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201. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
D legendary hero wrote: and again you continue to ignore all the balancing factors i listed, namely, the over heating, dhigh dispersion, high damage drop off, low accuracy, low movement speed, low turning speed. Let's be truthful now, when...
- by Skipper Jones - at 2013.06.19 09:13:00
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202. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Assault are the Basic weapon now. There is no changing that. So by trying to make a "spec into gun" at the level of the Ar is a little out there. The majority of people use the Ar, so shouldn't those people feel comfortable with it? I'm not saying...
- by Skipper Jones - at 2013.06.19 08:56:00
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203. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
D legendary hero wrote: i already listed the factors and reasons why the damage should be the same or similiar slightly less or so. the above is the normally procedures in other shooting games. the HMG is gimped right now, if by "balanced ...
- by Skipper Jones - at 2013.06.19 08:38:00
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204. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
D legendary hero wrote: ^^ i would agree with you if the HMG was more accurate. the trade of or balance rather is normally between damage/accuracy/ROF a sinper = high damage, high accuracy, low rate of fire HMG should be = high damage, low acc...
- by Skipper Jones - at 2013.06.19 07:51:00
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205. [REQUEST] More equipment ideas. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Didn't we have sensor granades at some point or am I off my rocker Not for the last 9 months I've been here.(Or at least that i can remember) But maybe before then.
- by Skipper Jones - at 2013.06.19 05:48:00
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206. [REQUEST] More equipment ideas. - in Feedback/Requests [original thread]
Gaelon Thrace wrote: Skipper Jones wrote: I had no clue what they meant by stasis webifier. http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronic_Warfare Target Painters would be nice too. Thanks, never played EV...
- by Skipper Jones - at 2013.06.19 05:46:00
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207. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread]
Disturbingly Bored wrote: Commander Crispy wrote: THey are way to overpower.need to be brought down with other weapons.no way they should be kill someone so fast.please nerf the shotguns in this game. My simple proposal to fix shotguns: ...
- by Skipper Jones - at 2013.06.19 05:26:00
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208. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread]
Commander Crispy wrote: That's why this game will stay at the bottom.never have the crowd other shooters and games have.this game is bad.has the smallest population I ever seen.I see why it was free to play no one would buy this game.enjoy ur l...
- by Skipper Jones - at 2013.06.19 05:25:00
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209. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread]
It's supposed to be that way. It's a gun used for CQC. Powerful up close. All you have to do is back up while shooting at the shotgunner.
- by Skipper Jones - at 2013.06.19 05:19:00
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210. [REQUEST] More equipment ideas. - in Feedback/Requests [original thread]
Gaelon Thrace wrote: Skipper Jones wrote: - Anti-movement trapper thingy (couldn't think of a name): About the size of a Remote Explosive, except when people walk near them they can't move for ~3 seconds. It's good for when you're getting c...
- by Skipper Jones - at 2013.06.19 05:16:00
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211. Hacking Equipment Wp and ideas - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: 25 WP seems a little excessive for things which are spammed all over the map. Maybe 10 or 15?
- by Skipper Jones - at 2013.06.18 23:30:00
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212. [REQUEST] More equipment ideas. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Salvager: Salvages corpses and vehicles That would be a good idea when the player market comes out. Salvage weapons then sell them
- by Skipper Jones - at 2013.06.18 23:29:00
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213. [REQUEST] More equipment ideas. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Auto-hacker : Placed or dropped on an objective. Will hack objective without player sticking around, but self-destructs once hack is complete. Can be destroyed like a nanohive, etc. Tier level and variants control things l...
- by Skipper Jones - at 2013.06.18 23:28:00
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214. [REQUEST] More equipment ideas. - in Feedback/Requests [original thread]
Ideas for new equipment. -Sensor Blocker- This droppable device blocks anybody from scanning friendly players within a given radius ( The higher the level the higher the radius and more carried). STD level could have 2 carried and one active at o...
- by Skipper Jones - at 2013.06.18 22:29:00
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215. Hacking Equipment Wp and ideas - in Feedback/Requests [original thread]
CCP,I know that you said you'll be bringing the ability to hack equipment in the near future, but I have some ideas how you can set it up. Hacking any equipment/Destroying it -Drop uplinks: hacking it could give you 20 Wps, but not give any wps ...
- by Skipper Jones - at 2013.06.18 22:11:00
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216. How to Save Dust 3: Vegas love trolls - in Feedback/Requests [original thread]
There is a difference between "what sounds cool" and "what would fit Dust" Yes, all of those things sound extremely cool, but if they were added to the game, Dust wouldn't be Dust anymore. CCP should just concentrate on what they have planned rat...
- by Skipper Jones - at 2013.06.18 00:29:00
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217. How to Save Dust 3: Vegas love trolls - in Feedback/Requests [original thread]
To reply to your last reply to my comment. I never said keep it at 16v16. I want Dust to be different, keep it as original as possible. Using ideas that other games are using will take out the originality of dust. And yes, blame your post lockin...
- by Skipper Jones - at 2013.06.17 20:58:00
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218. Jets should have nothing to do with the ground, directly - in Feedback/Requests [original thread]
KAMIKAZE. It's what I did in battlefield, It's what I'll do in Dust
- by Skipper Jones - at 2013.06.17 20:54:00
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219. Locking dropsuits..... - in Feedback/Requests [original thread]
Herman Hardon wrote: Could ya make it so u can lock/unlock dropsuits. So those assets are dedicated to that suit . If ya build 100 suits but also use some of those items in another outfit you cant deplete the locked one . That is the most e...
- by Skipper Jones - at 2013.06.07 01:53:00
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220. Forums signatures - in Feedback/Requests [original thread]
Or just press enter a couple of times *insert free signature here*
- by Skipper Jones - at 2013.06.07 00:35:00
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