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441. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: I have made this risky suggestion before, but I'd like to make it again here. I think it is very applicable: The Matchmaking Engine HAS improved the game substantially, (though it will NEVER be able to do what players are ...
- by Shaun Iwairo - at 2015.10.15 01:22:00
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442. Militia Team - in General Discussions [original thread]
Ghost Kaisar wrote: Ateroith wrote: Join the channel Militia Team! My goal for this channel is to have 4 man teams that at least try to play as fair as possible in each game . We might have the advantage of a good Swiss, but at least the ge...
- by Shaun Iwairo - at 2015.10.15 00:43:00
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443. Let's be honest about stomps... - in General Discussions [original thread]
Press Attache wrote: Because those games don't have an economic component that encourages not losing. I'm going to assume you meant 'losing ISK' because I can't really believe that the meta in pubs is 'do what you can to win so you can get...
- by Shaun Iwairo - at 2015.10.15 00:37:00
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444. TRUE ABOUT CCP - in General Discussions [original thread]
so many words, so little said
- by Shaun Iwairo - at 2015.10.14 13:27:00
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445. Can someone with knowledge of servers and networks tell me... - in General Discussions [original thread]
Oh wow it just made sense. The proxy servers handle the out of battle stuff and the Eve-Dust link. We have battleservers for running the actual... wait for it... battles.
- by Shaun Iwairo - at 2015.10.14 09:27:00
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446. What do you guys make of this? - in General Discussions [original thread]
Makes me wonder about the % of new players that make it out of academy vs. the % of new players that make it out of their evaluation period.
- by Shaun Iwairo - at 2015.10.14 09:22:00
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447. What do you guys make of this? - in General Discussions [original thread]
HOWDIDHEKILLME wrote: New chars on the same account have the same mu as their main char from what I've read. I realize it's a bit of an ask, but do you remember where you read that? EDIT: I like your idea of making PC more accessible and a...
- by Shaun Iwairo - at 2015.10.14 09:03:00
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448. What do you guys make of this? - in General Discussions [original thread]
That can't be right. I can imagine not sticking them in the absolute lowest tier to do their evaluation, but putting them in the highest? Do you have that confirmed from CCP anywhere? EDIT: Just saw someone say there's only 2 tiers to the matchma...
- by Shaun Iwairo - at 2015.10.14 08:57:00
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449. Bruh, undo whatever you did to the servers. - in General Discussions [original thread]
D4GG3R wrote: I think I actually really don't like Sicerly. He literally disagrees with everyone. You're the worst, friend But he does have a plan to double the amount of players in a match by dialing a few things back, which is nice.
- by Shaun Iwairo - at 2015.10.14 08:51:00
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450. separating early game content from late game content plus more - in General Discussions [original thread]
OK well I think we just fundamentally disagree on whether doubling the amount of players is a matter of dialing a few things back.
- by Shaun Iwairo - at 2015.10.14 08:48:00
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451. What do you guys make of this? - in General Discussions [original thread]
Browsing for a recent video of a pub, I came across this short 6ish minute fraps: https://www.youtube.com/watch?v=_LPoxRXjyYI It's a pretty cool video of some pretty decent ARR handling, but ignore that for now and concentrate on the killfeed. ...
- by Shaun Iwairo - at 2015.10.14 08:40:00
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452. separating early game content from late game content plus more - in General Discussions [original thread]
Constructive isn't limited to what you think is correct. You've made some pretty big statements. Your claim of 'it worked in one game so it must work for all games' is flawed. I think it's pretty safe to assume that Dust is already using most, if...
- by Shaun Iwairo - at 2015.10.14 07:51:00
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453. separating early game content from late game content plus more - in General Discussions [original thread]
I like how you know that doubling the number of players in a battle is more than feasible using certain measures . Care to enlighten us?
- by Shaun Iwairo - at 2015.10.14 07:09:00
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454. Battle Academy II - in General Discussions [original thread]
THUNDERGROOVE wrote: You're completely overlooking the issues. Separating new players from vets would mean matchmaking times would double and matches might not even happen outside of prime time. The problem isn't new players being pitted again...
- by Shaun Iwairo - at 2015.10.14 07:04:00
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455. Battle Academy II - in General Discussions [original thread]
We'd need some numbers on how many new players from each category are actually logging in and playing on a given day, but assuming those numbers are high enough I can see this doing great things for new player retention. FWIW, the 'newborn player...
- by Shaun Iwairo - at 2015.10.14 06:59:00
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456. Can someone with knowledge of servers and networks tell me... - in General Discussions [original thread]
Jack Boost wrote: As can you see here http://content.eveonline.com/www/newssystem/media/68643/1/8.png this is about 'EDGE ROUTING' and "LOAD BALANCING' thing. If we be moved to bigger and closer to core proxy that can means two things: - le...
- by Shaun Iwairo - at 2015.10.14 06:51:00
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457. Can someone with knowledge of servers and networks tell me... - in General Discussions [original thread]
Sicerly Yaw wrote: it doesn't mean much of anything, the proxy is already shared it's all on one server the general consensus is that we will have more space to run dust on server side but since there isn't much else we know about how dust ...
- by Shaun Iwairo - at 2015.10.14 06:01:00
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458. Can someone with knowledge of servers and networks tell me... - in General Discussions [original thread]
What it means for Dust to have it's proxy node moved from it's own "4 x IBM HS22 - Intel X5687 @ 3.60GHz with 24GB RAM (1333MHz)" over to sharing "6x IBM x240 - Intel E5-2667 v3 CPU @ 3.2GHz with 128GB (2133MHz)" with Eve? from here: http://...
- by Shaun Iwairo - at 2015.10.14 05:39:00
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459. So, people leaving games early... - in Feedback/Requests [original thread]
One Eyed King wrote: Shaun Iwairo wrote: I'm trying my hardest but I can't think of another game with a similar mechanic to scanners function of 'revealing enemy players on the map without actually seeing them'. I'm sure a lot of you have pl...
- by Shaun Iwairo - at 2015.10.14 05:10:00
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460. The forum trend. - in General Discussions [original thread]
maybe deadcatz wrote: You can't whine about the gear. Its being solo vs an entire 2 or 3 fire teams. I mean teamwork in MILITA GEAR can beat an entire enemy team of proto if they were just solo players. My advice is: Join a corp,squad up,and...
- by Shaun Iwairo - at 2015.10.14 04:48:00
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