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61. HAV turrets - in Feedback/Requests [original thread]
Its my HAV its, my SP that has gone into it, its my ISK buying it, so i want to gun it not some corp member or blueberry. HAV need to be solo controlled to keep them effective, if the gunner and driver weren't working perfectly together it would j...
- by Sir Meode - at 2013.01.24 00:54:00
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62. {Feedback} railgun installation - in Feedback/Requests [original thread]
I have come across the same problems as you. AI rail Turrets are 100% accurate and never overheat.
- by Sir Meode - at 2013.01.24 00:44:00
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63. [Request] Turret balance - in Feedback/Requests [original thread]
Railguns are by far the best all round turret got get a compressed one and rain death
- by Sir Meode - at 2013.01.16 19:38:00
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64. Miltia AV - in Feedback/Requests [original thread]
All militia AV damage should be reduced by 30%
- by Sir Meode - at 2013.01.14 17:12:00
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65. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
Yes i still feel the same, more so in fact. I have been using this free fit to prove a point also, i have been using it to farm infantry and vehicles. If there is free Militia AV then there should be free Militia Vehicles. That includes HAV and ...
- by Sir Meode - at 2013.01.13 00:05:00
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66. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
is around 160k but I put blaster turrets on gunner slots.
- by Sir Meode - at 2013.01.11 11:59:00
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67. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
Integral Zan wrote: dust badger wrote: sorry bad wording on my part, i mean you can jump straight in to a tank before people have the chance to skill up for good AV so without these people will run amock with tanks, well they are already ...
- by Sir Meode - at 2013.01.11 10:43:00
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68. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
you don't get given a militia tank you have to pay for it
- by Sir Meode - at 2013.01.11 10:21:00
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69. Vehicle Shield Discharge ~ REDUX!! - in Feedback/Requests [original thread]
Vermaak Doe wrote: This would give shield lavs to big of an advantage against armor lavs, it's basically an easier alternative to running people over that takes less skill, and this encorages solo play by making a gunner unnecessary. Not much m...
- by Sir Meode - at 2013.01.11 10:07:00
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70. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
I think I can speak for all vehicle users when I say Screw you CCP, and you put a damage mod on it, ********. Worst decision so far.
- by Sir Meode - at 2013.01.11 09:56:00
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71. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Deveshi wrote: Read the new topic. Swarm launchers need to be buffed in some fashion because there is currently an unused skill unlike any other weapon. you want to buff swarms? is a bit of a joke really they already do crazy damage and can...
- by Sir Meode - at 2013.01.03 19:33:00
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72. [Request] Vehicle locking system - in Feedback/Requests [original thread]
what the title says really. i know its been asked for before. sick of blue dots shooting at the MCC with misiles when squad mates want to get in and actually do somthing Vehicle should also be locked to the driver only unless it is hacked
- by Sir Meode - at 2012.12.22 14:02:00
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73. [Request] Railgun HAV - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: NovaShadowStorm wrote: Sir Meode wrote: Railguns have taken a big hit with the NERF hammer, reduced damage and reduced range.Ok so they got a tiny buff from what can tell with the turn speed and crosshair but tha...
- by Sir Meode - at 2012.12.22 12:16:00
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74. [Request] Railgun HAV - in Feedback/Requests [original thread]
Garrett Blacknova wrote: NovaShadowStorm wrote: They decreased spool time too, haven't you noticed how much faster you can fire now? Now you can get about 2 shots off in the time it used to take for you to get 1 shot off then wait for the CD...
- by Sir Meode - at 2012.12.21 21:26:00
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75. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: There was already a thread about it. Tanks are super powerful, there SHOULD be a militia weapon that can take them down. You just want a stompfest of infantry, well now you have to work for it. Lol no there shouldn'...
- by Sir Meode - at 2012.12.21 13:54:00
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76. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
WHz DS9899 wrote: Ok so Having over 3 million sp into my HAV and climbing everyday isn't enough? While you have to put in what, 3 million to get the perfect role for a fit? And that's not eve taking into how much these fittings cost compaired t...
- by Sir Meode - at 2012.12.21 13:06:00
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77. [Request/Feedback] Forge gun/Railgun Damage - in Feedback/Requests [original thread]
Agree on some points, HAV shouldnt be an instant i-win button, which it isnt anyway atm, but you shouldnt be able to carry around a weapon that does more damage than one attached to said HAV. I think this is as close as Shield HAV have been to bei...
- by Sir Meode - at 2012.12.20 13:02:00
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78. [Request] Railgun HAV - in Feedback/Requests [original thread]
Yes I have noticed the reduced spool time however I prefered the longer spool time, it means i have to re-learn to time the shot again but its not a big deal
- by Sir Meode - at 2012.12.20 10:12:00
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79. [Request/Feedback] Forge gun/Railgun Damage - in Feedback/Requests [original thread]
Currently the top end Forge guns do more damage than the top end Railguns, i mean WTF? i dont know how you would come up with this decision its pretty crazy. I suggest reducing the damage to at least the same level, in reality the Forguns should...
- by Sir Meode - at 2012.12.20 09:30:00
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80. [Request] Railgun HAV - in Feedback/Requests [original thread]
Railguns have taken a big hit with the NERF hammer, reduced damage and reduced range.Ok so they got a tiny buff from what can tell with the turn speed and crosshair but thats nothing in comparison. Now i can understand the reduced damage they wer...
- by Sir Meode - at 2012.12.20 09:26:00
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