encourage people to spec into the support role more than they currently are? If you want people to play Logistics, then buff Logistics. Plain and simple. Surely an additional 4 or 5 bw per dropsuit does not constitue a supplanting of the support role. But it is enough to let everyone contribute to the support effort without having to change roles completely.
and lets you giggle madly while taking your lack of any need for logistics support to the bank.
Please do tell us how you think none of us can do basic arithmetic some more.
Logis get the goods.
Everyone else can f*ckoff.
No, I don't play logi unless I'm doing things that make spkr4thedead and godin mad with cheap jeeps.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Clone D
1298
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Posted - 2015.01.08 22:03:00 -
[34] - Quote
Pokey Dravon wrote:Clone D wrote:Pokey Dravon wrote:Clone D wrote: If you take the time to read my entries, then you will see that I do not hate bandwidth, but I do advocate a relaxed bandwidth during the transitional period until we see an influx of logis, at which time the transition will be over.
Why would allowing non-logis to better perform the support role, encourage people to spec into the support role more than they currently are? If you want people to play Logistics, then buff Logistics. Plain and simple. Surely an additional 4 or 5 bw per dropsuit does not constitue a supplanting of the support role. But it is enough to let everyone contribute to the support effort without having to change roles completely. Ok lets break this down. Bandwidth makes Logistics more essential. You're complaining there are not enough logistics on the field Because they're so essential, you feel you need to help more in the support role to make up for lack of Logistics. So if there were more Logistics, this would fix the issue, as you would no longer feel the need to assist in the Support role. That makes a lot of sense. What doesn't make sense is your solution. You want to make Logistics *less* important, so they're less essential, so the lack of Logistics is less detrimental to the gameplay. This will *not* encourage people to play Logistics at all, in fact it will discourage them more than they already are, because now the need for logistics is lessened. This is bad. So if you true goal is to have more Logistics on the field, then buff to suit so that people are more encouraged to actually play it. That is how you fix the problem. What you should *really* be advocating for, if you want flexibility, is a proper overhaul of the Frame suits so that they can perform the middleground you seem to want so you can play both roles (to a weaker extent) at the same time.
My goal is not to have more logistics on the field. It is to make the game fun and stop using governance and policy to enforce public behavior. If nobody wants to be a logi, then it is self evident in the meta. Open your eyes to what is happening.
I understand that you have an ideal, but you are trying to force feed it to the community, when the players' behavior clearly shows how they feel and how they want to play.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4325
|
Posted - 2015.01.08 22:06:00 -
[35] - Quote
Clone D wrote:My goal is not to have more logistics on the field. It is to make the game fun and stop using governance and policy to enforce public behavior. If nobody wants to be a logi, then it is self evident in the meta. Open your eyes to what is happening.
I understand that you have an ideal, but you are trying to force feed it to the community, when the players' behavior clearly shows how they feel and how they want to play.
Have you stopped to consider why the Logi player count is low? And I'm not talking about the derpy WP farmers, I'm talking about *real* Logistics. Why do you think there are so few of them?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Clone D
1298
|
Posted - 2015.01.08 22:17:00 -
[36] - Quote
Pokey Dravon wrote:Clone D wrote:My goal is not to have more logistics on the field. It is to make the game fun and stop using governance and policy to enforce public behavior. If nobody wants to be a logi, then it is self evident in the meta. Open your eyes to what is happening.
I understand that you have an ideal, but you are trying to force feed it to the community, when the players' behavior clearly shows how they feel and how they want to play.
Have you stopped to consider why the Logi player count is low? And I'm not talking about the derpy WP farmers, I'm talking about *real* Logistics. Why do you think there are so few of them?
Because people don't want to logi for various reasons. If it were family feud, then I'd guess the #1 answer is .... boredom. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4325
|
Posted - 2015.01.08 22:36:00 -
[37] - Quote
Clone D wrote:Pokey Dravon wrote:Clone D wrote:My goal is not to have more logistics on the field. It is to make the game fun and stop using governance and policy to enforce public behavior. If nobody wants to be a logi, then it is self evident in the meta. Open your eyes to what is happening.
I understand that you have an ideal, but you are trying to force feed it to the community, when the players' behavior clearly shows how they feel and how they want to play.
Have you stopped to consider why the Logi player count is low? And I'm not talking about the derpy WP farmers, I'm talking about *real* Logistics. Why do you think there are so few of them? Because people don't want to logi for various reasons. If it were family feud, then I'd guess the #1 answer is .... boredom. It is a first person shooter, not a first person healer.
That may the reason for you, but I can assure you that is not the reason for most people. The main reason people are discouraged from playing Logistics is that not only is by far the most expensive class (Both in ISK and SP) but it is also the weakest combat frame in the game. It has bad speed, bad stamina, bad HP, and extremely limited bonuses. High level Logi suits run upwards over 250k ISK, and die faster than anything else in the game.
I'm not saying you should balance around ISK cost, but who the hell is going to want to get in a stumpy weak and slow suit that's going to cost them an arm and a leg and die faster than another role which can still get most of the job done with a suit which is FAR more survivable. You can't play the Support Role if you're dead, no matter how good your gear is, so why would I want to run Logistics? If I die too easily, then I can't play the support role at all. So people realized it was better to just play a non-logi role because it was better to run a gimped support fit on a better class of suit and survive, rather than run a full support fit, die, and be useless.
The fact that you can't even recognize the true problem behind the lack of Logistics, and insist on simply buffing your own class, shows that what you're more interested in cramming your own playstyle down everyone's throat rather that actually fixing a serious problem in the game. So don't sit there and spew crap like "This is what the players want so we should just make the class I don't play be less important" as some lame excuse.
It's clear you have no idea what you're talking
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Clone D
1298
|
Posted - 2015.01.08 22:54:00 -
[38] - Quote
Pokey Dravon wrote:Clone D wrote:Pokey Dravon wrote:Clone D wrote:My goal is not to have more logistics on the field. It is to make the game fun and stop using governance and policy to enforce public behavior. If nobody wants to be a logi, then it is self evident in the meta. Open your eyes to what is happening.
I understand that you have an ideal, but you are trying to force feed it to the community, when the players' behavior clearly shows how they feel and how they want to play.
Have you stopped to consider why the Logi player count is low? And I'm not talking about the derpy WP farmers, I'm talking about *real* Logistics. Why do you think there are so few of them? Because people don't want to logi for various reasons. If it were family feud, then I'd guess the #1 answer is .... boredom. It is a first person shooter, not a first person healer. That may the reason for you, but I can assure you that is not the reason for most people. The main reason people are discouraged from playing Logistics is that not only is by far the most expensive class (Both in ISK and SP) but it is also the weakest combat frame in the game. It has bad speed, bad stamina, bad HP, and extremely limited bonuses. High level Logi suits run upwards over 250k ISK, and die faster than anything else in the game. I'm not saying you should balance around ISK cost, but who the hell is going to want to get in a stumpy weak and slow suit that's going to cost them an arm and a leg and die faster than another role which can still get most of the job done with a suit which is FAR more survivable. You can't play the Support Role if you're dead, no matter how good your gear is, so why would I want to run Logistics? If I die too easily, then I can't play the support role at all. So people realized it was better to just play a non-logi role because it was better to run a gimped support fit on a better class of suit and survive, rather than run a full support fit, die, and be useless. The fact that you can't even recognize the true problem behind the lack of Logistics, and insist on simply buffing your own class, shows that what you're more interested in cramming your own playstyle down everyone's throat rather that actually fixing a serious problem in the game. So don't sit there and spew crap like "This is what the players want so we should just make the class I don't play be less important" as some lame excuse. It's clear you have no idea what you're talking
If people wanted to play logistics, then they would have been doing it all along, regardless of the drawbacks. There is a thing called the defiant power of the human spirit. It basically drives this game. When something challenges us, we strive hard to overcome it.
We would have to poll people as to why they have not been playing logi all of this time. Neither you nor I know the real reason until we get some data to work with.
When they nerfed the flaylock, a small group of loyalists continued to tote it as their sidearm. Those are the people who wanted to use flaylocks because they were flaylocks.
The rest of the flaylock users migrated elsewhere because they wanted something more effective to get what they wanted out of the game.
People play this game for myriad reasons. Policies like bandwidth, especially enforced so strictly, assert that the design is more important than the fun of the player base.
When the mob fotm club doesn't even want to play logi, even after it has been chosen as the golden child of 1.10, then that's gotta tell ya something. Nobody wants to do it because it doesn't have the appeal of the other roles.
So then people say, buff logis. Instead of letting it be what it is, you're trying to mashup the logi role with the shooter role and say, "hey everybody it's not so bad! Get in here and try this out now." But you had to add the functionality of the other roles to the logi role. The logi role alone was not attractive nor desirable. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4327
|
Posted - 2015.01.08 23:02:00 -
[39] - Quote
Clone D wrote: If people wanted to play logistics, then they would have been doing it all along, regardless of the drawbacks. There is a thing called the defiant power of the human spirit. It basically drives this game. When something challenges us, we strive hard to overcome it.
We would have to poll people as to why they have not been playing logi all of this time. Neither you nor I know the real reason until we get some data to work with.
When they nerfed the flaylock, a small group of loyalists continued to tote it as their sidearm. Those are the people who wanted to use flaylocks because they were flaylocks.
The rest of the flaylock users migrated elsewhere because they wanted something more effective to get what they wanted out of the game.
People play this game for myriad reasons. Policies like bandwidth, especially enforced so strictly, assert that the design is more important than the fun of the player base.
When the mob fotm club doesn't even want to play logi, even after it has been chosen as the golden child of 1.10, then that's gotta tell ya something. Nobody wants to do it because it doesn't have the appeal of the other roles.
So then people say, buff logis. Instead of letting it be what it is, you're trying to mashup the logi role with the shooter role and say, "hey everybody it's not so bad! Get in here and try this out now." But you had to add the functionality of the other roles to the logi role. The logi role alone was not attractive nor desirable.
https://www.youtube.com/watch?v=5hfYJsQAhl0
I'm out.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
716
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Posted - 2015.01.08 23:07:00 -
[40] - Quote
LOL No, dude. Just No.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Clone D
1298
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Posted - 2015.01.08 23:26:00 -
[41] - Quote
Pokey Dravon wrote:Clone D wrote: If people wanted to play logistics, then they would have been doing it all along, regardless of the drawbacks. There is a thing called the defiant power of the human spirit. It basically drives this game. When something challenges us, we strive hard to overcome it.
We would have to poll people as to why they have not been playing logi all of this time. Neither you nor I know the real reason until we get some data to work with.
When they nerfed the flaylock, a small group of loyalists continued to tote it as their sidearm. Those are the people who wanted to use flaylocks because they were flaylocks.
The rest of the flaylock users migrated elsewhere because they wanted something more effective to get what they wanted out of the game.
People play this game for myriad reasons. Policies like bandwidth, especially enforced so strictly, assert that the design is more important than the fun of the player base.
When the mob fotm club doesn't even want to play logi, even after it has been chosen as the golden child of 1.10, then that's gotta tell ya something. Nobody wants to do it because it doesn't have the appeal of the other roles.
So then people say, buff logis. Instead of letting it be what it is, you're trying to mashup the logi role with the shooter role and say, "hey everybody it's not so bad! Get in here and try this out now." But you had to add the functionality of the other roles to the logi role. The logi role alone was not attractive nor desirable.
https://www.youtube.com/watch?v=5hfYJsQAhl0I'm out.
You can post insults all you want. It doesn't change the fact that there are people in the world who think differently than you. You'll have to learn to live with them. |
Breakin Stuff
Internal Error. Negative-Feedback
6239
|
Posted - 2015.01.09 06:41:00 -
[42] - Quote
And the majority of us seem to think you are wrong and need to quit sh*tting up the forums.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Clone D
1298
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Posted - 2015.01.09 06:44:00 -
[43] - Quote
Breakin Stuff wrote:And the majority of us seem to think you are wrong and need to quit sh*tting up the forums.
I don't care how many people think that I'm wrong. It is okay to have a different point of view and express my experience with the game.
If you don't like a thread, then either politely express your opposition or don't bump it by responding. |
Breakin Stuff
Internal Error. Negative-Feedback
6239
|
Posted - 2015.01.09 08:43:00 -
[44] - Quote
Clone D wrote:Breakin Stuff wrote:And the majority of us seem to think you are wrong and need to quit sh*tting up the forums. I don't care how many people think that I'm wrong. It is okay to have a different point of view and express my experience with the game. If you don't like a thread, then either politely express your opposition or don't bump it by responding.
It's not that you're making a thread. It's making ten of them in rapid succession that is bloody juvenile.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Clone D
1298
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Posted - 2015.01.09 13:03:00 -
[45] - Quote
Breakin Stuff wrote:Clone D wrote:Breakin Stuff wrote:And the majority of us seem to think you are wrong and need to quit sh*tting up the forums. I don't care how many people think that I'm wrong. It is okay to have a different point of view and express my experience with the game. If you don't like a thread, then either politely express your opposition or don't bump it by responding. It's not that you're making a thread. It's making ten of them in rapid succession that is bloody juvenile.
They are about distinct issues. It's not my fault that the mob cannot stay on topic and makes every thread end up sounding like another one.
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Skullmiser Vulcansu
233
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Posted - 2015.01.09 14:22:00 -
[46] - Quote
I still play logistics. It's my only prototype suit. I think that there would be more uplinks around if Logistics suits were faster, or could otherwise better survive the trip to any objective. I'm not sure that a vehicle would solve that problem.
I think that all of the other roles should carry nanite injectors, because people in logistics suits are way more likely to be killed than any other mercenary. I am almost never defended by team mates, so I usually end up killing people myself with my sidearm.
If this game was fun, I wouldn't be playing it.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4334
|
Posted - 2015.01.09 16:39:00 -
[47] - Quote
Clone D wrote: People play this game for myriad reasons. Policies like bandwidth, especially enforced so strictly, assert that the design is more important than the fun of the player base.
So are you against 'strict Policies' like "Only Commandos get 2 Light Weapons" "Only Heavies & Sentinels get Heavy Weapons" "Sentinels Can't use Equipment" "Only Scouts Can readily fit Cloaks"? Because you're clearly against "Only Logistics can readily fit uplinks". They're all 'strict policies' to prevent roles from doing certain things, so surely you must be against all of them, right?
Clone D wrote: When the mob fotm club doesn't even want to play logi, even after it has been chosen as the golden child of 1.10, then that's gotta tell ya something. Nobody wants to do it because it doesn't have the appeal of the other roles.
Chosen by who? People who think Bandwidth was a Buff to Logistics are sadly confused. Bandwidth did not in any way make Logistics better at what it does in any way. All it did was make other roles less effective in faking the Logistics role, which make the Logistics more necessary, but It did not make them any better.
I'm not sure how long you've been playing, I don't want to bother looking up your background history, but Logistics used to be a commonly played class because it *was* fun and desiriable. But it got nerfed over and over, all out of this irrational notion that they should be worthless in a fight. It's not that the Support role is not desirable, it's because dying constantly because your suit is so ******, is not fun. Literally throwing away more ISK more often than everyone else, is not fun.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Clone D
1299
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Posted - 2015.01.09 16:55:00 -
[48] - Quote
Pokey Dravon wrote:Clone D wrote: People play this game for myriad reasons. Policies like bandwidth, especially enforced so strictly, assert that the design is more important than the fun of the player base.
So are you against 'strict Policies' like "Only Commandos get 2 Light Weapons" "Only Heavies & Sentinels get Heavy Weapons" "Sentinels Can't use Equipment" "Only Scouts Can readily fit Cloaks"? Because you're clearly against "Only Logistics can readily fit uplinks". They're all 'strict policies' to prevent roles from doing certain things, so surely you must be against all of them, right?
Granting limitations to a dropsuit defines the dropsuit. The problem is when bandwidth is so tight that other roles can not perform a minimal amount of team support in addition to the demands of their role. There will be times when no logis are around. During those times, everyone must do their part. My recommendation to slightly loosen bandwidth allows everyone to do their minor support contribution in addition to their chosen role.
Pokey Dravon wrote:Clone D wrote:When the mob fotm club doesn't even want to play logi, even after it has been chosen as the golden child of 1.10, then that's gotta tell ya something. Nobody wants to do it because it doesn't have the appeal of the other roles.
Chosen by who? People who think Bandwidth was a Buff to Logistics are sadly confused. Bandwidth did not in any way make Logistics better at what it does in any way. All it did was make other roles less effective in faking the Logistics role, which make the Logistics more necessary, but It did not make them any better.
There needs to be a disambiguation between "faking the logistics role" and "margin of team contribution".
A scout dropping one or two uplinks on the outskirts of an objective in addition to planting a few REs is not taking over the logistics role. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4334
|
Posted - 2015.01.09 17:12:00 -
[49] - Quote
Clone D wrote: Granting limitations to a dropsuit defines the dropsuit. The problem is when bandwidth is so tight that other roles can not perform a minimal amount of team support in addition to the demands of their role. There will be times when no logis are around. During those times, everyone must do their part. My recommendation to slightly loosen bandwidth allows everyone to do their minor support contribution in addition to their chosen role.
Things That You can Do to Support Your Team with equipment
Repair Tool - Doesn't use Bandwidth Active Scanner - Doesn't use Bandwidth Nanite Injector - Doesn't use Bandwidth Nanohives - Requires Bandwidth Demolitions - Requires Bandwidth Uplinks - Requires Bandwidth
So, half of the support functions that Logistics do, don't even require bandwidth, so even if you have 0 badwidth, you could still perform half of possible support options with your equipment slot. So how exactly can you "not perform a minimal amount of team support" when there are 50%+ of the available options are open to you?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Clone D
1299
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Posted - 2015.01.09 17:17:00 -
[50] - Quote
Pokey Dravon wrote:Clone D wrote: Granting limitations to a dropsuit defines the dropsuit. The problem is when bandwidth is so tight that other roles can not perform a minimal amount of team support in addition to the demands of their role. There will be times when no logis are around. During those times, everyone must do their part. My recommendation to slightly loosen bandwidth allows everyone to do their minor support contribution in addition to their chosen role.
Things That You can Do to Support Your Team with equipment Repair Tool - Doesn't use Bandwidth Active Scanner - Doesn't use Bandwidth Nanite Injector - Doesn't use Bandwidth Nanohives - Requires Bandwidth Demolitions - Requires Bandwidth Uplinks - Requires Bandwidth So, half of the support functions that Logistics do, don't even require bandwidth, so even if you have 0 badwidth, you could still perform half of possible support options with your equipment slot. So how exactly can you "not perform a minimal amount of team support" when there are 50%+ of the available options are open to you?
One scenario: redline battles. Need uplink in addition to demands of role. I go set one uplink, then go change into my preferred role. I should be able to perform my role specific duties using the equipment that meets the demands of my role, in addition to my minor team contribution of having one uplink deployed.
There are other scenarios, but this one best illustrates the point. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4334
|
Posted - 2015.01.09 17:33:00 -
[51] - Quote
What class, tier of Suit, and tier of uplink are you trying to use?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Clone D
1299
|
Posted - 2015.01.09 17:50:00 -
[52] - Quote
Pokey Dravon wrote:What class, tier of Suit, and tier of uplink are you trying to use?
EDIT: You know it doesn't even matter. What you're basically saying is "I want an uplink and something else deployed at the same time" even though you suit has one equipment *for a reason*. If you want to make use of multiply types of equipment simultaneously *use a Logistics suit* that's why they exist! So you can do that!
I understand the current design. What I'm suggesting is that it is too restrictive. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4334
|
Posted - 2015.01.09 17:52:00 -
[53] - Quote
What you're effectively asking for is Assaults to have two equipment slots. Further devaluing the Logistics role.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Clone D
1299
|
Posted - 2015.01.09 18:00:00 -
[54] - Quote
Pokey Dravon wrote:What you're effectively asking for is Assaults to have two equipment slots. Further devaluing the Logistics role.
No an assault would have one equipment slot as it does now, the amount of bw would be expanded to let an uplink exist while the assault performs his regular duties using the equipment demanded by the role.
That would allow for a minor team contribution that would not infringe on the logis role, especially since the team would most likely be redlined before this extra bandwidth were used anyway, meaning that no logis would have existing uplinks out on the field to be competing with the one uplink dropped by the assault who does not want to have to drop uplinks but is willing to contribute one uplink to his team's welfare, but who subsequently would like to go back to playing his own role with the ability to use the equipment he/she needs to do so. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4334
|
Posted - 2015.01.09 18:04:00 -
[55] - Quote
You're just repeating yourself, but your end goal is to be able to deploy uplinks and keep them active at the same time as whatever other piece of equipment you want to use. The end result is that you want two equipment at the same time, uplinks, and something else.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Clone D
1299
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Posted - 2015.01.09 18:40:00 -
[56] - Quote
Pokey Dravon wrote:You're just repeating yourself, but your end goal is to be able to deploy uplinks and keep them active at the same time as whatever other piece of equipment you want to use. The end result is that you want two equipment at the same time, uplinks, and something else.
I am repeating myself because you are repeating yourself. See?
You are being coy, and you're being extreme. The ability to deploy one uplink in addition to a role's traditional duties does not infringe upon the logi role.
This is not the ability to deploy poppy fields of nanohives. We're talking one uplink to prevent redlining. |
Clone D
1299
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Posted - 2015.01.09 18:59:00 -
[57] - Quote
This is the question that I think needs to be addressed.
Hypothetically, if every role were able to deploy 1 uplink in addition to their standard duties:
1. Would it cause uplink spam?
2. Would logis be out of a job?
If the answer to both of those is no, then there is not a problem with the idea, and we have avoided being extreme. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4334
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Posted - 2015.01.09 19:06:00 -
[58] - Quote
Clone D wrote:Pokey Dravon wrote:You're just repeating yourself, but your end goal is to be able to deploy uplinks and keep them active at the same time as whatever other piece of equipment you want to use. The end result is that you want two equipment at the same time, uplinks, and something else. I am repeating myself because you are repeating yourself. See? You are being coy, and you're being extreme. The ability to deploy one uplink in addition to a role's traditional duties does not infringe upon the logi role. This is not the ability to deploy poppy fields of nanohives. We're talking one uplink to prevent redlining.
You do not *have* to use equipment to perform your role as an assaulting class. Your equipment slot is designed for minor support. If that minor support role is an uplink for you, sweet, that's fine. This is no different from how the Logistics serves a minor Assaulting role, which is why it has a Light Weapon.
Well well whatever, its clear you're only interested in buffing your own class rather than fixing the underpowered support role. As you put, if you dislike the playstyle of the Assault because it can't have uplinks and nanohives deployed at the same time, then you should just migrate away from it.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Clone D
1299
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Posted - 2015.01.09 19:11:00 -
[59] - Quote
Pokey Dravon wrote:Well well whatever, its clear you're only interested in buffing your own class rather than fixing the underpowered support role. As you put, if you dislike the playstyle of the Assault because it can't have uplinks and nanohives deployed at the same time, then you should just migrate away from it.
I play all classes and am interested in allowing an additional margin of bandwidth devoted to team support apart from their traditional role. It is not an extreme or biased view. It is a well adjusted, global perspective.
Can you answer this for me?
Hypothetically, if every role were able to deploy 1 uplink in addition to their standard duties:
1. Would it cause uplink spam?
2. Would logis be out of a job? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4334
|
Posted - 2015.01.09 19:15:00 -
[60] - Quote
Clone D wrote:Pokey Dravon wrote:Well well whatever, its clear you're only interested in buffing your own class rather than fixing the underpowered support role. As you put, if you dislike the playstyle of the Assault because it can't have uplinks and nanohives deployed at the same time, then you should just migrate away from it. I play all classes and am interested in allowing an additional margin of bandwidth devoted to team support apart from their traditional role. It is not an extreme or biased view. It is a well adjusted, global perspective. Can you answer this for me? Hypothetically, if every role were able to deploy 1 uplink in addition to their standard duties: 1. Would it cause uplink spam? 2. Would logis be out of a job?
1. It would increase the number of uplinks on the field by 1 for every assault. Propagating the problem further.
2. It would make the logis less important, when they're already too unimportant. Propagating the problem further.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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