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1. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
Quote: I just want to mention that it's important to note the efficacy bonus the skill gives you. If you take the bonus into effect then an enhanced regulator will yield -21.2% reduction at level 3 while the complex regulator is -27.5% at level...
- by Shledder - at 2013.07.13 02:14:00
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2. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
@Sponk Sponk Sponk: I realize the 5% boost reduces delay by .2-.7 seconds which of course is helpful, but my problem is the amount of SP you need to invest as well as the diminishing return you don't see in other modules. I feel like your response...
- by Shledder - at 2013.07.12 20:20:00
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3. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
When the complex shield regulator was a lvl 4 item, it was fine. Now that it's a lvl 5 it seems a bit underpowered. I say this for two reasons. Number one the margins on the complex are half the bonus for same CPU/PG. The margins on each are as fo...
- by Shledder - at 2013.07.11 17:21:00
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4. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I wonder if it would be easier on the dev's part to make a map creator. Rather than them waste time building tons of different maps, just build us the tools to create maps and let the players submit maps. This way we'll have tons of variety. One ...
- by Shledder - at 2013.05.25 05:55:00
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5. [Feedback/Request] maps elements and game modes should be top priority - in Feedback/Requests [original thread]
Agree completely with this thread. Why not make a "forge" mode like Halo has where people can design and submit maps. Assign the entries so each district on each planet of each solar system... etc has its own UNIQUE map. Also I'm sure the forums ...
- by Shledder - at 2013.05.25 04:28:00
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6. [Request] REASONABLE Respec option - in Feedback/Requests [original thread]
By EVE lore i meant the argument of "well EVE doesn't let you do it" or "this is New Eden; there are no respecs." Pokey, what you described was what I was referring to self-actualization: the mentality of "I want something that challenges myself."...
- by Shledder - at 2013.03.15 10:11:00
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7. [Request] REASONABLE Respec option - in Feedback/Requests [original thread]
Personally I support the idea of a respec, I feel like the only reasons opposing it are people heavy into self-actualization and EVE lore. Rather than Aurum for a respec, I propose I different option: Players can respec any time they choose, howev...
- by Shledder - at 2013.03.15 09:42:00
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8. [request] Tank turret pilot - in Feedback/Requests [original thread]
I support this thread fully. Personally I think making a tank require two people would also cut down the amount of complaining about tanks. Those who say "I don't trust a blueberry with my turret," it's a team game, deal with it. Those who want ki...
- by Shledder - at 2013.03.07 01:34:00
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9. [Request] Planet Terraforming in the Distant Future - in Feedback/Requests [original thread]
Support this fully. Halo has forge mode which gives people easy ways of making their own maps, possibly Dust could be similar. If you own the district, you get to make changes to the map which represents it.
- by Shledder - at 2013.03.06 21:59:00
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10. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread]
I agree with this... to an extent. There shouldn't be a game mode that bans tanks, however, I would like to see some maps that no idiot would bring a tank in on (in a forest, on a mountain, in caves or catacombs, basically anything catered to clos...
- by Shledder - at 2013.03.06 21:57:00
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11. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
I back this 100%. No reason tanks can lay on the blasters constantly. If not limit the ammo I would prefer to see an actual reload /clip size for HAV's rather than a cool meter. To make dropships more useful, why not allow them to drop vehicle nan...
- by Shledder - at 2013.02.12 20:57:00
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12. Community Misconception + Developmental Oversight = Fatal Flaw - in Feedback/Requests [original thread]
I agree 100% with the first half of the OP (not that I disagree with the part on statistics, but I've been playing Dust 4 days and have no idea what most of it means). Anyway, considering this is still a Beta, I would hope ALL of the dev's check ...
- by Shledder - at 2013.02.06 20:51:00
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13. We need redline sniping fixed. - in Feedback/Requests [original thread]
^ Agreed. I've noticed most of the maps are, in essence, in a valley with high cliffs all around the edges. This caters to snipers a little too much in my opinion. It wouldn't be a problem if there was sufficient cover for a person with an AR or H...
- by Shledder - at 2013.02.06 20:28:00
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14. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
I actually agree with the original post to an extent. I have tried out the breach and assault rifle and once I ran out (I bought 10 of each) I've been just using the free default "frontline" loadout. What I've found is that the militia AR gets the...
- by Shledder - at 2013.02.04 00:56:00
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15. Show Team Members with Nanite Injectors - in Feedback/Requests [original thread]
This definitely needs to be implemented. A really like how MAG did it where everybody who could res had a red cross next to their name and when you're bleeding out, you could pivot the camera to see if a medic was coming your way.
- by Shledder - at 2013.02.04 00:02:00
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16. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
The tanks are fine as is and players should always have access to a build to take out a tank. For those who drives tanks, it is up to you to stick with infantry and have them seek out anybody with AV grenades or rockets. If somebody can sit in a...
- by Shledder - at 2013.02.03 23:55:00
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17. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
The possibilities are truly endless for maps/environments in a sci-fi game. One idea I have not seen any game fully utilize is having an outdoor map with a network of caves running under it; allowing players to drop down in caves and bypass turre...
- by Shledder - at 2013.02.03 23:26:00
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