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41. [Request] Scan beacon. - in Feedback/Requests [original thread]
Fizzer94 wrote: I would like something like this but it does scan forward, and can be planted on walls. If you put it in a corridor it would provide Intel on which direction the enemy is coming from. I'm imagining a tripwire like laser scanner,...
- by Skipper Jones - at 2013.09.12 00:53:00
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42. [Request] Scan beacon. - in Feedback/Requests [original thread]
Quil Evrything wrote: Might be reasonable to have this as sort of a "remote explosive" thing. Except it's a "remote scan" thing. Range and precision increases per skill level. Up to .. 30m? This might be considered by some to be unreasonable...
- by Skipper Jones - at 2013.09.11 21:53:00
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43. [Request] Scan beacon. - in Feedback/Requests [original thread]
Dominus Fatali wrote: I, highlighting the enemies on the radar for an extremely brief period of time, just enough that you see them coming before whilst hacking, resupplying, etc. That's the idea I was going for. Just a flash on the radar ...
- by Skipper Jones - at 2013.09.11 21:50:00
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44. [Request] Scan beacon. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever. Your first point sickens me, by the way. Active scanners are OP as it is atm, wanting to run...
- by Skipper Jones - at 2013.09.11 21:45:00
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45. [Request] Scan beacon. - in Feedback/Requests [original thread]
So I've been experimenting with the active scanner (it's ok. It won't be replacing my RE's) and I found some annoyances with it. 1) You have to have it out to use it: As an assault, I want my gun to be out 99% of the time. I would also like to k...
- by Skipper Jones - at 2013.09.11 19:25:00
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46. Sticky:FW stats discussion - in Feedback/Requests [original thread]
KInda confused about what that list means. Need some explanation. I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of awards (race related) or it be by some factions pa...
- by Skipper Jones - at 2013.09.11 18:51:00
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47. CCP STOP SPAMMING MY CORPORATION!!!! - in Feedback/Requests [original thread]
I'm with the setting the corp tax to 0.00% That's the best solution for now if you don't want does items there?
- by Skipper Jones - at 2013.09.10 23:30:00
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48. Feedback- Mass drivers - in Feedback/Requests [original thread]
Pseudonym2 wrote: If you killed the same 6 people over and over again I'd say that's more of a spawn mechanic issue than a OP weapon issue. I'm assuming you had high ground, cause MD just doesn't work that well from low. I'm fairly certain if y...
- by Skipper Jones - at 2013.09.10 23:25:00
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49. Feedback- Mass drivers - in Feedback/Requests [original thread]
VikingCheech iBUN wrote: Amar logi with a md + flaylock, flux grenades, scanner, nanohive + speed modules = explosive noobtuber FTW all eq. adv some skills at 5, most 4 or less No skilled gameing required just shoot near enemies feet! Do ...
- by Skipper Jones - at 2013.09.10 22:57:00
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50. Feedback- Mass drivers - in Feedback/Requests [original thread]
CLONE117 wrote: stupid idiots and the their beloved nerf ar threads... You know it's bad when someone calls you a 'stupid idiot'
- by Skipper Jones - at 2013.09.10 22:56:00
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51. [Feedback] Push to talk should not be able to be turned off in TEAM chat - in Feedback/Requests [original thread]
It was most likely me that caused this #blurred lines #jones commentary. I know at least one of you has heard me commentate in team chat
- by Skipper Jones - at 2013.08.23 05:05:00
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52. [REQUEST] Another way to balance LAVs - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Too simplified. I'm suggesting removing all low speed hit kills and barelt touching kills. That would remove the most annoying LAV back-and-forth kill grinding. High speed dead-on hits would still be lethal. BONUS t...
- by Skipper Jones - at 2013.08.21 06:32:00
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53. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
DRaven DeMort wrote: HTFU this is not your methylphenidate friendly shooter, its geared towards more complex thinking lifeforms. I can't wait till the fix the forge gun and massdrivers, and have the flavor of the month guys begging for a respec...
- by Skipper Jones - at 2013.08.21 06:28:00
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54. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
That's because it's the only game with vehicles and a TDM as an option. Use your head
- by Skipper Jones - at 2013.08.21 06:10:00
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55. Enable friendly fire with mass driver in public matches - in Feedback/Requests [original thread]
FF wouldn't work in pubs. Too many trolololols like myself would go around in MLT gear and kill blues.
- by Skipper Jones - at 2013.08.20 19:19:00
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56. Enable friendly fire with mass driver in public matches - in Feedback/Requests [original thread]
ugg reset wrote: careful what you wish for. There would need to be some sort of penalty for pub grefiers, though I'm not sure what it should be since accidents will happen. -50 WP means nothing to someone whos goal is to wreak someone else's ga...
- by Skipper Jones - at 2013.08.20 18:03:00
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57. bounty system - in Feedback/Requests [original thread]
Bounties aren't really possible in this game... so far. . In Eve, my guesse is you can fly around space looking for that said person, and following him/her until you are able to kill him/her. (I don't play Eve so i'm not sure) There is no way ...
- by Skipper Jones - at 2013.08.19 07:17:00
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58. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Cenex Langly wrote: Skipper Jones wrote: Working as intended. They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM. It's not the game's fault that someone is us...
- by Skipper Jones - at 2013.08.16 20:13:00
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59. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Ares 514 wrote: Skipper Jones wrote: Working as intended. They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM. It's not the game's fault that someone is using ...
- by Skipper Jones - at 2013.08.16 18:56:00
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60. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Ares 514 wrote: There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your fee...
- by Skipper Jones - at 2013.08.16 18:52:00
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