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1161. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
Least Likely Dev Response, Ever: We've hotfixed the Shotgun, though on a temporary basis. We've added a dozen pellets to each blast to so it'll function as intended while we investigate the matter further. Of course, this buff will have to be roll...
- by Shotty GoBang - at 2013.09.03 18:06:00
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1162. Scout Registry / Killboard - in General Discussions [original thread]
BARDAS wrote: Now that 1.4 has been released anyone able to confirm how our class has been impacted? Shotgun/Nova Knife hit detection fixed? Survival rates? I don't get to play until after work but i'm impatient Not looking too hot for CQC ...
- by Shotty GoBang - at 2013.09.03 17:14:00
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1163. Shotgun Scouts after 1.4 - in General Discussions [original thread]
Garrett Blacknova wrote: Back after a couple of matches, and saw something VERY interesting. Point-blank, back of the target's head, barely scratched him. But it DID register as a hit. As he backed up, turned, then jumped right before I pulle...
- by Shotty GoBang - at 2013.09.03 17:08:00
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1164. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
Positives: The new maps are gorgeous and well-planned. Great job on that.
Very much enjoying TacNet changes as a sneaky Scout.
Very much enjoying the sudden lack of LAV spam.
The summary page and battle finder designs are slick.
Sma...
- by Shotty GoBang - at 2013.09.03 16:48:00
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1165. Shotgun Scouts after 1.4 - in General Discussions [original thread]
Absoliav wrote: I think the SG works fine. It was in bad taste for me to mock your inexperience, Absoliav. For that, I apologize. I admire your enthusiasm and desire to assist. I run a proto scanner. And you are correct in that it is hugel...
- by Shotty GoBang - at 2013.09.03 16:24:00
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1166. Shotgun Scouts after 1.4 - in General Discussions [original thread]
Spec Ops Cipher wrote: Shotguns are useless, aim assist is OP as ****. Scouts are worse than ever Maybe we should squad up with Absoliav? Play a few Academy matches with him.
- by Shotty GoBang - at 2013.09.03 15:25:00
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1167. Shotguns feel weird now...like every other hit is connecting... - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1253061 ^ Shotgun's still broke, Cody. Maybe worse. I'm w/Oracle ... hope its something temporary.
- by Shotty GoBang - at 2013.09.03 15:18:00
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1168. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
trooper7041 wrote: I think there is a lag issue, or maybe an even bigger issue with hit detection. 95% of the time, I will fire my shotgun into someones face and do 0 dmg. The opponent will continue to run for another .5 seconds and then the ...
- by Shotty GoBang - at 2013.09.03 14:55:00
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1169. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
^ True Uplink Story, but probably not helpful in debugging ... DS3, N.America, (too) expensive internet speed, aim-assist on, playmode Skirm, 3 matches running CRG: Damage delivery was delayed for the shots-on-target which registered.
Shot...
- by Shotty GoBang - at 2013.09.03 14:52:00
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1170. Scout Registry / Killboard - in General Discussions [original thread]
Pseudosnipre put up the first 1.4 Shotgun Bug thread: https://forums.dust514.com/default.aspx?g=posts&m=1253061 Give it a bump with your observations.
- by Shotty GoBang - at 2013.09.03 14:35:00
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1171. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
Just flanked a hostile Uplink. It had no idea I was standing right on top of it! Scout Stealth! Anyhow, my first and second Shotgun blast missed the Uplink. But I blew the heck out of it with my third shot. Felt pretty good after taking out tha...
- by Shotty GoBang - at 2013.09.03 14:32:00
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1172. Shotgun Scouts after 1.4 - in General Discussions [original thread]
Slight chance that the issues we've observed thus far with SG (taking two or three shots to pop an Uplink underfoot, for example) might be attributed to something temporarily out-of-whack server-side. I hope its temporary. A 50/50 or worse miss-...
- by Shotty GoBang - at 2013.09.03 14:29:00
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1173. Shotgun Scouts after 1.4 - in General Discussions [original thread]
Abbadon De Luc wrote: Shotty GoBang wrote: Hate to be the bearer of bad news but: Shotgun's are still broken -- quite possibly more so than before -- so Shotgun Scouts are still broken. Mechanical changes will likely work to our advantage, ...
- by Shotty GoBang - at 2013.09.03 14:24:00
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1174. Scout Registry / Killboard - in General Discussions [original thread]
Nyra Volki wrote: Do you SGs use aim assist cause if you don't i highly suggest using it. Just saying it might help i know people don't like it though.(only if you use a controller) DS3. Tried SG w/Aim-Assist On and Off. Takes two or three sh...
- by Shotty GoBang - at 2013.09.03 14:22:00
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1175. Shotgun Scouts after 1.4 - in General Discussions [original thread]
Hate to be the bearer of bad news but: Shotgun's are still broken -- quite possibly more so than before -- so Shotgun Scouts are still broken. Mechanical changes will likely work to our advantage, but we Scouts are still too slow and too squishy...
- by Shotty GoBang - at 2013.09.03 14:17:00
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1176. Scout Registry / Killboard - in General Discussions [original thread]
First Impressions: Shotgun's still missing; possibly more so than before.
ARs are still beast-mode at every range.
SMGs are super effective.
New maps, textures, visuals are gorgeous.
Did I mention that Shotguns are still crappy?
- by Shotty GoBang - at 2013.09.03 14:09:00
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1177. An Ode to the Ghosts - in My DUST 514 [original thread]
Shotty GoBang wrote: Matticus Monk wrote: To drink the tears of our foes. Drink!? Their Tears will suffice to draw baths. To fill pools. To sail boats. Yeah, about those Tears ... Perhaps not just yet. Not with my Shotgun at least. S...
- by Shotty GoBang - at 2013.09.03 14:04:00
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1178. Scout Registry / Killboard - in General Discussions [original thread]
Kadeim wrote: Shotty GoBang wrote: Sep 3rd, 2013 @ 04:30 - Killboard Updated Accolades DoubleTap420 advanced to Tier V (20,000 Kills)
Icedslayer advanced to Tier V (20,000 Kills)
Tyjus Vacca advanced to Tier V (20,000 Kills)
D...
- by Shotty GoBang - at 2013.09.03 13:58:00
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1179. Scout Registry / Killboard - in General Discussions [original thread]
Sep 3rd, 2013 @ 04:30 - Killboard Updated Accolades DoubleTap420 advanced to Tier V (20,000 Kills)
Icedslayer advanced to Tier V (20,000 Kills)
Tyjus Vacca advanced to Tier V (20,000 Kills)
Daxxis KANNAH advanced to Tier III (5,000 ...
- by Shotty GoBang - at 2013.09.03 05:10:00
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1180. To Scouts... - in General Discussions [original thread]
Shotty GoBang wrote: LUGMOS wrote: Hello. I would like to register as a scout. Are there any rules or inductions? One questio: do I have to go full time scout? Which is fine, scout is fun. Also, can I run militia for now, as that is all I ha...
- by Shotty GoBang - at 2013.09.03 04:37:00
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