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541. AV vs Vehicles in the New Patch - in General Discussions [original thread]
Vermaak 'Fatal' Kuvakei wrote: Mavado V Noriega wrote: G Torq wrote: Sir Meode wrote: With the new SP system that will take 1 and a half years if I hit the SP cap everyday without any boosters. For an AV player to get to proto level...
- by Sir Meode - at 2013.01.09 13:19:00
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542. AV vs Vehicles in the New Patch - in General Discussions [original thread]
Umbat Boki wrote: It seems you forgot about 24k passive SP. Each day you can get 27k active SP and 24k passive SP. This is without any boosters. Therefore you need 14000/51=275 day. it was intend that I didn't factor in passive SP as you c...
- by Sir Meode - at 2013.01.09 12:59:00
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543. AV vs Vehicles in the New Patch - in General Discussions [original thread]
So with the new patch comes a new SP system, this new system will affect vehicle users the most as it take a lot of SP to get a half decent vehicle. At the moment I have around 9.5m SP and almost all of that has been put into HAV use, I'm still ar...
- by Sir Meode - at 2013.01.09 12:33:00
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544. SP gain - Still too fast - in General Discussions [original thread]
you do know there wasn't an SP reset with the last build?? people with proto gear have been here since October/November?
- by Sir Meode - at 2013.01.09 11:53:00
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545. WTF vs SI - in General Discussions [original thread]
Laurent Cazaderon wrote: Can't we all just kiss and mow down every new corp funded after beta goes open ? Or at least fight but then be nice and have beers ? That is a very British idea, I like it :D
- by Sir Meode - at 2013.01.08 12:07:00
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546. WTF vs SI - in General Discussions [original thread]
Mavado V Noriega wrote: Laurent Cazaderon wrote: To Mavado, I'm not throwing any game But if i tell you the lag was tremendous, it's because it was.... When you char moves with a delay, or move when you dont ask anything ? When you shoot ...
- by Sir Meode - at 2013.01.07 15:12:00
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547. WTF vs SI - in General Discussions [original thread]
What an enjoyable read :D <3
- by Sir Meode - at 2013.01.07 12:43:00
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548. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Deveshi wrote: Read the new topic. Swarm launchers need to be buffed in some fashion because there is currently an unused skill unlike any other weapon. you want to buff swarms? is a bit of a joke really they already do crazy damage and can...
- by Sir Meode - at 2013.01.03 19:33:00
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549. Zion, triton, seraphim, and hellstorm. - in General Discussions [original thread]
Mr Zitro wrote: Sir Meode wrote: Mr Zitro wrote: That channel is real :) someone has to help the player base every now and then For the player base to get better shouldn't it be some one good helping them? Um excuse me sir but.... Wh...
- by Sir Meode - at 2013.01.03 11:04:00
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550. Zion, triton, seraphim, and hellstorm. - in General Discussions [original thread]
Mr Zitro wrote: That channel is real :) someone has to help the player base every now and then For the player base to get better shouldn't it be some one good helping them?
- by Sir Meode - at 2013.01.03 10:28:00
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551. Sorry - in General Discussions [original thread]
you were on same team??
- by Sir Meode - at 2013.01.02 19:36:00
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552. Zion, triton, seraphim, and hellstorm. - in General Discussions [original thread]
KryptixX wrote: Sir Meode wrote: KryptixX wrote: Why are you picking on all of the scrub corps? Because no one see's Imperfects as a long term threat?? That's funny because the Imperfects don't see anyone as a threat in anyway. A...
- by Sir Meode - at 2013.01.02 16:10:00
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553. Zion, triton, seraphim, and hellstorm. - in General Discussions [original thread]
KryptixX wrote: Why are you picking on all of the scrub corps? Because no one see's Imperfects as a long term threat??
- by Sir Meode - at 2013.01.02 15:55:00
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554. Snipefest - in General Discussions [original thread]
Sniper Riffles are pretty OP atm the need damage and range nerf
- by Sir Meode - at 2013.01.01 15:20:00
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555. Cost Effectiveness of Tanks - in General Discussions [original thread]
I'm sorry but your suggestion is a bit ridiculus. Why change rail guns to something that they arnt supposed to be??
- by Sir Meode - at 2012.12.23 14:10:00
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556. [Request] Vehicle locking system - in Feedback/Requests [original thread]
what the title says really. i know its been asked for before. sick of blue dots shooting at the MCC with misiles when squad mates want to get in and actually do somthing Vehicle should also be locked to the driver only unless it is hacked
- by Sir Meode - at 2012.12.22 14:02:00
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557. [Request] Railgun HAV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: NovaShadowStorm wrote: Sir Meode wrote: Railguns have taken a big hit with the NERF hammer, reduced damage and reduced range.Ok so they got a tiny buff from what can tell with the turn speed and crosshair but tha...
- by Sir Meode - at 2012.12.22 12:16:00
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558. [Request] Railgun HAV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: NovaShadowStorm wrote: They decreased spool time too, haven't you noticed how much faster you can fire now? Now you can get about 2 shots off in the time it used to take for you to get 1 shot off then wait for the CD...
- by Sir Meode - at 2012.12.21 21:26:00
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559. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: There was already a thread about it. Tanks are super powerful, there SHOULD be a militia weapon that can take them down. You just want a stompfest of infantry, well now you have to work for it. Lol no there shouldn'...
- by Sir Meode - at 2012.12.21 13:54:00
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560. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
WHz DS9899 wrote: Ok so Having over 3 million sp into my HAV and climbing everyday isn't enough? While you have to put in what, 3 million to get the perfect role for a fit? And that's not eve taking into how much these fittings cost compaired t...
- by Sir Meode - at 2012.12.21 13:06:00
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