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521. HAV turrets - in Feedback/Requests [original thread]
Its my HAV its, my SP that has gone into it, its my ISK buying it, so i want to gun it not some corp member or blueberry. HAV need to be solo controlled to keep them effective, if the gunner and driver weren't working perfectly together it would j...
- by Sir Meode - at 2013.01.24 00:54:00
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522. {Feedback} railgun installation - in Feedback/Requests [original thread]
I have come across the same problems as you. AI rail Turrets are 100% accurate and never overheat.
- by Sir Meode - at 2013.01.24 00:44:00
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523. Me and theMittani.com - in General Discussions [original thread]
Happy Violentime wrote: you don't represent US GTFO! What he said
- by Sir Meode - at 2013.01.23 16:16:00
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524. [Request] Turret balance - in Feedback/Requests [original thread]
Railguns are by far the best all round turret got get a compressed one and rain death
- by Sir Meode - at 2013.01.16 19:38:00
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525. Grenade Spam - in General Discussions [original thread]
Sentient Archon wrote: LOL. Isnt it better to fixed the grenade timers so that its not 2 seconds but 5 seconds. This would force people to cook it. How does that fix the spaming?
- by Sir Meode - at 2013.01.14 17:23:00
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526. Grenade Spam - in General Discussions [original thread]
All grenade resupply should be removed from the game, you should get 2 grenades until you die and no possibility of getting more
- by Sir Meode - at 2013.01.14 17:16:00
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527. Miltia AV - in Feedback/Requests [original thread]
All militia AV damage should be reduced by 30%
- by Sir Meode - at 2013.01.14 17:12:00
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528. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
Yes i still feel the same, more so in fact. I have been using this free fit to prove a point also, i have been using it to farm infantry and vehicles. If there is free Militia AV then there should be free Militia Vehicles. That includes HAV and ...
- by Sir Meode - at 2013.01.13 00:05:00
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529. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
is around 160k but I put blaster turrets on gunner slots.
- by Sir Meode - at 2013.01.11 11:59:00
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530. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
Integral Zan wrote: dust badger wrote: sorry bad wording on my part, i mean you can jump straight in to a tank before people have the chance to skill up for good AV so without these people will run amock with tanks, well they are already ...
- by Sir Meode - at 2013.01.11 10:43:00
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531. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
you don't get given a militia tank you have to pay for it
- by Sir Meode - at 2013.01.11 10:21:00
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532. Assault rifles shouldn't be able to damage heavies... - in General Discussions [original thread]
lol thread, What gear/setup are you using? my guess would be pretty much Militia starter fit. Stop crying and start skilling into better gear.
- by Sir Meode - at 2013.01.11 10:13:00
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533. Vehicle Shield Discharge ~ REDUX!! - in Feedback/Requests [original thread]
Vermaak Doe wrote: This would give shield lavs to big of an advantage against armor lavs, it's basically an easier alternative to running people over that takes less skill, and this encorages solo play by making a gunner unnecessary. Not much m...
- by Sir Meode - at 2013.01.11 10:07:00
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534. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
I think I can speak for all vehicle users when I say Screw you CCP, and you put a damage mod on it, ********. Worst decision so far.
- by Sir Meode - at 2013.01.11 09:56:00
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535. IMPS @ SI - in The War Room [original thread]
Maximus Stryker wrote: Please Move This Thread To The War Room CCP Frame wrote: Do you have a vendetta to settle with another player corporation? Or perhaps you just want to setup a friendly scrimmage with another player corp to test your...
- by Sir Meode - at 2013.01.10 20:29:00
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536. IMPS @ SI - in The War Room [original thread]
interesting thread, it's seems to me that Seraphim Initiative are the corp to beat. From all the love on all these chest beat threads it shows me that if you beat SI your classed as "Pro's" It's nice to know the Imperfects see us as the bench ma...
- by Sir Meode - at 2013.01.10 09:26:00
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537. AV vs Vehicles in the New Patch - in General Discussions [original thread]
William HBonney wrote: Honestly the best fix I can think of is reduce the dmg of militia and standard AV stuff. If everyone can have easy access to that stuff it shouldn't be so affective. What that does is make tanks weaker and less viable, ...
- by Sir Meode - at 2013.01.09 16:32:00
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538. AV vs Vehicles in the New Patch - in General Discussions [original thread]
I think the daily cap is worse than the weekly one. The gap between hardcore and casual players will be more evident now than ever.
- by Sir Meode - at 2013.01.09 15:01:00
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539. AV vs Vehicles in the New Patch - in General Discussions [original thread]
Ydubbs81 RND wrote: Whoa....14m sp for a proto tank? I've been very active in the last build and I've accumulated 10m sps as of this week. I doubt there is anyone with 12m sps and proto tanks have been running on the battlefield for weeks now. ...
- by Sir Meode - at 2013.01.09 14:02:00
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540. AV vs Vehicles in the New Patch - in General Discussions [original thread]
Vermaak 'Fatal' Kuvakei wrote: You do realize a decent sniper on your side or a railgun fit counters long range Av right? Yes and I would have sniper cover over gunners any day of the week but that's not the point.
- by Sir Meode - at 2013.01.09 13:46:00
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