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2741. suits should be more efficient with certain modules - in General Discussions [original thread]
BL4CKST4R wrote: ResistanceGTA wrote: The Amarr should have a higher multiplier on plates than Gallente. Gallente should have a bonus to reps. Or remove tiers and balance modules according to 3 different suit types not 243 different suit ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.26 18:20:00
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2742. Large Blaster Tanks - in General Discussions [original thread]
Racro 01 Arifistan wrote: i think the word your looking for is ''railgun'' I just don't get this blaster nerf crap . It kills at the same rate of a handheld weapon , hell a shotgun can two to three shot a heavy and a blaster on a heavy is li...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.26 12:33:00
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2743. Tank - in General Discussions [original thread]
ishtellian wrote: I don't tank too much but I don't think this would would exactly nerf anything too hard, blasters would still be an effective AI weapon, but 3 shotting a medium suit won't happen very often giving infantry at least a chance t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.26 12:24:00
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2744. Commando colors . - in General Discussions [original thread]
Nirwanda Vaughns wrote: Shinobi MumyoSakanagare ZaShigurui wrote: So I remember seeing on a post that commando colors are suppose to be blue like the Caldari , I really don't know as they have different colors ... don't know why that's still...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 23:21:00
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2745. Vehicle and Infantry Damage Mods Need Changes - in General Discussions [original thread]
Supernus Gigas wrote: Tali Di'Dreassess wrote: Quote: Or you can get some AV skills and combat them since they bother you so much , stop complaining and YOU do something about it and get paid at the same time . sounds like a tanker p...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 23:17:00
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2746. Vehicle and Infantry Damage Mods Need Changes - in General Discussions [original thread]
Tali Di'Dreassess wrote: Quote: Or you can get some AV skills and combat them since they bother you so much , stop complaining and YOU do something about it and get paid at the same time . sounds like a tanker pissed himself thinking ab...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 23:14:00
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2747. Vehicle and Infantry Damage Mods Need Changes - in General Discussions [original thread]
Tali Di'Dreassess wrote: while CCP is nerfing damage mods, they should nerf blaster turrets. I'm so ****ing sick of tanks. One match I swear I was running around tankless in WoT. Tankers are too OP in Dust. Slow the turret down and drop damage ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 23:05:00
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2748. Vehicle and Infantry Damage Mods Need Changes - in General Discussions [original thread]
Charlotte O'Dell wrote: Infantry damage mods: Nobody uses them. 3,4,5? Pointless. Change to 5, 6, 7 so people actually fit them. NO , there's NO SKILL in triple stacking prototype damage mods . No skill at all . CCP did this game a f...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 23:03:00
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2749. Blaring problems CCP - in General Discussions [original thread]
Galvan Nized wrote: Autoaim Bot514 wrote: Galvan Nized wrote: Combat Rifle is definitely the best weapon in the game right now. It's not the boundless, it's the ACR that is straight awesome. OP? Definitely, it's great at dmg profile, ra...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 22:57:00
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2750. Blaring problems CCP - in General Discussions [original thread]
Autoaim Bot514 wrote: Galvan Nized wrote: Combat Rifle is definitely the best weapon in the game right now. It's not the boundless, it's the ACR that is straight awesome. OP? Definitely, it's great at dmg profile, range, dps, and only real...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 22:55:00
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2751. Blaring problems CCP - in General Discussions [original thread]
The fact that heavies and sentinels can make it over a one inch plane and I have to run all around a scene of a part of a complex because they can't jump a inch in the air . The brush back from vehicles when one hops out to recalls it from time t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 22:52:00
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2752. Fits before 1.8 now useless - in General Discussions [original thread]
V1RONXSS wrote: active shield booster maybe If they do this , it has to function like the 1.6 vehicle shield boost where it gave you the efficacy and the pulses . I miss those mods because they functioned way better than just one flat out...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 19:09:00
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2753. Fits before 1.8 now useless - in General Discussions [original thread]
Aikuchi Tomaru wrote: Also SP are never wasted. In the worst case you get more variety. ^^^ this .. I'm not the type that would like to have 50 weapons but I basically use 10 to 15 . Item's just laying around because I can't make use for t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 18:55:00
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2754. combat rifle kick - in General Discussions [original thread]
Pvt Numnutz wrote: Simple question because I am curious, should the combat rifles kick be more than the magsec? It seems that the Burst AR's kick is greater than the CR . The CR's kick is just so smooth that it kind of helps you to stay on t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 17:23:00
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2755. Equipment HP - in General Discussions [original thread]
Delta 749 wrote: Maybe you shouldnt stack them so close together then Im being dead serious given that you know exactly what radius a hive has for instance and exactly what radius an explosion has so its not that difficult to set them up so a g...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 17:17:00
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2756. Equipment HP - in General Discussions [original thread]
Virtual Riot wrote: This would not effect flux grenades, which I feel are currently lacking a viable niche. This would make flux nades the go to weapon to destroying hive/link nests. Flux nades are already a good choice for this, but lets be h...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 17:13:00
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2757. #Amarr - in General Discussions [original thread]
True Adamance wrote: RuckingFetard wrote: Amarr: #RollingInGold Caldari: #SwimmingInSapphire Gallente: #WaddlingInGarbage Minmatar: #PerchedAtopTopaz (Need better one for Min) Dat Angel Cartel Saga..... Mmmmm So Gold! Is that what t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 13:05:00
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2758. Is it weird...(cosplay dreams) - in General Discussions [original thread]
Lynn Beck wrote: So yeah. GJ, and you wonder why our NPE sucks ****, when a noob comes on and asks 'is lasr culdiri' you all flip tables and scream 'illiterate! Liar! Failure at gaemz! Leave js scrub!' And then you turn around and stomp the en...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 12:52:00
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2759. Commando colors . - in General Discussions [original thread]
NAV HIV wrote: Shinobi MumyoSakanagare ZaShigurui wrote: So I remember seeing on a post that commando colors are suppose to be blue like the Caldari , I really don't know as they have different colors ... don't know why that's still but anyw...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 12:49:00
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2760. Question for Drop Ship Pilots . - in General Discussions [original thread]
Pvt Numnutz wrote: They use to have the same slot layout but that changed when they removed logi vehicles, and they didn't drop the price. It would be nice to have the old slot layout but without upping the pg and CPU there wouldn't be much you...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 12:46:00
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