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Thumb Green
Elephant Riders
2
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Posted - 2015.10.12 15:56:00 -
[31] - Quote
Ghost Kaisar wrote:Shaun Iwairo wrote:Viktor Hadah Jr wrote:I just don't like the feel that i have to go out of my way and limit myself in order to fix this game. And you never should. It's not the fact that players do protostomp, it's the fact that they can. Whether it be funded by PC ISK, successful trading, a couple years worth of winnings adding up or just being extremely efficient in a PRO setup, the fact is that it's the game that allows a decent chunk of vets to almost constantly run significantly superior gear. EVE is the same way. If you're successful and can afford it, I think you should be able to run whatever the hell you want. EVE also has a relative safe zone, sure people make suicide fits to gank noobs but they don't do it in fcking Titans.
Edit: I swear some of you people seem like you're intentionally trying to suffocate the game.
Dust really needs a high sec.
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Press Attache
The Office of The Attorney General
204
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Posted - 2015.10.12 16:48:00 -
[32] - Quote
Thumb Green wrote:Ghost Kaisar wrote:Shaun Iwairo wrote:Viktor Hadah Jr wrote:I just don't like the feel that i have to go out of my way and limit myself in order to fix this game. And you never should. It's not the fact that players do protostomp, it's the fact that they can. Whether it be funded by PC ISK, successful trading, a couple years worth of winnings adding up or just being extremely efficient in a PRO setup, the fact is that it's the game that allows a decent chunk of vets to almost constantly run significantly superior gear. EVE is the same way. If you're successful and can afford it, I think you should be able to run whatever the hell you want. EVE also has a relative safe zone, sure people make suicide fits to gank noobs but they don't do it in fcking Titans. Edit: I swear some of you people seem like you're intentionally trying to suffocate the game.
You could gank using a faction battleship, and hyperdunking takes a bowhead and over a billion ISK in stealth bombers.
People use gank catas and talks because of rate of return. Damped scout with a shotgun and RE's. Standard suit with a mass driver and sleek grenades for all you dom lovers. Plenty of affordable suit options.
New players need to get the same treatment new evce players just got. Better starting skills.
CPU and PG skills at 3, drop suit command 3, racial medium 3 and racial light Weapon to 1 would be nice, but a pain in the ass to get put in I'm sure.
Maybe explosives 1, light Weapon 4 to give starter level AV.
Make that first million SP really rewarding if they invest it correctly from that point, at the risk of spring boarding them into the real grind.
Ideally a new bro should be able to fit a standard of every module out the door, no need for militia. Probably asking for too much though.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Michael Arck
6
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Posted - 2015.10.12 16:57:00 -
[33] - Quote
The stomps happen everywhere in FPS titles. But when it comes to Dust 514, the stomps can be so disheartening. I don't know what it is, but losing in Dust can be downright DragonForce Critical Beatdown brutal. The game has obviously been affected by it that when there is even just a glimmer of failure approaching, the team will not come out of their "shells" to fight.
I have no ideas on how to alleviate that problem
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Press Attache
The Office of The Attorney General
204
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Posted - 2015.10.12 17:15:00 -
[34] - Quote
Michael Arck wrote:The stomps happen everywhere in FPS titles. But when it comes to Dust 514, the stomps can be so disheartening. I don't know what it is, but losing in Dust can be downright DragonForce Critical Beatdown brutal. The game has obviously been affected by it that when there is even just a glimmer of failure approaching, the team will not come out of their "shells" to fight.
I have no ideas on how to alleviate that problem
It's because getting stomped in Battlefield doesn't cost you anything.
The dude teabagging you in CoD didn't destroy your next spawns worth of gear.
It's why killing "end of match balls" tanks is so sweet.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.12 17:22:00 -
[35] - Quote
battles should be based on SP. its simple. you have less sp= you are a noob and play with other noobs= balanced you have more sp= you are experianced and play with experianced= balanced you have tons of sp and use boosters/money= you want to be better /are already good and play with those of the more sp= balanced
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Summa Militum
Art.of.Death
1
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Posted - 2015.10.12 17:35:00 -
[36] - Quote
Michael Arck wrote:The stomps happen everywhere in FPS titles. But when it comes to Dust 514, the stomps can be so disheartening. I don't know what it is, but losing in Dust can be downright DragonForce Critical Beatdown brutal. The game has obviously been affected by it that when there is even just a glimmer of failure approaching, the team will not come out of their "shells" to fight.
I have no ideas on how to alleviate that problem
There are veterans in this game with plenty of skill who will quit matches before they even start simply because they see they are facing a challenge.
I played an Acquisition match a little bit ago where Clon Toxin and Soniic Howl, both from Ancient Exiles., were on my team and immediately quit when they saw they were up against a bunch of good players and that noobs were on our team. The match after that where Clon Toxin was assigned to my opposing team he had no problem staying in that match because now the good players were on his team and the noobs were concentrated on mine, again. (we whipped his ***)
In those same two matches the first match had Fun Bunns of the Corporation Gods Amongst Men on the opposing team and he had no problem playing that match because he had a squad of Proto Stompers with him but in the second match when he started to get the crap beat out of him he ended up quitting the match half way through.
A lot of the veterans in this game are absolutely pathetic. They suck at this game and that is why they are so against removing squads and Proto/Officer Gear from Public Contracts. They tell noobs to HTFU when they themselves are the ones who need to HTFU.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
61
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Posted - 2015.10.13 00:05:00 -
[37] - Quote
Ghost Kaisar wrote:Shaun Iwairo wrote:Viktor Hadah Jr wrote:I just don't like the feel that i have to go out of my way and limit myself in order to fix this game. And you never should. It's not the fact that players do protostomp, it's the fact that they can. Whether it be funded by PC ISK, successful trading, a couple years worth of winnings adding up or just being extremely efficient in a PRO setup, the fact is that it's the game that allows a decent chunk of vets to almost constantly run significantly superior gear. EVE is the same way. If you're successful and can afford it, I think you should be able to run whatever the hell you want.
What you're saying here is 'it works in Eve so it should work in Dust'. I can see how you could get to that conclusion but I don't think it's that simple.
In Eve, you pick your fights. You fly around looking for a fight with your scout one jump ahead of you d-scanning as they go. You're looking for something to engage that you're likely to win against. If it's been a long roam you'll usually extend that to someone you might win against. When your scout finds a suitable target, you get the warpin, and you hope the bad guys are willing to engage - picking your fights in Eve works the other way around, too. You don't just sit there. You stay aligned to something and watch your d-scan. If something that's likely to stomp you shows up you GTFO. When the stars align and the guys you got the warpin on stick around to engage, it's usually because both sides think they have a chance at winning. You've found the elusive gudfight.
To make your 'EVE is the same way' comparison work, we'd have to change a few things. We'd have to spawn new players in nullsec in a T1 fit Rifter. Every gate would be bubbled and camped. Sure, some of the bad guys would be in Rifters as well, but there's also a bunch of bad guys in Faction fit Garmurs. If the new player wants to 'play', they have to go to a gate and fight at some stage. How long do you think the new player would last? How many new players do you think Eve would hold onto if that was the NPE?
Stat modifiers are killing new player retention.
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.13 13:52:00 -
[38] - Quote
Shaun Iwairo wrote:Ghost Kaisar wrote:Shaun Iwairo wrote:Viktor Hadah Jr wrote:I just don't like the feel that i have to go out of my way and limit myself in order to fix this game. And you never should. It's not the fact that players do protostomp, it's the fact that they can. Whether it be funded by PC ISK, successful trading, a couple years worth of winnings adding up or just being extremely efficient in a PRO setup, the fact is that it's the game that allows a decent chunk of vets to almost constantly run significantly superior gear. EVE is the same way. If you're successful and can afford it, I think you should be able to run whatever the hell you want. What you're saying here is 'it works in Eve so it should work in Dust'. I can see how you could get to that conclusion but I don't think it's that simple. In Eve, you pick your fights. You fly around looking for a fight with your scout one jump ahead of you d-scanning as they go. You're looking for something to engage that you're likely to win against. If it's been a long roam you'll usually extend that to someone you might win against. When your scout finds a suitable target, you get the warpin, and you hope the bad guys are willing to engage - picking your fights in Eve works the other way around, too. You don't just sit there. You stay aligned to something and watch your d-scan. If something that's likely to stomp you shows up you GTFO. When the stars align and the guys you got the warpin on stick around to engage, it's usually because both sides think they have a chance at winning. You've found the elusive gudfight. To make your 'EVE is the same way' comparison work, we'd have to change a few things. We'd have to spawn new players in nullsec in a T1 fit Rifter. Every gate would be bubbled and camped. Sure, some of the bad guys would be in Rifters as well, but there's also a bunch of bad guys in Faction fit Garmurs. If the new player wants to 'play', they have to go to a gate and fight at some stage. How long do you think the new player would last? How many new players do you think Eve would hold onto if that was the NPE?
Agree 100%
Personally think the academy should be longer and more information extensive. The learning curve in dust is insane! Straight up 90-¦ curve! I'm running a channel called 'fighthouse' where I'm taking the time to teach and help newer players learn to benefit from their roles more. Scouts actually learning to be scouts, assaults working together with mandos, how to use small turrets on vehicles, how to turn pubs and FW into positive income, etc.
Half the reason the same 10% are the only ones in PC is because of this learning curve. All they did was watch a saxonmish vid, and start thinking they could do that lol! The fundamentals get skipped over way too often, and they don't read the stats.
NPE suffers because the "HTFU" mentality, while necessary, has been taken a little too far.
"Anybody order chaos?"
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.13 16:52:00 -
[39] - Quote
Shaun Iwairo wrote:Mobius Wyvern wrote: As keeps being said over and over, the gear you use doesn't make a damn difference against people who are just good. I never use anything below Prototype and I have a 1.13 KD because I'm only good at vehicles but play infantry most of the time.
So put yourself in a new players shoes and only run STD for a week. See what that does to your KD.
His KD is already trash, why bother making it worse? |
Pvt Numnutz
Prophets of the Velocirapture
2
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Posted - 2015.10.13 17:33:00 -
[40] - Quote
What we need is two types of contracts, a below 35 meta level pub that pays the same as current pubs and an anything goes meta level contract with higher pay.
Master Skyshark rider
Kaalaka dakka tamer
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postapo wastelander
Corrosive Synergy
1
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Posted - 2015.10.13 17:45:00 -
[41] - Quote
Pvt Numnutz wrote:What we need is two types of contracts, a below 35 meta level pub that pays the same as current pubs and an anything goes meta level contract with higher pay.
Honestly i thing otherwise. What is needed is push people to groups.
How i know when somebody is newbie?? Basicaly, when i see someone notstrategical on field (lonelywolfing, running against "blacksuits", not using terrain and instalation for advantage/cover and most inportantly NOT RUNNING WITH SQUADS)!!
I was killed in my crappy QUAFE/APEX/FORGE SENTINEL few times (mostly just because i do not have counter to CQC or RoF weapon on it) but sometimes just because newbs basicaly overwhell myself XD
"Forge Sentinel - Corrosive Synergy"
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.13 22:07:00 -
[42] - Quote
Pvt Numnutz wrote:What we need is two types of contracts, a below 35 meta level pub that pays the same as current pubs and an anything goes meta level contract with higher pay.
I can agree to that once every other option has been exhausted, and it's proven that this is the only way. As it stands now I'm finding that most of these "new players" we're referring to are being tossed to the wolves a little to early?!
The time spent in academy is too short. While it has been increased before, it is still no where near enough time to expect a new player to be capable of dealing g with such a curve alone. They don't understand turrets, flying in this game is complicated as all hell, and vehicles in general have both active and passive mods to monitor. That's just the vehicles!
Dropsuits of different classes, races, and bonuses. Let's stop pretending that just because we've been playing for years they should be getting this immediately. I did not understand tons of this in the beginning either.
I think CCP has alot of work to do as far as NPE goes, and while they have improved it a great deal from where it was, I still believe we as a community have a long way to go. If we want new players to stay we have to be proactive! Take a new guy under your wing!
As for CCP they have so much they're still trying to fix til I feel they just haven't had time to focus on player retention. Balancing rifles and dropsuits has proven a real task. AV v vehicles has still been an issue, and fixing PC, lag, glitches, etc...
Their hands are full, truly. So until then it's up to us I feel. Me personally, I don't care about kd, and I quite enjoy talking stats and tactics so training in small groups is always fun. Would love to see how you guys are helping out some of the new guys.
"Anybody order chaos?"
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Shaun Iwairo
Simple Minded People Pty. Ltd.
66
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Posted - 2015.10.13 22:36:00 -
[43] - Quote
To everyone saying that squads are the main contributor to pubstomping:
Every other FPS has a squad mechanic of some sort or another, what makes the mechanic so broken in Dust that it's able to cause such frequent and severe stomps?
Stat modifiers are killing new player retention.
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.13 23:46:00 -
[44] - Quote
Shaun Iwairo wrote:To everyone saying that squads are the main contributor to pubstomping:
Every other FPS has a squad mechanic of some sort or another, what makes the mechanic so broken in Dust that it's able to cause such frequent and severe stomps?
If players can't/refuse to squad how is that our fault? I agree here!
Just because a merc refuses to squad doesn't mean others shouldn't be able to. You wanna play solo you take the risk of being stomped. This is a team tactical shooter where teamwork is encouraged!
"Anybody order chaos?"
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Onesimus Tarsus
is-a-Corporation
3
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Posted - 2015.10.13 23:54:00 -
[45] - Quote
Oh if only!
If only there were a single stat that earmarked the stompers and allowed for a stacking algorithm that kept them playing each other while the people who didn't routinely stomp were left in peace to have complex nuanced matches that were almost always close and hotly-contested!
But alas, it just isn't so.
Pity.
There are four main races in DUST514: The Amarr, bla, bla, and bla.
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.14 00:00:00 -
[46] - Quote
Onesimus Tarsus wrote:Oh if only!
If only there were a single stat that earmarked the stompers and allowed for a stacking algorithm that kept them playing each other while the people who didn't routinely stomp were left in peace to have complex nuanced matches that were almost always close and hotly-contested!
But alas, it just isn't so.
Pity.
I understand, but we can't expect CCP to fix literally everything before we try to let players step up to the challenge. I barely play pubs because blues and reds alike quit far too soon when they still have 100+ clones!
What's needed is a better experience in training from the start of the game. The academy is too short!
"Anybody order chaos?"
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Summa Militum
Abstract Requiem
1
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Posted - 2015.10.14 02:29:00 -
[47] - Quote
Bradric Banewolf wrote:Shaun Iwairo wrote:To everyone saying that squads are the main contributor to pubstomping:
Every other FPS has a squad mechanic of some sort or another, what makes the mechanic so broken in Dust that it's able to cause such frequent and severe stomps? If players can't/refuse to squad how is that our fault? I agree here! Just because a merc refuses to squad doesn't mean others shouldn't be able to. You wanna play solo you take the risk of being stomped. This is a team tactical shooter where teamwork is encouraged!
Then why don't squads actively play as a team? Squads play to benefit the squad and rarely give a crap about the team as a whole. This is one of the main reasons I hate squads.
If squads played as a team they would make just as much sacrifice to assist a blueberry as they would to assist a squadmate.
I have been in squads before where my squad abandoned our entire team as well as abandoned me all because they didn't want to risk getting wrecked by the competition we were facing. |
Void Echo
Helix Evolution I.W.C
3
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Posted - 2015.10.14 02:53:00 -
[48] - Quote
Public Matches- High Security Space, meta level locked at 20-25.
Factional Matches- Low Security Space, meta level locked at 60
Special Contracts- Null Security Space, Meta level unlocked.
PC Contracts- Mix of Null & Low security protocals, Meta Level Unlocked.
This should do something to protect nooks
And btw, I'm not good with Meta numbers, this is just a guess/estimate.
Academy- Extends to about 800K WP. Includes tutorials on how to operate the skill trre, operate vehicles, learn about dropsuits, weapons and learn to operate the squad finder.
Closed Beta Vet.
Founder of Helix Evolution I.W.C
It's not a dick, don't take it so hard bruh- hate mail response
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Summa Militum
Abstract Requiem
1
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Posted - 2015.10.14 03:16:00 -
[49] - Quote
Void Echo wrote:Public Matches- High Security Space, meta level locked at 20-25.
Factional Matches- Low Security Space, meta level locked at 60
Special Contracts- Null Security Space, Meta level unlocked.
PC Contracts- Mix of Null & Low security protocals, Meta Level Unlocked.
This should do something to protect nooks
And btw, I'm not good with Meta numbers, this is just a guess/estimate.
Academy- Extends to about 800K WP. Includes tutorials on how to operate the skill trre, operate vehicles, learn about dropsuits, weapons and learn to operate the squad finder.
I think if metalocks were introduced the meta number allowed for Pubs should be high enough for people to be allowed to use their APEX suits. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
67
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Posted - 2015.10.14 03:22:00 -
[50] - Quote
Summa Militum wrote:...Squads play to benefit the squad and rarely give a crap about the team as a whole. This is one of the main reasons I hate squads.
If squads played as a team they would make just as much sacrifice to assist a blueberry as they would to assist a squadmate.
I have been in squads before where my squad abandoned our entire team as well as abandoned me all because they didn't want to risk getting wrecked by the competition we were facing.
So this seems like a decent example and you've kinda explained how squads create stomps - when players are squadded they're less likely to help the random blueberries that are getting piled on (and I guess you could also say they're also more likely to pile on lone redberries). But you didn't really explain how this is a unique situation to squads in Dust, which is what I'm really asking about. What is it about Dust that creates this behavior from squads, and why don't we see this behavior from squads in other FPSs?
Stat modifiers are killing new player retention.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
67
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Posted - 2015.10.14 03:24:00 -
[51] - Quote
Void Echo wrote:Public Matches- High Security Space, meta level locked at 20-25.
Factional Matches- Low Security Space, meta level locked at 60
Special Contracts- Null Security Space, Meta level unlocked.
PC Contracts- Mix of Null & Low security protocals, Meta Level Unlocked.
This should do something to protect nooks
And btw, I'm not good with Meta numbers, this is just a guess/estimate.
Academy- Extends to about 800K WP. Includes tutorials on how to operate the skill trre, operate vehicles, learn about dropsuits, weapons and learn to operate the squad finder.
A total meta system is too open for abuse. The idea of restricting power multipliers in certain modes is good but the implementation is flawed.
Stat modifiers are killing new player retention.
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.14 03:27:00 -
[52] - Quote
Summa Militum wrote:Bradric Banewolf wrote:Shaun Iwairo wrote:To everyone saying that squads are the main contributor to pubstomping:
Every other FPS has a squad mechanic of some sort or another, what makes the mechanic so broken in Dust that it's able to cause such frequent and severe stomps? If players can't/refuse to squad how is that our fault? I agree here! Just because a merc refuses to squad doesn't mean others shouldn't be able to. You wanna play solo you take the risk of being stomped. This is a team tactical shooter where teamwork is encouraged! Then why don't squads actively play as a team? Squads play to benefit the squad and rarely give a crap about the team as a whole. This is one of the main reasons I hate squads. If squads played as a team they would make just as much sacrifice to assist a blueberry as they would to assist a squadmate. I have been in squads before where my squad abandoned our entire team as well as abandoned me all because they didn't want to risk getting wrecked by the competition we were facing.
Last time I'd squad with those p*ssies lol!
I agree, but squads in pubs are four members?! I think the playerbase is choosing not to squad, at least in pubs, because they can't take 6 man wrecking crews anymore. They have to calm down and play tactical, and help the blues out too. This is why I agree with the 4 man fire teams! This was supposed to help stop stomps, but it back fired?! CCP forgot how petty players in this community could be lol! Now they just don't squad at all?!
You gotta admit alot of these guys just don't wanna do the work to squad. I quite enjoy it! I like working as a team! I'm under no illusion that I'm some solo bad ass so I squad up bruh! I need the help, and comms is great!
4 man squads are great if you do it right, but it requires so much more on communication and tactics! It's so much more fun knowing the other team only has 4 man squads as well! The possibilities are endless!
As far as helping the blues go I believe my squad working as a team, and bringing links, scans, tanks, dropships, and teamwork to the team, helps! Remember! 4 man squads can only do so much! We need you to bring another 4 man squad lol!
"Anybody order chaos?"
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Summa Militum
Abstract Requiem
1
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Posted - 2015.10.14 03:32:00 -
[53] - Quote
Shaun Iwairo wrote:Summa Militum wrote:...Squads play to benefit the squad and rarely give a crap about the team as a whole. This is one of the main reasons I hate squads.
If squads played as a team they would make just as much sacrifice to assist a blueberry as they would to assist a squadmate.
I have been in squads before where my squad abandoned our entire team as well as abandoned me all because they didn't want to risk getting wrecked by the competition we were facing. So this seems like a decent example and you've kinda explained how squads create stomps - when players are squadded they're less likely to help the random blueberries that are getting piled on (and I guess you could also say they're also more likely to pile on lone redberries). But you didn't really explain how this is a unique situation to squads in Dust, which is what I'm really asking about. What is it about Dust that creates this behavior from squads, and why don't we see this behavior from squads in other FPSs?
That I am not going to be able to answer. I'm not really a true gamer so I don't have much experience with other games. Over the past ten years I have played Madden, Call of Duty, and now Dust514; and that is not to say that I have been playing video games consistently throughout those ten years either. I probably have only played videogames for 5 of those ten years and in no way consecutively.
I played a lot of Zelda when I was little though. |
Void Echo
Helix Evolution I.W.C
3
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Posted - 2015.10.14 16:09:00 -
[54] - Quote
Shaun Iwairo wrote:Void Echo wrote:Public Matches- High Security Space, meta level locked at 20-25.
Factional Matches- Low Security Space, meta level locked at 60
Special Contracts- Null Security Space, Meta level unlocked.
PC Contracts- Mix of Null & Low security protocals, Meta Level Unlocked.
This should do something to protect nooks
And btw, I'm not good with Meta numbers, this is just a guess/estimate.
Academy- Extends to about 800K WP. Includes tutorials on how to operate the skill trre, operate vehicles, learn about dropsuits, weapons and learn to operate the squad finder. A total meta system is too open for abuse. The idea of restricting power multipliers in certain modes is good but the implementation is flawed.
Not really, if you have the meta lock in place you keep proto stomped from bringing in 200K worth load outs every fight
Closed Beta Vet.
Founder of Helix Evolution I.W.C
It's not a dick, don't take it so hard bruh- hate mail response
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Daemonn Adima
Y.A.M.A.H
369
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Posted - 2015.10.14 16:28:00 -
[55] - Quote
postapo wastelander wrote:Bradric Banewolf wrote:Pro stompers don't care about the community. They care about themselves.
Also, they're are players that squad up and step up to the challenge against pro stompers. I do it all the time with a strong squad. Those stompers hate me, or any player with the backbone to fight back in equal gear.
They claim they want new players, and want the game to grow. In reality they don't want a challenge. They just want more targets, and shorter Queues lol!
That's why alot of them run mods. They're not actually that good. If they were they wouldn't mod. It's really quite simple.
What's broken in this game more than proto stomping is the lack of team work! Before complaining about stomps get in squad ffs! You guys cry about this solo mode bs because you lack teamwork and tactics. You don't want to think or slow down enough to work together. You should see some of these "PC" teams now lol! Guys substituting tactics and teamwork for mods and glitches lol!
I call it the domination syndrome! If anything, every mode should have friendly fire! I mean just the other day I was playing a PC where I was thankful I was Gallente for my rep bonus lol! I had pubstars leaping around with Mass drivers and Bons shotguns smh. I spent more time running away from undisciplined panic fire than I did the enemy lol ...
P.F.T.C. ... CCP, every noobs isn't ready for every weapon. There should be a certain level of tactical play reached before you can unlock bon's, core Nade, and MD's lol! Js
The playerbase lacks tactics and control, especially in PC. I got it, guys have mods and use glitches, but it doesn't make them unstoppable. I believe it causes lag, but all these overly biased tech wannabes keep claiming it's all CCP's fault lol! *shrugs*
All things equal, if they didn't use mods alot of you will still lose because you never work together in the 1st darn place?! You run pubs all day, mostly dom, then squad up 16 deep, tell dumb*ss jokes, make stupid racial comments, and lose horribly?! Promptly after getting completely redlined you return to dom to make yourself feel better by camping a roof with a MD lol!
While you're complaining about guys who proto stomp, you've failed to realized your true problem. A serious lack of communication!
I've been running with friends, conversing, and helping some newer players with fits and tactics in my channel "fighthouse". Anyone can join and chit chat. Everyone is welcome! All I ask is keep the topics on the game, and the hate to a minimum. For vets who truly want to help new players, or players looking for solid advice. The chat isn't password protected, and is open to anyone.
In the last couple of days we've discussed tons of tactics, dropsuits, and vehicles. Helping me, or really me helping him, is Tread loudly 2 and a few others dropping in and out. We just discuss tactics and run squad. Talk about all sorts of stuff, and I've found out that alot of players just don't know tons! To any new players out there... READ THE STATS!
Look if you guys are looking for an easy game go play COD.... or play dom?!
If you want to get into some challenging fights learn to work as a team, and play FW and PC.
All I ask is you don't take away the game the rest of us love because you're too lazy to read, and too socially awkward to squad.
Now I know the modding is a nuisance, believe me, but honestly you guys allow it more than CCP! Just don't play with or against them. *shrugs*
Guys complain about guys leaving battle, but honestly I don't blame them sometimes. I'm not playing repeated matches against kaizuka sniper lol! Not gone happen. He's gotta log off at some point, and dust isn't my job. When he's gone or bored of waiting for someone to cheat, he'll leave. *shrugs*
While we wait for CCP to realize the playerbase is dwindling, let's help mitigate the bs. It may take CCP awhile to realize the community is against such activity. It took them forever to figure out that the community actually wanted to keep this game alive lol! So bare with them on the issue.
In the meantime just know that some poor saps in this game have been tricked, like black people and nikes, into believing KD is more than just a number on the TV screen lol! Let em have it I say!
If you want the game to be better than help out, and stop complaining just to complain.
If newbie will have same suit in inventory he will go for stomp too. This is not mistake of game or stompers. Thats basicaly misstake of everyone who do not want invest time in leveling up for better gear. I already sent idea about mode what will work just with basic stuff. But NO.. everybody wants cut the proto/ofice people out of game. I do not know why? I do not see reasson why they should limit themselves just because some sort of people cannot grind same way how they grind before.
No one wants it gone. We just want it limited to certain levels of play. So that brand new players don't have to go up against the absolute best gear the game has to offer.
Shaun already ran a basic comparison to exemplify the performance disparity between suits. Here's a link if you haven't checked it out.
On average a new player has to land 90% more shots than a vet to kill them. |
Daemonn Adima
Y.A.M.A.H
369
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Posted - 2015.10.14 16:31:00 -
[56] - Quote
Summa Militum wrote:Shaun Iwairo wrote:Summa Militum wrote:...Squads play to benefit the squad and rarely give a crap about the team as a whole. This is one of the main reasons I hate squads.
If squads played as a team they would make just as much sacrifice to assist a blueberry as they would to assist a squadmate.
I have been in squads before where my squad abandoned our entire team as well as abandoned me all because they didn't want to risk getting wrecked by the competition we were facing. So this seems like a decent example and you've kinda explained how squads create stomps - when players are squadded they're less likely to help the random blueberries that are getting piled on (and I guess you could also say they're also more likely to pile on lone redberries). But you didn't really explain how this is a unique situation to squads in Dust, which is what I'm really asking about. What is it about Dust that creates this behavior from squads, and why don't we see this behavior from squads in other FPSs? That I am not going to be able to answer. I'm not really a true gamer so I don't have much experience with other games. Over the past ten years I have played Madden, Call of Duty, and now Dust514; and that is not to say that I have been playing video games consistently throughout those ten years either. I probably have only played videogames for 5 of those ten years and in no way consecutively. I played a lot of Zelda when I was little though.
And the point here is that almost every single multiplayer FPS allows squads and we don't have "stomping" in those games the same way we do here.
Why then do people conclude that squads are the issue, when the link above shows a basic example of how bad the disparity is between lesser geared players and well geared players?
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Press Attache
The Office of The Attorney General
227
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Posted - 2015.10.14 18:39:00 -
[57] - Quote
Daemonn Adima wrote:Summa Militum wrote:Shaun Iwairo wrote:Summa Militum wrote:...Squads play to benefit the squad and rarely give a crap about the team as a whole. This is one of the main reasons I hate squads.
If squads played as a team they would make just as much sacrifice to assist a blueberry as they would to assist a squadmate.
I have been in squads before where my squad abandoned our entire team as well as abandoned me all because they didn't want to risk getting wrecked by the competition we were facing. So this seems like a decent example and you've kinda explained how squads create stomps - when players are squadded they're less likely to help the random blueberries that are getting piled on (and I guess you could also say they're also more likely to pile on lone redberries). But you didn't really explain how this is a unique situation to squads in Dust, which is what I'm really asking about. What is it about Dust that creates this behavior from squads, and why don't we see this behavior from squads in other FPSs? That I am not going to be able to answer. I'm not really a true gamer so I don't have much experience with other games. Over the past ten years I have played Madden, Call of Duty, and now Dust514; and that is not to say that I have been playing video games consistently throughout those ten years either. I probably have only played videogames for 5 of those ten years and in no way consecutively. I played a lot of Zelda when I was little though. And the point here is that almost every single multiplayer FPS allows squads and we don't have "stomping" in those games the same way we do here. Why then do people conclude that squads are the issue, when the link above shows a basic example of how bad the disparity is between lesser geared players and well geared players?
Because those games don't have an economic component that encourages not losing.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
87
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Posted - 2015.10.15 00:37:00 -
[58] - Quote
Press Attache wrote: Because those games don't have an economic component that encourages not losing.
I'm going to assume you meant 'losing ISK' because I can't really believe that the meta in pubs is 'do what you can to win so you can get that payout'. It also doesn't have much to do with squads, other than it might change the behavior of the squad from 'taking the objective' to 'saving my squadmates expensive suits'
However, if you are saying that the fact that you can lose ISK in Dust contributes to stomps, then this is definitely something that I've considered could be happening. As I understand the matchmaker, it tries to fill each side up with an even amount of high SP, medium SP and low SP players (see the links below). This makes sense as with only two brackets the MU system is not granular enough to just randomly assign players to each side.
So in any given battle there's more than likely a section of players on each team with the SP and ISK to protostomp. Who actually ends up doing the stomping is probably decided very early on in the match by whoever gets the jump on the other first. Once that has happened, you get a huge snowball effect. The guys that got jumped on early put away their protos for the rest of the match, and some of them might even take action to mitigate any effects that match would have had on their KD. They've gimped the top end of their team in doing so but the matchmaker still expects them to 'counter enemy vets'.
https://forums.dust514.com/default.aspx?g=posts&m=2716912#post2716912 3. Even in a battle like you're talking about, you still have many low ranking players in the other team for you to counter, and what I'm saying is on your side you also have vets to counter enemy vets. A battle shouldn't be decided solely by one or two vets, it's also about the whole team, so killing other players also contributes to your victory
https://forums.dust514.com/default.aspx?g=posts&m=2716757#post2716757 From SP point of view, I can tell you there're evenly 30mil, 40mil or >50mil players on both team, and they all fight to the end, so it should still considered even if you look at teams not individual players.
Something is killing new player retention.
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BARAGAMOS
Kinsho Swords Caldari State
327
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Posted - 2015.10.15 01:18:00 -
[59] - Quote
maybe deadcatz wrote:Shaun Iwairo wrote:Viktor Hadah Jr wrote:I just don't like the feel that i have to go out of my way and limit myself in order to fix this game. And you never should. It's not the fact that players do protostomp, it's the fact that they can. Whether it be funded by PC ISK, successful trading, a couple years worth of winnings adding up or just being extremely efficient in a PRO setup, the fact is that it's the game that allows a decent chunk of vets to almost constantly run significantly superior gear. Doesn't mean diddly sqaut that a suit a protostomper wears is worth nor than my paycheck,buy it doesn't make it invincible. Road kill,mass driver,shotgun,locus,and remote explosive can kill it.
Tell you what, you try getting through a 4 man fire team wearing proto while you wear a Frontline fit to flip an objective and see if you think they are invincible. In your wild anecdotal dreams you win that fight, but in DUST you get face smashed. At best you get one from the distance or with a shotty before they destroy you and needle the guy back, This game is about 2 things..GEAR AND SP.
Barring the occasional cheat math will win every day. Needing to land more bullets than your clip holds to kill a guy who needs to land 10 bullets in the same amount of time is not a contest of skill. Its a math equation that ends the same way every time.
The OP is right on most everything he said, but the reality is its a game. People are going to play it how they want to. As soon as you make the Third Rock, Ecce, AE, Pollocks, Groupo, Ice 9, etc guys have to play in their MU and not stomp randoms they will leave the game. Simple as that. They are choosing how they want to play the game. It is low class and shows no moral fiber, but most of them are kids or young adults and they obviously were not raised to understand the issue. So, they play for their own fun. In the end it really does come down to CCP to fix the issue. These short dicks will not self police, so you can rage or shame them but in the end they will still play the same way. CCP intervention is the only real solution. |
Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.10.15 15:57:00 -
[60] - Quote
BARAGAMOS wrote:maybe deadcatz wrote:Shaun Iwairo wrote:Viktor Hadah Jr wrote:I just don't like the feel that i have to go out of my way and limit myself in order to fix this game. And you never should. It's not the fact that players do protostomp, it's the fact that they can. Whether it be funded by PC ISK, successful trading, a couple years worth of winnings adding up or just being extremely efficient in a PRO setup, the fact is that it's the game that allows a decent chunk of vets to almost constantly run significantly superior gear. Doesn't mean diddly sqaut that a suit a protostomper wears is worth nor than my paycheck,buy it doesn't make it invincible. Road kill,mass driver,shotgun,locus,and remote explosive can kill it. Tell you what, you try getting through a 4 man fire team wearing proto while you wear a Frontline fit to flip an objective and see if you think they are invincible. In your wild anecdotal dreams you win that fight, but in DUST you get face smashed. At best you get one from the distance or with a shotty before they destroy you and needle the guy back, This game is about 2 things.. GEAR AND SP.
Yeah, lets just ignore the fact that you tried to 4v1 a group of people playing together.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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