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821. LP Store implemented before P2P Market - in General Discussions [original thread]
DUST Fiend wrote: Iron Wolf Saber wrote: If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is some...
- by Skihids - at 2013.12.17 19:29:00
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822. LP Store implemented before P2P Market - in General Discussions [original thread]
Jadd Hatchen wrote: Skihids wrote: Iron Wolf Saber wrote: If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console...
- by Skihids - at 2013.12.17 19:18:00
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823. LP Store implemented before P2P Market - in General Discussions [original thread]
Kristoff Atruin wrote: You're not getting it. On Tranquility, the server "we" are on...where we talk and everything...we are always in one location. We affect the battles in other systems but in the MMO side of things, where the economy is at, ...
- by Skihids - at 2013.12.17 19:13:00
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824. LP Store implemented before P2P Market - in General Discussions [original thread]
Krom Ganesh wrote: Skihids wrote: Yes, you could assume a huge cache of every possible weapon, dropsuit, vehicle, and module on the war barge, but how does that get onto the battlefield when I walk out of a CRU or change fits at a SD? I a...
- by Skihids - at 2013.12.17 19:10:00
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825. LP Store implemented before P2P Market - in General Discussions [original thread]
Kristoff Atruin wrote: That is exactly what I'm saying. If I fly in Eve to the solar system you're in when you talk in local, I can still see you there when you deploy into a battle. And I can talk to you as if you're still there. We're part of...
- by Skihids - at 2013.12.17 17:58:00
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826. LP Store implemented before P2P Market - in General Discussions [original thread]
Kristoff Atruin wrote: It isn't really digital though, because when we enter a battle on the eve side we're still in the same solar system we've always been in. You can tell by looking at your local channel - it never changes. When we die in ba...
- by Skihids - at 2013.12.17 17:44:00
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827. LP Store implemented before P2P Market - in General Discussions [original thread]
People, you are making a very fundamental error. The DUST market is NOT physical. It cannot possibly be physical given the logistical constraints we have. Nothing is physically shipped when we enter a battle half the galaxy away. We must produce...
- by Skihids - at 2013.12.17 17:34:00
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828. LP Store implemented before P2P Market - in General Discussions [original thread]
Iron Wolf Saber wrote: If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is something not for the fai...
- by Skihids - at 2013.12.17 16:52:00
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829. It's OFFICIAL , I'm joining the ranks !!!!! - in General Discussions [original thread]
It's a game. It's meant to be played for enjoyment. Remember the mission and stop when the fun stops.
- by Skihids - at 2013.12.17 16:41:00
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830. Who quits out of losing FW matches? - in General Discussions [original thread]
I suppose desertion will have to go on your permanent record, though that just might discourage deploying in the first place.
- by Skihids - at 2013.12.17 16:37:00
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831. Is 1.8 going to be ALL about Infantry??? - in General Discussions [original thread]
Cat Merc wrote: We need the same thing vehicles got. Strip everything down, go down to the basics, and build back up. And tiercide. Tiercide too. So every module and weapon has the same strength, just different cool down or reload times? ...
- by Skihids - at 2013.12.17 16:34:00
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832. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
CELTIC TARON wrote: Iron Wolf Saber wrote: Mobius Wyvern wrote: Iron Wolf Saber wrote: Harpyja wrote: Like I've said many times now, nerf militia vehicles and modules and increase the SP gap. It should require SP investment to mak...
- by Skihids - at 2013.12.17 16:22:00
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833. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
Harpyja wrote: Iron Wolf Saber wrote: Harpyja wrote: Like I've said many times now, nerf militia vehicles and modules and increase the SP gap. It should require SP investment to make a good fit, not this 0 SP Sica/Soma crap that's as ef...
- by Skihids - at 2013.12.17 15:10:00
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834. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
Mobius Wyvern wrote: Iron Wolf Saber wrote: Harpyja wrote: Like I've said many times now, nerf militia vehicles and modules and increase the SP gap. It should require SP investment to make a good fit, not this 0 SP Sica/Soma crap that's...
- by Skihids - at 2013.12.17 14:59:00
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835. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
It's easy to me ISK running militia infantry gear so why should vehicles be any different? It's the only way to make piloting a viable full time role. It's that or it becomes an end game occupation indulged in occasionally only by old vets. They ...
- by Skihids - at 2013.12.17 14:10:00
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836. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
So your scheme to reduce vehicle usage is to return to them to unprofitability? You want to reignite the whole "My tank costs so much that it must be strong enough to last X matches, therefore it must be indestructible." argument? You want to ki...
- by Skihids - at 2013.12.17 13:41:00
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837. Why do you fight against other dropships? - in General Discussions [original thread]
I will ignore them unless they harass me. As you say, dogfights are a waste of match time.
- by Skihids - at 2013.12.16 22:26:00
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838. I feel that I'm lucky because I'm only ripped +$200 from CCP - in General Discussions [original thread]
If DUST follows EVE it will be another couple of years before all the basic content is in and balanced. Things will still change after that as they do in any MMO, but it will be an expansion rather than rebuild.
- by Skihids - at 2013.12.16 22:20:00
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839. A quick PSA about vehicle crews. - in General Discussions [original thread]
Multi-crew mandatory vehicles would raise a few issues that need to be considered. Who pays for the vehicle?
Who's skills count for fitting and who's for performance?
Who gets to call it in?
If we consider a tank with a driver and l...
- by Skihids - at 2013.12.16 22:10:00
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840. A quick PSA about vehicle crews. - in General Discussions [original thread]
I would love being able to use dual sticks for movement because the current setup is absolute crap for being able to rotate in place. Couple that with being able to swap to a reverse camera for backing up and driving becomes far more enjoyable.
- by Skihids - at 2013.12.16 21:42:00
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