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121. AR hit detection - in General Discussions [original thread]
CaoticFox wrote: Shattered Mirage wrote: CaoticFox wrote: LOL... MY AIM IS FINE... IM SAYING... SINCE MONDAY (capps lock, sorry) im getting white X's not red... im curious as to why Probably your internet connection. this is the ans...
- by Shattered Mirage - at 2013.09.20 20:59:00
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122. Am I crazy? I was called crazy... Does DUST have a future? - in General Discussions [original thread]
Rogatien Merc wrote: What do I legitimately expect? In a year the rest of the racial suits, weapons, and vehicles will be out. The core will be about 90% stable (whatever that means) with a lot of the terrain glitches fixed, sensitivity sliders...
- by Shattered Mirage - at 2013.09.20 19:33:00
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123. AR hit detection - in General Discussions [original thread]
CaoticFox wrote: LOL... MY AIM IS FINE... IM SAYING... SINCE MONDAY (capps lock, sorry) im getting white X's not red... im curious as to why Probably your internet connection.
- by Shattered Mirage - at 2013.09.20 19:13:00
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124. Chat Channel Compendium - in General Discussions [original thread]
Native Chat - Native Warlord's public chat.
- by Shattered Mirage - at 2013.09.20 17:44:00
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125. rellationship between tankers and their team - in General Discussions [original thread]
Exmaple Core wrote: Michael Arck wrote: True Adamance wrote: Michael Arck wrote: When did this hate relationship develop between troops and tanks? When Infantry failed to realise one of their greatest assets on the field is a frien...
- by Shattered Mirage - at 2013.09.20 02:40:00
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126. Change roles of AV - in General Discussions [original thread]
KenKaniff69 wrote: Unlike many tankers, I think the forge is very close to perfection. The proto version might be slightly OP, but only by 200-300 direct impact. The assault time should be set at a base of 3, but the skill is fine. We also need...
- by Shattered Mirage - at 2013.09.20 02:31:00
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127. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Fist Groinpunch wrote: Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives. Nowhere near enough though...
- by Shattered Mirage - at 2013.09.19 22:29:00
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128. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Fist Groinpunch wrote: What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces. But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bri...
- by Shattered Mirage - at 2013.09.19 21:58:00
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129. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Dunk Mujunk wrote: Shruikan Iceeye wrote: Well i do mostly run with Logis. They can only heal you however. Fair enough. I don't run heavy suits, so I really don't know how it is. But I know if I see a heavy out in the opened that bastar...
- by Shattered Mirage - at 2013.09.19 21:22:00
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130. Dev input on vehicle vs AV? - in General Discussions [original thread]
Heathen Bastard wrote: nope. they've been dead silent except telling us that it was planned for 1.4, then moved to 1.5, and I'm pretty sure that when that gets close, they'll push it to 1.6, then 7, then 2.0, then they'll just announce that the...
- by Shattered Mirage - at 2013.09.19 21:19:00
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131. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
This will give us heavies some degree of survivability against the Assault Rifle....
- by Shattered Mirage - at 2013.09.19 21:16:00
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132. Additional occupants should increase HAV resists? - in General Discussions [original thread]
AAGMUNDR wrote: I agree. On the same note, I should be able to hop onto a heavies shoulders and give him a buff. He can operate his main weapon and steering and I can use my AR and our shields can meld together. This.
- by Shattered Mirage - at 2013.09.19 20:43:00
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133. wtf, caldari!? help amarr! - in General Discussions [original thread]
Forlorn Destrier wrote: Shattered Mirage wrote: If we didn't have to rely on the capsuleers to capture systems.... we wouldn't be having this discussion. Both the Gallente and Minmatar ground militias are pretty crappy. Capsuleers don't f...
- by Shattered Mirage - at 2013.09.19 20:34:00
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134. wtf, caldari!? help amarr! - in General Discussions [original thread]
If we didn't have to rely on the capsuleers to capture systems.... we wouldn't be having this discussion. Both the Gallente and Minmatar ground militias are pretty crappy.
- by Shattered Mirage - at 2013.09.19 15:58:00
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135. Hate to say it, but I miss using AR's - in General Discussions [original thread]
Me... I missed killing everything in under a second so bad... I had everything maxed out for it but, I wanted to try different ****, Now I'm skilling back into it though!
- by Shattered Mirage - at 2013.09.19 06:35:00
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136. Thank you CEO Pyrex - in General Discussions [original thread]
The Attorney General wrote: Duran Lex wrote: Don't you have some Dev response threads to say they should be developing **** better? You have such a high concept of balancing, that you get angry at CCP for holding back a rework of vehicles...
- by Shattered Mirage - at 2013.09.19 06:03:00
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137. wtf, caldari!? help amarr! - in General Discussions [original thread]
CharCharOdell wrote: Why are you letting our allies get stomped out of FW!? There are like an ungodly amount of us! Now swarm! Stop selecting caldariaand pick amarr for FW! Drop a gunlogi and a forge for our friends! These minmitar inbreds need...
- by Shattered Mirage - at 2013.09.19 01:00:00
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138. Thank you CEO Pyrex - in General Discussions [original thread]
KING CHECKMATE wrote: noob cavman wrote: KING CHECKMATE wrote: Void Echo wrote: lol closed minded ignorant fool... I pity the world for allowing ignorance to thrive.. ==> Yup, you shouldt totally kill yourself. he could get a...
- by Shattered Mirage - at 2013.09.19 00:57:00
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139. The funniest name you've seen in Dust. - in General Discussions [original thread]
Michael Arck wrote: Lt Dans Legs. And saw 1-800 Choke dat hoe recently...didn't know he still plays. But thats always an interesting one. Lt. Dans Legs You beat me too it
- by Shattered Mirage - at 2013.09.19 00:17:00
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140. since 1.5 isnt about vehicles anymore... can it be about scouts? - in General Discussions [original thread]
Cody Sietz wrote: Zero Harpuia wrote: Cody Sietz wrote: You know...bump us up a bit...maybe add a extra 2 PG to Gallente scout and assault suits? Not sure it can be 'about' anything. They only have a week and a half to finish it, so sta...
- by Shattered Mirage - at 2013.09.18 17:44:00
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