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501. Newbs vs Prototype - in General Discussions [original thread]
Devs, GMs and CSMs, I think it's time for an official feedback thread on this 'tier locking' topic.
- by Shaun Iwairo - at 2015.10.10 22:16:00
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502. Can't argue with numbers - protostomping needs to go - in General Discussions [original thread]
Vicious Minotaur wrote: ???? wrote: The power gap is built in to the game by design, it helps as an economic incentive to new players to buy Aurum to shorten the grind. I'd just like to point out that: 1) Rattati has been working on...
- by Shaun Iwairo - at 2015.10.10 05:01:00
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503. Cast out this devil number! - in General Discussions [original thread]
It's OK I put you back up to 666
- by Shaun Iwairo - at 2015.10.10 04:00:00
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504. Can't argue with numbers - protostomping needs to go - in General Discussions [original thread]
Press Attache wrote: Oh, so your reference point about proto and standard balance was from before they gave standard suits a ton of slots. That is an irrelevant comparison. In the game that we are actually playing that 800 hp gap doesn't e...
- by Shaun Iwairo - at 2015.10.10 03:20:00
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505. Conspiracy Theory - in General Discussions [original thread]
Legion/Valk becomes fighting inside/outside stations. Contracts are offered by station owners rather than planet-side facility owners. 32 mercs and 32 pilots are thrown into the same battle, trying to gain control of both the inside of and the sp...
- by Shaun Iwairo - at 2015.10.10 03:07:00
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506. Give a noob a million isk... - in General Discussions [original thread]
You've got a pretty good attitude as far as giving noobs a leg up goes. They may not have been spending it all on suits, though. Noobs gotta buy skillbooks. Also, if it was their first few times in higher end gear all they would have known is 'th...
- by Shaun Iwairo - at 2015.10.10 02:59:00
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507. remove squads - inverse selection - in General Discussions [original thread]
The Sloth Overlord wrote: You're guess is as good as mine, but a lot of people seem to think that squads have everything to do with it. Personaly I'd like to see squads more integrated into the teams rather then be their own little group. I...
- by Shaun Iwairo - at 2015.10.08 22:49:00
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508. Can't argue with numbers - protostomping needs to go - in General Discussions [original thread]
Chill out dudes. Everyone has their reasons for thinking what they think. I can see where the people that say squads contribute to pubstomping are coming from - If you know your mate is going to run proto then you're more likely to yourself. Apar...
- by Shaun Iwairo - at 2015.10.08 22:32:00
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509. Can't argue with numbers - protostomping needs to go - in General Discussions [original thread]
Adipem Nothi wrote: Shaun Iwairo wrote: If the difference in stats between STD/ADV/PRO/OFC and also those provided by skills were all brought closer in line with each other then making tweaks to a more global TTK goal would be much easier. ...
- by Shaun Iwairo - at 2015.10.08 03:53:00
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510. Can't argue with numbers - protostomping needs to go - in General Discussions [original thread]
Adipem Nothi wrote: Shaun Iwairo wrote: Adipem Nothi wrote: I personally believe that TTK is key; everyone died faster in Chromosome. I'm very much concerned that we're moving in the wrong direction with regard to TTK, and I anticipate th...
- by Shaun Iwairo - at 2015.10.08 02:41:00
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511. Can't argue with numbers - protostomping needs to go - in General Discussions [original thread]
Thor Odinson42 wrote: Shaun Iwairo wrote: HOWDIDHEKILLME wrote: One or two people running good gear won't cause a stomp, squading in pubs is much more powerful. xavier zor wrote: a lot of people here know this feeling. keep your ran...
- by Shaun Iwairo - at 2015.10.08 01:58:00
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512. [Suggestion] Modify Warbarge strikes in Public Matches - in Feedback/Requests [original thread]
Warbarge strikes have always felt out of place to me. A typical arcade shooter mechanic, something akin to a killstreak reward, in a very much non-arcade shooter. Having said that, to completely reverse the way they're attained is probably not a ...
- by Shaun Iwairo - at 2015.10.08 01:40:00
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513. Can't argue with numbers - protostomping needs to go - in General Discussions [original thread]
HOWDIDHEKILLME wrote: One or two people running good gear won't cause a stomp, squading in pubs is much more powerful. xavier zor wrote: a lot of people here know this feeling. keep your random sh*t talking out of serious threads. I'm ...
- by Shaun Iwairo - at 2015.10.08 00:54:00
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514. Can't argue with numbers - protostomping needs to go - in General Discussions [original thread]
Adipem Nothi wrote: For this reason, I'm inclined to agree that the performance disparity presently afforded by gear and SP is too significant. I appreciate that from a player on the other end of the spectrum. Adipem Nothi wrote: I pers...
- by Shaun Iwairo - at 2015.10.08 00:38:00
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515. Can't argue with numbers - protostomping needs to go - in General Discussions [original thread]
Daemonn Adima wrote: Sorry to steal your info Shaun, I hope you don't mind me reposting it. All credit goes to him, I'm just a copypasta machine. No problem, I put it out there because I think it's worth discussing. Ahkhomi Cypher wrote...
- by Shaun Iwairo - at 2015.10.07 23:32:00
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516. PvE(vP) - How would it work? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Heavy Drones might be dropped in from orbit on rare occasion Officer spawn :)
- by Shaun Iwairo - at 2015.10.07 03:53:00
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517. PvE(vP) - How would it work? - in Feedback/Requests [original thread]
6-man squads clearing facilities of Rogue Drones? Maybe give it a few tiers of difficulty, each with their own fixed payout. However, while some PvE would be great, CCP would have make some AI which I imagine would be no small task.
- by Shaun Iwairo - at 2015.10.07 02:06:00
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518. 2015-2016 - in General Discussions [original thread]
Mortishai Belmont wrote: If dust is still around there will still be people playing it. It's free and most people have a ps3 sitting around. On paper, Dust is amazing - True free-to-play - On a common platform - Reasonable payment model ...
- by Shaun Iwairo - at 2015.10.06 05:49:00
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519. Should CCP remove squads and skirmish from public contracts? - in General Discussions [original thread]
Squads provide gameplay advantages, yes, but they also provide the ability for friends to queue up and talk together. Removing them completely is ham fisted and short sighted. So instead of that, just put everyone in the team voice chat channel a...
- by Shaun Iwairo - at 2015.10.06 02:52:00
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520. Restrict Any Proto Items or Higher in Public Contracts? - in General Discussions [original thread]
Vicious Minotaur wrote: Or you could just delete sub-proto gear. Why do we even have it? How does crappy POS gear on the cheap enhance the game in a meaningful capacity? Vertical mobility on a power scale? Pfff. Cool. You get the same thing, b...
- by Shaun Iwairo - at 2015.10.06 00:56:00
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