Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
8213
Grade No.2
283
|
Posted - 2013.09.20 16:47:00 -
[1] - Quote
A few months ago I made a video about DUST while it was still in Beta. I bashed the game to Kingdom Come. I talked about how the mechanics and core functions don't work, I talked about the Protostomp skill gap. I talked about the AURUM system being a little to convenient, etc, etc, etc...
I received death threats, was called an idiot, and flat out crazy... But as time goes on I see the number of people who are dissatisfied with the game growing. More people are leaving the game. -I can't verify this, but I've heard multiple times that more people have left DUST than have played it, which means a turn-away rate of over 50% I see on Twitter, YouTube, this forum, and in the game itself more-and-more people are experiencing what I was pointing out back then.
Maybe I am crazy, but more people seem to be seeing the "light and how CCP operates. They did it with EVE, and they are using the same formula for DUST 514, but the difference is, this game doesn't have the same circumstances. Players have a host of new choices around the corner: Titan Fall, Destiny, CoD Whatever, BF4,... not to mention non-FPS titles like GTA5, FF14, etc. Plus whatever is on the drawing boards for companies that have larger resources.
I've gone on record that CCP should just scrap DUST for the most part, and not worry about trying to build it to be what the end vision is (if it even has one). But, that's probably not going to happen. Everyone thinks DUST will be dead by this time next year. Nobody can verify that from the outside looking in.
So, what do you want from DUST? Why are you going to keep playing it? Is there a general direction in this community? Or, is DUST doomed to be on the long list of failed titles/shooters? I don't think DUST should try to compete with anyone. I think CCP should try to make the best game possible. But as we all know, a perfect game can't exist, especially for a larger playerbase. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
371
|
Posted - 2013.09.20 17:08:00 -
[2] - Quote
Doom n' gloom 514 again? |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
323
|
Posted - 2013.09.20 17:13:00 -
[3] - Quote
You're not crazy.
As for me, I can stand the flaws this game has, I can stand the control issues, I can stand protostomping, damn I can even stand the fact that my tank sucks, but what I cannot stand is how CCP operates.
They bring something new in the game. They remove it.
They announce something. They push it back.
They create expectations. They never give an ETA.
They constantly change anything.
I'm the one getting crazy! Seriously!
CCP do listen and communicate with the playerbase, yes. But in a completely wrong way! They only listen to the QQers, I don't know if they are worried about the possibility they will actually leave the game, but the QQers will always whine, no matter what, while the other players get more and more frustrated because of the changes.
Look at what they did with the aim assist, they almost removed it after 10 days! Damn, 10 days! But for some reason they don't work on what we really ask for:
How many times we asked for a vehicle lock? How many times we asked for an item trading system? I'm not even talking about PvE or really complicated things. They say they have priorities and these priorities would be "tutorials" and "Corp roles"? Omg what? Seriously, how is this stuff a priority?
Ok, I really need to calm down now.
Unfortunately, this game is driving me crazy. Disappointment, frustration, this never happened with any other game in my whole life and I'll be leaving sooner or later, because I know CCP is not going to change the way they operate. I will play as long as I feel like playing. How much... I don't know, it really depends.
If their changes to the game are going to break my experience even more, I'll be leaving in no time. If they keep the good things and start to work seriously on the other stuff I might stay even for several months.
I don't gi... I couldn't care less of the AR's range or whatever! Come on! All these people losing their time after a stupid weapon or whatever is the FOTM... Please! I want this game to be fun, fix the core mechanics and add important basic functions that are going to improve our experience! |
omega 015
Shadow Hawks of Orion
91
|
Posted - 2013.09.20 17:18:00 -
[4] - Quote
The ps3 can't take this game to where CCP wants it to be. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6419
|
Posted - 2013.09.20 17:19:00 -
[5] - Quote
I was one of the fiercest DUST loyalists around.
|
Long Evity
Krullefor Organization Minmatar Republic
257
|
Posted - 2013.09.20 17:20:00 -
[6] - Quote
omega 015 wrote:The ps3 can't take this game to where CCP wants it to be. CCP can't take this game to where CCP wants it to be. |
Viktor Hadah Jr
Negative-Impact Cult of War
257
|
Posted - 2013.09.20 17:21:00 -
[7] - Quote
you're all crazy |
omega 015
Shadow Hawks of Orion
91
|
Posted - 2013.09.20 17:24:00 -
[8] - Quote
Long Evity wrote:omega 015 wrote:The ps3 can't take this game to where CCP wants it to be. CCP can't take this game to where CCP wants it to be.
Carbon turned out ok. I don't know why CCP did not wait for the x86 on ps4 or Xbox 1. |
crazy space 1
Unkn0wn Killers
1755
|
Posted - 2013.09.20 17:32:00 -
[9] - Quote
eve online 10 years ago when no one played mmo yet, had more active players than dust does today....
but no dust is fine just keep ging as far away the beta test as possible. I mean who needs beta testing ima right? |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
91
|
Posted - 2013.09.20 17:42:00 -
[10] - Quote
"Don't expect too much, the less you expect, the less disappointed you will be when they let you down."
But then again, they say all these things..
Can't blame you guys going loco.
|
|
DootDoot
Forty-Nine Fedayeen Minmatar Republic
68
|
Posted - 2013.09.20 17:47:00 -
[11] - Quote
omega 015 wrote:Long Evity wrote:omega 015 wrote:The ps3 can't take this game to where CCP wants it to be. CCP can't take this game to where CCP wants it to be. Carbon turned out ok. I don't know why CCP did not wait for the x86 on ps4 or Xbox 1.
Carbon almost killed EVE..... seriously... the launch of the station walking and aurum store patch almost killed EVE... developers, employee's and players of over 8 years quit in protest... the old guard that where with CCP since their tiny little office and birth of EVE.... and haven't been back... a lot of EVE reflect's this to this day.
Its Why WoD got pushed back another 3 years... |
Anarchide
Greedy Bastards
673
|
Posted - 2013.09.20 17:49:00 -
[12] - Quote
you are bat crap crazy. |
ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
19
|
Posted - 2013.09.20 17:52:00 -
[13] - Quote
8213 wrote:A few months ago I made a video about DUST while it was still in Beta. I bashed the game to Kingdom Come. I talked about how the mechanics and core functions don't work, I talked about the Protostomp skill gap. I talked about the AURUM system being a little to convenient, etc, etc, etc...
I received death threats, was called an idiot, and flat out crazy... But as time goes on I see the number of people who are dissatisfied with the game growing. More people are leaving the game. -I can't verify this, but I've heard multiple times that more people have left DUST than have played it, which means a turn-away rate of over 50% I see on Twitter, YouTube, this forum, and in the game itself more-and-more people are experiencing what I was pointing out back then.
Maybe I am crazy, but more people seem to be seeing the "light and how CCP operates. They did it with EVE, and they are using the same formula for DUST 514, but the difference is, this game doesn't have the same circumstances. Players have a host of new choices around the corner: Titan Fall, Destiny, CoD Whatever, BF4,... not to mention non-FPS titles like GTA5, FF14, etc. Plus whatever is on the drawing boards for companies that have larger resources.
I've gone on record that CCP should just scrap DUST for the most part, and not worry about trying to build it to be what the end vision is (if it even has one). But, that's probably not going to happen. Everyone thinks DUST will be dead by this time next year. Nobody can verify that from the outside looking in.
So, what do you want from DUST? Why are you going to keep playing it? Is there a general direction in this community? Or, is DUST doomed to be on the long list of failed titles/shooters? I don't think DUST should try to compete with anyone. I think CCP should try to make the best game possible. But as we all know, a perfect game can't exist, especially for a larger playerbase.
Every game has its Zealots, and to be honest most of them are people who defend a free game because they cant afford to buy AAA Titles.
They usually make up around 5-10% of the population in-game.
They see games with emotional attachment so they hate anything bashing what they love. Love is blind after all......and so are they. |
TROLL DRIVER
Company of Marcher Lords Amarr Empire
12
|
Posted - 2013.09.20 17:56:00 -
[14] - Quote
Nope. |
crazy space 1
Unkn0wn Killers
1756
|
Posted - 2013.09.20 17:56:00 -
[15] - Quote
Aaroniero d'Lioncourt wrote:"Don't expect too much, the less you expect, the less disappointed you will be when they let you down." But then again, they say all these things.. Can't blame you guys going loco.
http://www.youtube.com/watch?v=UMXvClih-_A
none of this is in the game... seriously, none of it. the open beta trailer ... |
Rogatien Merc
Red Star. EoN.
1223
|
Posted - 2013.09.20 18:02:00 -
[16] - Quote
What do I legitimately expect? In a year the rest of the racial suits, weapons, and vehicles will be out. The core will be about 90% stable (whatever that means) with a lot of the terrain glitches fixed, sensitivity sliders, and all that jazz. We will have another map. And most importantly team queue for FW will make constant 16v16 battles a reality.
At that point we could legitimately be peaking at 1000 players and limping into the second anniversary.
Things like player-to-player trading will be implimented. Player trading of boosters will provide additional cashflow, but Dust is still in the red for a while - CCP can handle it though. MTACs, MAVs, and new infantry classes like grenadier, etc. are all possibilities 18+ months down the road. The thing is, CCP has a long-term vision and they are stubborn little *******. New Eden is their product and Dust is just one arm of that. Ya see, once all the above is fixed and implimented, the only thing to do is build on top of the solid foundation.
That comes in three primary categories: 1) Enhance competitive play (PC, FW, raiding, balance rewards, etc.) to keep the core FPS cbt vets coming back for more. 2) Impliment PVE that will attract more casual players who may be driven off by stomping vets otherwise 3) Work on the EvE link hardcore. Things like niche but lucrative manufacturing Eve side that requires salvage gained through Dust PVE will draw more people with EvE accounts into the fold. AUR items to enhance this activity Dust side will supplement monetization.
... which are all turbocharged by one thing: PS4.
All it takes is a port to the new console; I'm not sure how the code would work but if they can run Carbon on the PS4 with 64v64 and the above changes within the next 3 years, this game isn't going anywhere. Alternatively, a port to the PC would open up an entirely new market and make adoption by EvE players more likely, but I'm thinking CCP wants to make console Dust work.
SOMEWHERE in all of that, CCP will push a hardcore marketing blitz to attract new players, likely in conjunction with the PS4 release. Conveniently, this will be well after PS2 arrives on PS4 so perhaps they are hoping to grab bored PS2 players.
Who knows. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6421
|
Posted - 2013.09.20 18:04:00 -
[17] - Quote
crazy space 1 wrote:Aaroniero d'Lioncourt wrote:"Don't expect too much, the less you expect, the less disappointed you will be when they let you down." But then again, they say all these things.. Can't blame you guys going loco. http://www.youtube.com/watch?v=UMXvClih-_Anone of this is in the game... seriously, none of it. the open beta trailer ... I saw a dropship explode so obviously something made it in
|
des polo
The Lions Guard
31
|
Posted - 2013.09.20 18:07:00 -
[18] - Quote
Yeah i got to agree with you sadly this was a game i had high hopes for but now i think ccp should either cancel this project or tuck it away and try again in a couple of years while doing their homework on making fps games or just abandon us console gamers and move this to the pc since it would be easier to develop(if i remember correctly weren't alot of developers having trouble using the ps3 to its full potential) then since they would be less restricted by sony and can go at their own pace.(Note: I am basing the last one on my experience with warframe which gets updates alot quicker then this game) |
Sgt Kirk
SyNergy Gaming EoN.
1877
|
Posted - 2013.09.20 18:11:00 -
[19] - Quote
Long Evity wrote:omega 015 wrote:The ps3 can't take this game to where CCP wants it to be. CCP can't take this game to where CCP wants it to be. So much truth it hurts |
Sgt Buttscratch
SLAPHAPPY BANDITS
783
|
Posted - 2013.09.20 18:12:00 -
[20] - Quote
Paragraph 3, Line 1: Quotation mark is opened but never closes. You lost me there sorry. |
|
low genius
The Sound Of Freedom Renegade Alliance
436
|
Posted - 2013.09.20 18:19:00 -
[21] - Quote
so, you were a jagoff months ago, and nothing has changed. i'm glad we caught up. see you mid-winter? |
omega 015
Shadow Hawks of Orion
91
|
Posted - 2013.09.20 18:23:00 -
[22] - Quote
crazy space 1 wrote:Aaroniero d'Lioncourt wrote:"Don't expect too much, the less you expect, the less disappointed you will be when they let you down." But then again, they say all these things.. Can't blame you guys going loco. http://www.youtube.com/watch?v=UMXvClih-_Anone of this is in the game... seriously, none of it. the open beta trailer ...
The video looked awesome, what happened? |
Sgt Kirk
SyNergy Gaming EoN.
1878
|
Posted - 2013.09.20 18:30:00 -
[23] - Quote
omega 015 wrote:crazy space 1 wrote:Aaroniero d'Lioncourt wrote:"Don't expect too much, the less you expect, the less disappointed you will be when they let you down." But then again, they say all these things.. Can't blame you guys going loco. http://www.youtube.com/watch?v=UMXvClih-_Anone of this is in the game... seriously, none of it. the open beta trailer ... The video looked awesome, what happened? DUST 514 happened. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
513
|
Posted - 2013.09.20 18:33:00 -
[24] - Quote
lol. you are a prophet! when you spoke the truth no one was listening!
I'll play dust as long as it's the only FPS with hint at persistence, once a different developer jumps on the concept for consoles I'll likely switch because Dust lacks quality.
As it stands there are no alternatives on consoles - it's either arcade populist stuff like battlefield or Dust. |
crazy space 1
Unkn0wn Killers
1757
|
Posted - 2013.09.20 18:54:00 -
[25] - Quote
Rogatien Merc wrote:What do I legitimately expect? In a year the rest of the racial suits, weapons, and vehicles will be out. The core will be about 90% stable (whatever that means) with a lot of the terrain glitches fixed, sensitivity sliders, and all that jazz. We will have another map. And most importantly team queue for FW will make constant 16v16 battles a reality.
.
I remember thinking that 2 years ago...
And since then CCP hasn't made a single official roadmap, most likely because there is none |
Shattered Mirage
native warlords
288
|
Posted - 2013.09.20 19:33:00 -
[26] - Quote
Rogatien Merc wrote:What do I legitimately expect? In a year the rest of the racial suits, weapons, and vehicles will be out. The core will be about 90% stable (whatever that means) with a lot of the terrain glitches fixed, sensitivity sliders, and all that jazz. We will have another map. And most importantly team queue for FW will make constant 16v16 battles a reality.
At that point we could legitimately be peaking at 1000 players and limping into the second anniversary.
Things like player-to-player trading will be implimented. Player trading of boosters will provide additional cashflow, but Dust is still in the red for a while - CCP can handle it though. MTACs, MAVs, and new infantry classes like grenadier, etc. are all possibilities 18+ months down the road. The thing is, CCP has a long-term vision and they are stubborn little *******. New Eden is their product and Dust is just one arm of that. Ya see, once all the above is fixed and implimented, the only thing to do is build on top of the solid foundation.
That comes in three primary categories: 1) Enhance competitive play (PC, FW, raiding, balance rewards, etc.) to keep the core FPS cbt vets coming back for more. 2) Impliment PVE that will attract more casual players who may be driven off by stomping vets otherwise 3) Work on the EvE link hardcore. Things like niche but lucrative manufacturing Eve side that requires salvage gained through Dust PVE will draw more people with EvE accounts into the fold. AUR items to enhance this activity Dust side will supplement monetization.
... which are all turbocharged by one thing: PS4.
All it takes is a port to the new console; I'm not sure how the code would work but if they can run Carbon on the PS4 with 64v64 and the above changes within the next 3 years, this game isn't going anywhere. Alternatively, a port to the PC would open up an entirely new market and make adoption by EvE players more likely, but I'm thinking CCP wants to make console Dust work.
SOMEWHERE in all of that, CCP will push a hardcore marketing blitz to attract new players, likely in conjunction with the PS4 release. Conveniently, this will be well after PS2 arrives on PS4 so perhaps they are hoping to grab bored players.
Who knows.
Its not worth it to port to the PS4.... hell, it would be easier to restart the damned thing from scratch for the PS4 than port it.
Quote:The PlayStation 3 uses the Cell Architecture. That's a system for getting a bunch of different processors to work together. On most other devices you have a single powerful processor, or perhaps a powerful central processor and then another processor specifically designed for graphics. On a cell machine, you have many smaller processors (on the PS3 it's six) that are each dedicated to specific tasks. In theory all those extra processors let you do more processing, but only if you can keep them all busy. It takes development time to get the most out of the machine. Worse, this work must be done on the back end. If you're porting to a machine with less memory you can just scale all the textures down and render everything at a lower resolution. But if you're porting to or from a cell system, the coding team has to crawl down into the guts of the game engine and make all sorts of really fundamental changes to how the system works. The point is, it's difficult and expensive to port to and from cell-based machines.
The PS4 will move away from the six-headed beast of cell and embrace the x86-64 architecture. That's the same architecture that runs most 64 bit PCs. Since the Xbox 360 uses PowerPC architecture instead of x86, we could end up with a situation where the PS4 has more in common with your average home desktop PC than with the other consoles. Under normal circumstances you could argue that emulation is the answer. If the newer machines have enough power, they can simply simulate the behavior of the old machines. The problem is that emulating the cell architecture on a non-cell machine would be a nightmare. Even if the new machine is ten times faster than the one you're emulating, you're talking about emulating multiple concurrent processors. While processors have been getting incrementally faster over the years, their clock speeds have only improved marginally. More of the new speed comes from muti-core processors, and mapping a (for example) single quad-core processor to simulate the behavior of a six-distinct processor cell is a murderously difficult problem. It might even be impossible to get it exactly right. The differences between multiple processors sharing a pair of memory pools and a single multi-core processor with many levels of cache and a large single pool of RAM are extreme. The real irony is: The better the old game was optimized for the PS3, the harder it would be to port or emulate on the PS4.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |