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521. Solution to Lopsided Battles - in General Discussions [original thread]
OK what about this: Matches start with 12 v 12, and as the game progresses Scotty can add up to 8 players to the team that's doing poorly. Considering the huge gulf in skill in the small playerbase, a 20 v 12 could end up being a fairly even fight.
- by Shaun Iwairo - at 2015.10.06 00:49:00
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522. Solution to Lopsided Battles - in General Discussions [original thread]
Dreis ShadowWeaver wrote: There are also safeguards in place to stop the matches becoming too lopsided by manipulation of this feature. If x amount of your team is pushed back into the redline, powerups start spawning in your MCC! Overshiel...
- by Shaun Iwairo - at 2015.10.06 00:36:00
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523. Meta lock - in General Discussions [original thread]
TIGER SHARK1501 wrote: HOWDIDHEKILLME wrote: Meta lock is stupid I made a rattati suit with better stats ( one I'd much rather run than my best proto ) at a 28 mu than a full proto suit that had a mu of 68. Mu can be manipulated and meta loc...
- by Shaun Iwairo - at 2015.10.06 00:15:00
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524. Restrict Any Proto Items or Higher in Public Contracts? - in General Discussions [original thread]
Thumb Green wrote: Well to be fair, I'm glad you put words in my mouth, otherwise I wouldn't have thought to further clarify my position. Whether or not CCP intended for proto to be used in pubs they did originally intend for it to be rarely u...
- by Shaun Iwairo - at 2015.10.05 07:14:00
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525. Restrict Any Proto Items or Higher in Public Contracts? - in General Discussions [original thread]
Thumb Green wrote: Shaun Iwairo wrote: Thumb Green wrote: I was thinking this earlier. I'm sure it'd still be one side stomping the other but I rather just get my ass kicked than have my d!ck kicked in. It'd just make pubs overall better;...
- by Shaun Iwairo - at 2015.10.05 06:29:00
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526. Meta lock - in General Discussions [original thread]
Daemonn Adima wrote: And supposedly noobs just need to git gud, right? So basically you've played the game longer, you have knowledge advantage and also a combat advantage and people just need to git gud. Right. Great info, I will be stealing...
- by Shaun Iwairo - at 2015.10.05 06:07:00
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527. Restrict Any Proto Items or Higher in Public Contracts? - in General Discussions [original thread]
Thumb Green wrote: I was thinking this earlier. I'm sure it'd still be one side stomping the other but I rather just get my ass kicked than have my d!ck kicked in. It'd just make pubs overall better; sure most of us will still be getting those ...
- by Shaun Iwairo - at 2015.10.05 03:13:00
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528. [Hypothetical] Meta lock is now a thing - in General Discussions [original thread]
Summa Militum wrote: Shaun Iwairo wrote: Summa Militum wrote: Shaun Iwairo wrote: Let's pretend dropsuits in pubs are limited to a total of 28 meta. What's the most broken thing you can come up with? All of my APEX suits, unmodified...
- by Shaun Iwairo - at 2015.10.05 03:04:00
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529. Meta lock - in General Discussions [original thread]
TIGER SHARK1501 wrote: Even with passive perks in play I don't think that's as detrimental to a newberry as a fully loaded Vet with a Proto suit. Like I said the biggest threat is an organized squad, skill, and passive SP perks. Still not nea...
- by Shaun Iwairo - at 2015.10.05 02:30:00
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530. People, people, people - in General Discussions [original thread]
Operative 1174 Uuali wrote: In the spirit of GD chatGǪ discuss. Change pubs to, or create a new mode: Solo Contract - Solo queue only (gives scotty a chance to do his thing well) - Team comms (with a mute player function of course) - Equ...
- by Shaun Iwairo - at 2015.10.05 01:40:00
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531. [Hypothetical] Meta lock is now a thing - in General Discussions [original thread]
Daemonn Adima wrote: Do some of you forget not everyone has proto gear? I've been playing for 2 months and have 5mil lifetime SP. Starting out, there was nothing ingame that helped me understand what to skill in. Just that certain things were l...
- by Shaun Iwairo - at 2015.10.04 23:41:00
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532. Meta lock - in General Discussions [original thread]
Devadander wrote: Shaun Iwairo wrote: BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits a...
- by Shaun Iwairo - at 2015.10.04 23:34:00
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533. [Hypothetical] Meta lock is now a thing - in General Discussions [original thread]
Summa Militum wrote: Shaun Iwairo wrote: Let's pretend dropsuits in pubs are limited to a total of 28 meta. What's the most broken thing you can come up with? All of my APEX suits, unmodified, have a Meta Level higher than 28. My APEX 'Sp...
- by Shaun Iwairo - at 2015.10.04 23:16:00
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534. Meta lock - in General Discussions [original thread]
BARAGAMOS wrote: ^^^^^^ That's how it is supposed to work. A combined number. You can have whatever you want as long as you come in under the number. That gives a lot of personal freedom for fits and limits stomping. This is the sort o...
- by Shaun Iwairo - at 2015.10.04 05:14:00
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535. [Hypothetical] Meta lock is now a thing - in General Discussions [original thread]
Let's pretend dropsuits in pubs are limited to a total of 28 meta. What's the most broken thing you can come up with?
- by Shaun Iwairo - at 2015.10.04 05:14:00
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536. Meta lock - in General Discussions [original thread]
Devadander wrote: Seriously? If you think a meta locked mode is a bad idea... some thoughts come to mind.... Eve has high sec for a reason. NEW PLAYER RETENTION. Except there's no PvP in high sec other than ganks and some FW bleed-over.
- by Shaun Iwairo - at 2015.10.02 13:07:00
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537. Meta lock - in General Discussions [original thread]
Be careful what you wish for. Meta lock will just encourage the cheesiest FTOM fits with no counters due to being meta locked.
- by Shaun Iwairo - at 2015.10.02 05:48:00
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538. 40 bucks - in General Discussions [original thread]
Taken King. It is everything that Destiny should have been from the beginning, and adds SO much content.
- by Shaun Iwairo - at 2015.10.02 05:46:00
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539. Making Basic Frames Attractive While Keeping Advanced Frames Useful - in Feedback/Requests [original thread]
This was discussed not long ago, so to add to your proposals: https://forums.dust514.com/default.aspx?g=posts&t=216967
- by Shaun Iwairo - at 2015.09.28 00:20:00
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540. Bonus To Tier 1 Dropsuits (Frames) - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Edit: If we reduce the potency of the bonuses, would we be able to apply them to the Roles as well as the Frames? I don't think so, role bonuses should be reserved for T2
- by Shaun Iwairo - at 2015.09.20 02:37:00
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