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3441. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
BL4CKST4R wrote: I've said it a million times that as range goes up DPS should go down, that's why these weapons are "OP" because they have great DPS and great range. Disagree on the sniper comment though. Easy mode = charged or thales. Tha...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 11:27:00
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3442. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
zibathy numbertwo wrote: All weapons need a 10% damage reduction. All rifles need 15-20% reduction. I second that one for the AR's . I understand about the 10% as well . Got my vote .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 06:23:00
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3443. Flaylock buff and balance - in General Discussions [original thread]
Reav Hannari wrote: I'd love for my racial pistol to be competitive with the Scrambler Pistol. It's use is just too situational. I can agree and I love the Flaylock but it's inability to do anything is what keeps me away from it . It's li...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 03:51:00
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3444. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
What if I had a prototype suit on it would be alright ??? My shields and armor is maxed out . That's maxed and my core is dam near so what's your point ??? If I had on a proto heavy then it would have been a problem ... how sad . A problem is a p...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 03:20:00
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3445. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Text Grant wrote: I'm imagining a basic heavy with a basic hmg.... Unless you skilled into heavy suits to run your sniper on? Of course you would . Try a MH-82 . I work hard for what I have .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 03:18:00
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3446. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Ralden Caster wrote: A bit off topic, but in the forum topic I had made about scouts not taking fall damage, how can I change the name of the topic? I want it changed to make it seem more appealing. Don't know that one , I'm sure the fact th...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 03:09:00
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3447. Caldari hmg idea - in DUST 514 Technology Lab [original thread]
Jacques Cayton II wrote: Why thank you good sir Sounds good though . Yeah He's a gentleman .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 02:36:00
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3448. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Dam . So I'm sure that being a part time heavy is better than being a full time heavy with these guns around . I'm sure the full timers have it hard .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 02:32:00
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3449. Scouts should not take fall damage. - in Feedback/Requests [original thread]
Ralden Caster wrote: As it stands now, unless you are a keyboard and mouse user (a topic that should be discussed elsewhere), the scout suit stands to be rather underpowered. The only real reason to run scout is for a pure fun factor or for sni...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 02:29:00
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3450. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Ralden Caster wrote: Scouts also need some love. Imagine how they are faring, trying to get into shotgun range with those new rifles spam-firing at them. I know right , they have both damage and range , normally a weapon has one trait not th...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 02:13:00
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3451. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Ralden Caster wrote: What may have happened is that CCP probably forgot to make the Combat Rifle "bounce" when you fire it like the tactical and burst assault rifles do. Could be . You might be on to something there .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 02:08:00
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3452. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
And NO people I was not taking fire from ANYWHERE or ANYONE ELSE , so throw that out along with any smart comments that I'm sure you have .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 02:04:00
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3453. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
This is the third time this has happened , Having an HMG with a complex damage mod on it and I get killed by a CR at point blank range , granted it was a boundless , just like the other two times but to cut threw over 1100 Hp's without reloading ,...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 01:59:00
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3454. I quit vehicles yet again - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Kharga Lum wrote: jerrmy12 kahoalii wrote: Ccp, how hard is it to FU CKI NG fix the ******* railguns! I ******* swear this is 1.6 all ******* over again I cant call in 1 tank or dropship without a rail deployed, I...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 00:24:00
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3455. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
KEROSIINI-TERO wrote: Please read the OP post again. I'm actually defending militia tanks and modules from being nerfed in a harder way, by the effectiveness nerf (which would mean that once veteran tank and junior tank go heads up, the win...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.06 00:11:00
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3456. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
If the damage resistance was in the Hulls , like it should be you could justify the prices for one and two , the mods would actually help and the tank would not be so depended on them the way they are now and with the decrease in slots tanks are e...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.05 18:12:00
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3457. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
I have to disagree with longer cool downs and also with CCP designs with fashioning tank production around mods . First of all like J said , they would just call in another tank and me for one , wouldn't blame them . The skill set gives you 5% wh...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.05 17:58:00
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3458. Announcement:Interview With CCP Remnant: Questions From The Community - in Announcement and Events [original thread]
ROEG X wrote: Reading that interview saddens me because strafing was fun it showed a players gun game by out dancing and shooting your opponent. I thought it was fun to do battle like that. I did like that Gavin talked about shield and armor re...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.05 06:11:00
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3459. Announcement:Interview With CCP Remnant: Questions From The Community - in Announcement and Events [original thread]
Kevall Longstride wrote: The problem is that a heavy can taken down with less than a clip. A scout with a pistol headshot. An assault with a single shotgun hit. There are a multitude of threads, player accounts, videos, blogs and podcasts all...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.05 06:01:00
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3460. plz give a slight buff to these weapons to make av viable - in General Discussions [original thread]
Lorhak Gannarsein wrote: 50%!! Are you high? I was thinking the same thing bust it MUST be ******* and not trees . Trees help one to be rational and thoughtful and the suggestions made had NO thought into them . Make swarms fly straig...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.01.05 05:10:00
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