Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
541. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Sir Dukey wrote: The CPU cost of a Complex Shield extender is 341 which is 1/4 or 26.6% of my CPU on a Gunnlogi The PG cost of a Complex Armor hardener is 400 PG which is like is approx 13% of the Madrugars PG If yo...
- by Sir Dukey - at 2015.03.17 00:51:00
|
542. Scouts need EWAR buff especially scan range. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: The current problem is that Scouts are equal to Assaults and heavies in killing potential and unlike them they aren't scanned 90% of the time. Scouts can't be ' scouts ' because the Active Scanner makes them totally redund...
- by Sir Dukey - at 2015.03.16 23:58:00
|
543. Scouts need EWAR buff especially scan range. - in Feedback/Requests [original thread]
No objections? great.
- by Sir Dukey - at 2015.03.16 22:28:00
|
544. Scouts need EWAR buff especially scan range. - in Feedback/Requests [original thread]
Amarr Scout is so crappy just because it has 30m range with max skills and 35m with like a complex range amp. A freking logistics suits has a base 37.5 just base with skills. All scouts scan range should be changed to 25m base or 30m base. A Cal...
- by Sir Dukey - at 2015.03.16 20:38:00
|
545. Gal Scout vs Min Assault, Fix either or both! - in General Discussions [original thread]
Echo 1991 wrote: Banjo Robertson wrote: So I just noticed (herp de derp i dont usually pay attention to all these things) that the Min Assault has a faster spring speed than the Gal Scout! How outragious! These things are running around with...
- by Sir Dukey - at 2015.03.16 20:35:00
|
546. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Well, ranges range from this order Rail rifles- mid to long range- 5 Scrambler rifles- mid to long range- 2.50 - 4.5 Combat rifles- "mid" mid to "mid" long range- 1.25 - 4 Assault rifles- short to mid range 1-3.5 5-...
- by Sir Dukey - at 2015.03.16 20:33:00
|
547. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: Pokey Dravon wrote: Back on topic... While I actually am more of a fan of making hardeners similar if not identical, I also understand that people appreciate them being different which is also fine b...
- by Sir Dukey - at 2015.03.16 20:31:00
|
548. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Just Gonna stand there and watch me burn, it's all right cuz I like the way you.... smirk?
- by Sir Dukey - at 2015.03.16 20:19:00
|
549. Things that I think need changing. (Actual good Ideas you might like... - in Feedback/Requests [original thread]
Jason1 Black wrote: Sir Dukey wrote: 1.) Myofibs need a reduction. Instead of 15%, the might be booting jump height by 115% 2.) Large Missiles need buff- they are bad at killing vehicles. They either need their 400 RoF back or 300 RoF with...
- by Sir Dukey - at 2015.03.16 20:17:00
|
550. Poll. - in General Discussions [original thread]
http://goo.gl/b41ioE
- by Sir Dukey - at 2015.03.15 18:07:00
|
551. Concerning The ADS - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Sir Dukey wrote: Apocalyptic Destroyer wrote: I really miss flying it..... it's useless now. It's been useless since rattati reduced the RoF bonus to 3% per level. Also, since swarms got super buff. What super...
- by Sir Dukey - at 2015.03.15 16:46:00
|
552. Concerning The ADS - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: I really miss flying it..... it's useless now. It's been useless since rattati reduced the RoF bonus to 3% per level. Also, since swarms got super buff.
- by Sir Dukey - at 2015.03.15 16:31:00
|
553. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
DeathwindRising wrote: there are too many factors at work not being addressed. the original problem with the maddrugar was that it did not have the fitting to field a propper defense vs a gunnlogi that had tow low slots to boost it defenses. i...
- by Sir Dukey - at 2015.03.15 14:59:00
|
554. Tanks: madrugar vs gunlogi - in General Discussions [original thread]
H0riz0n Unlimit wrote: I ve heard a lot of players sayng gunlogi is now unplayable or madrugar is better than it. My solution is switch madrugar to 2/5 slot layout, bring back active reps and 180mm plates, maybe decreasing armour hardner bonus ...
- by Sir Dukey - at 2015.03.14 16:03:00
|
555. HAV price - in Feedback/Requests [original thread]
shaman oga wrote: Currently price of each tier is: STD: 97.500 ADV: 195.000 (97.500*2) PRO: 682.500 (97.500*7) SInce the difference between them is only PG/CPU buff, i don't see the reason why PRO tanks should cost that much. I suggest to mak...
- by Sir Dukey - at 2015.03.14 15:12:00
|
556. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Breakin Stuff wrote: After my visiting family Go home I'll check out the new HAVs. Overpowered isn't likely to be my assessment honestly from what I am hearing so far. They are not OP vs AV, but tank vs tank, madrugars are kicking Gunnlogi ...
- by Sir Dukey - at 2015.03.14 15:10:00
|
557. CCP. - in Feedback/Requests [original thread]
Doc DDD wrote: At 1500 damage per Nade. . X 3 = 4500 damage... so yes carrying 3 av nades instead of 2 makes a huge difference. it's not like it takes any more than 2 seconds to dish out 4500 damage WHILE JUMPING OVER THE TANK. Broken 100...
- by Sir Dukey - at 2015.03.14 03:46:00
|
558. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Sir Dukey wrote: Tread Loudly 2 wrote: Sir Dukey wrote: 1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU ...
- by Sir Dukey - at 2015.03.14 03:16:00
|
559. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Sir Dukey wrote: 1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU of Armor hardener is proportionate. BUT... Co...
- by Sir Dukey - at 2015.03.14 02:49:00
|
560. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU of Armor hardener is proportionate. BUT... Complex Shield Hardener CPU cost vs Armor Harde...
- by Sir Dukey - at 2015.03.14 02:40:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |