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21. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Awry Barux wrote: Skipper Jones wrote: Awry Barux wrote: Anyone who tries to quickscope is just going to get wrecked by superior AR DPS. Lowering/removing sway is not going to turn the sniper into some sort of CQC/frontline monster. Us...
- by Skipper Jones - at 2013.09.20 00:04:00
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22. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Quil Evrything wrote: Skipper Jones wrote: Anybody can get of 2 Sniper shots in enough time to be able to kill a suits. I call Bull on this. seems like you've never seriously played sniper, and are just hating on it because that's not wh...
- by Skipper Jones - at 2013.09.19 23:37:00
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23. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Quil Evrything wrote: Skipper Jones wrote: Anybody can get of 2 Sniper shots in enough time to be able to kill a suits. I call Bull on this. seems like you've never seriously played sniper, and are just hating on it because that's not wh...
- by Skipper Jones - at 2013.09.19 23:31:00
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24. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Awry Barux wrote: Anyone who tries to quickscope is just going to get wrecked by superior AR DPS. Lowering/removing sway is not going to turn the sniper into some sort of CQC/frontline monster. Use maths. Yes it will. The situation wil...
- by Skipper Jones - at 2013.09.19 23:12:00
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25. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Awry Barux wrote: Skipper Jones wrote: Crouch, and wait for a few seconds. Snipers shouldn't be able to zoom in and be pin-point accurate is soon as they do. They are fine as they are. See my previous post for my reasons why you're inc...
- by Skipper Jones - at 2013.09.19 22:25:00
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26. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Crouch, and wait for a few seconds. Snipers shouldn't be able to zoom in and be pin-point accurate is soon as they do. They are fine as they are.
- by Skipper Jones - at 2013.09.19 21:51:00
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27. [Request] How to Make the Warbarge Fun - in Feedback/Requests [original thread]
Last PC we had, we got 3 people on the side of the scoreboard. Myself included
- by Skipper Jones - at 2013.09.18 01:04:00
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28. (Request) Mails deleting - in Feedback/Requests [original thread]
Meeko Fent wrote: Wow. CCP commented on this, but none of the other threads about real issues with game. Even a simple "we're looking at it" or, "we aren't looking at it" about the important stuff would be nice! Only some Dev teams have ...
- by Skipper Jones - at 2013.09.17 01:16:00
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29. Feedback: RoF vs. Kill - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I just want to say that a damage system really needs to be put in place. A lot of the times, when I am using a weapon with slow RoF but high damage (Breach AR) kill steals sort of occur when some one pops up with SMG or...
- by Skipper Jones - at 2013.09.14 18:24:00
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30. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Skipper Jones wrote: Aeon Amadi wrote: . You can't have the cake and eat it to. Then what the hell do you have the cake for? Are you supposed to stare at the cake. When you get a damn cake, you eat the damn cak...
- by Skipper Jones - at 2013.09.14 18:00:00
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31. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Aeon Amadi wrote: . You can't have the cake and eat it to. Then what the hell do you have the cake for? Are you supposed to stare at the cake. When you get a damn cake, you eat the damn cake.
- by Skipper Jones - at 2013.09.14 17:46:00
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32. [Request] Scan beacon. - in Feedback/Requests [original thread]
BARDAS wrote: Skipper Jones wrote: BARDAS wrote: As a Scout I would only support this if it completely shows where EVERYONE is friendly and enemy alike to EVERYONE on the map. So it has a negative to use it. While you may know where peopl...
- by Skipper Jones - at 2013.09.13 18:41:00
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33. [Request] Scan beacon. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Skipper Jones wrote: So I've been experimenting with the active scanner (it's ok. It won't be replacing my RE's) and I found some annoyances with it. 1) You have to have it out to use it: As an assault, I want my gun...
- by Skipper Jones - at 2013.09.12 23:55:00
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34. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Skipper Jones wrote: KInda confused about what that list means. Need some explanation. I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of a...
- by Skipper Jones - at 2013.09.12 23:53:00
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35. [Request] Scan beacon. - in Feedback/Requests [original thread]
BARDAS wrote: As a Scout I would only support this if it completely shows where EVERYONE is friendly and enemy alike to EVERYONE on the map. So it has a negative to use it. While you may know where people are in range everyone else knows exactl...
- by Skipper Jones - at 2013.09.12 23:50:00
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36. [Request] Scan beacon. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Skipper Jones wrote: Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in...
- by Skipper Jones - at 2013.09.12 23:48:00
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37. [Request] Scan beacon. - in Feedback/Requests [original thread]
Is there a way to make this deployable Passive/Scan beacon not OP? I understand that scouts get screwed over with active scanners now. You find him and with the improved hit detection he's dead in a second. But even then, can these be balanced? ...
- by Skipper Jones - at 2013.09.12 22:35:00
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38. [Request] Scan beacon. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Skipper Jones wrote: Arkena Wyrnspire wrote: Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever. Your first point sickens me, by the way. ...
- by Skipper Jones - at 2013.09.12 22:26:00
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39. [Request] Scan beacon. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Yeah...no... Scouts are ALREADY suffering the active scanner and you want a passive one? I admit its a well thought idea,sadly,since the scouts RELY on stealth , the only changce they get to kill you is if they catch yo...
- by Skipper Jones - at 2013.09.12 22:23:00
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40. [Request] Scan beacon. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: why not in a grenade slot? Good Idea. I can use them AND my REs. In a perfect world.
- by Skipper Jones - at 2013.09.12 02:07:00
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