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61. ok ill just ask here - in General Discussions [original thread]
Bendtner92 wrote: Gallente with 3 Kinetic Catalyzers, 1 Armor Rep and 1 Shield Extender: 7.58 sprint speed. 561 shields. 656 armor. 1217 total health. Minmatar with 2 Kinetic Catalyzers and 3 Shield Extenders: 7.44 sprint speed. 707 shields...
- by Shadow Archeus - at 2014.03.22 18:20:00
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62. ok ill just ask here - in General Discussions [original thread]
Chunky Munkey wrote: Speed tanking a proto suit is just throwing away money. But the Gal sentinel is the answer to your question. I'd much more recommend the Minny Sentinel and mostly use the std suit. It's basically just a suit for moving aro...
- by Shadow Archeus - at 2014.03.22 17:58:00
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63. ok ill just ask here - in General Discussions [original thread]
I like to speed tank my heavy So in 1.8 which would be faster and which would have more ehp Gal sentinel with 3 complex kin kats and 1 armor repair Min sentinel with two complex kinkats For high slots in both suits running complex extenders
- by Shadow Archeus - at 2014.03.22 17:36:00
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64. If It Works Break It - in General Discussions [original thread]
Chill bro....or gimme some money either way quitcherbitchin
- by Shadow Archeus - at 2014.03.22 02:34:00
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65. 5th fatal error....anyone else - in General Discussions [original thread]
Having issues today I almost never get fatal errors....now its every match
- by Shadow Archeus - at 2014.03.22 00:55:00
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66. DustNews24 launches (+giveaway) - in General Discussions [original thread]
Where's my money?
- by Shadow Archeus - at 2014.03.22 00:39:00
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67. The Reason This Is Happening . - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: People complaining about tanks have started a mass wave of militia HAV deployment in a effort to have HAV's reduced in their place on the battlefield . Every other post is about tanks and now there are ...
- by Shadow Archeus - at 2014.03.22 00:27:00
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68. should heavys get there old turn speed back? - in General Discussions [original thread]
Ok ....here's my stance....yes....and no.....while I do believe scouts should be able to counter heavies they shouldn't have a cheap "I win" mechanic either..... I am fine with limiting turn speed as long as only heavily speed tanked suits are th...
- by Shadow Archeus - at 2014.03.22 00:19:00
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69. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
I'm a heavy that has never done this.....but its a valid tactic.... Two ways to fix it 1 make lavs weaker or make it easier to hit the driver 2 add enter/exit/seat swap animations that will make all characters vounerable for a second or two
- by Shadow Archeus - at 2014.03.21 14:25:00
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70. DUST's "next major evolution" being presented and demo... - in General Discussions [original thread]
jenza aranda wrote: As CPM, there are times that having the NDA can have a fun "I know something you dont know" which CCP and CPMs alike occasionally do. But the rest of the time the NDA can be very very irritating. Honestly there is so much I ...
- by Shadow Archeus - at 2014.03.21 00:50:00
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71. If new suits had been put in 1 or 2 a build instead of all in 1.8...... - in General Discussions [original thread]
If all racial suits were released when the game was"released" I wouldn't want one.... But CCP dragged their feet on it and now everyone's complaining
- by Shadow Archeus - at 2014.03.18 14:42:00
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72. Cal. Gal. Min., or Amarr Heavy? - in General Discussions [original thread]
G/m heavy....probably sentinel in both....maybe min commando as well
- by Shadow Archeus - at 2014.03.18 01:49:00
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73. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
gbghg wrote: can we please not the repeat the "dropships and lavs are in a good place against AV, but tanks are a bit OP, lets buff AV. Oh look, now Dropships and lavs are dying too easily, ah well at least tanks are okay" rather than buff av, ...
- by Shadow Archeus - at 2014.03.15 14:34:00
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74. Minmatar in 1.8? - in General Discussions [original thread]
William HBonney wrote: They need to tone down the AA a little for speed tanking to work. Also, knicats do not affect strafe speed. The nerf to dmg mods will actually make the minmitar assault suck much more because now it is pretty much 5 highs...
- by Shadow Archeus - at 2014.03.14 14:23:00
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75. 1,000,000 clones = Epic Fail - in General Discussions [original thread]
I'll be rocking a skin weave instead of my heavy this weekend.....kill me I don't care
- by Shadow Archeus - at 2014.03.14 14:19:00
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76. whats the first thing you do in a match of skirmish? - in General Discussions [original thread]
Use a speedy lab to get to the nearest cqc objective.....shred scouts as they try to hack it
- by Shadow Archeus - at 2014.03.12 23:50:00
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77. two totally unrelated questions - in General Discussions [original thread]
1. Will the commando suit bonus to damage go up per level....I have yet to see anything from CCP say per level 2. About biomassing clones for money....I was thinking about recruiting players in battle academy....but once I'm out I have no use for...
- by Shadow Archeus - at 2014.03.12 21:27:00
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78. Instead of crap damage mods . . . - in General Discussions [original thread]
I've been saying this since chromosome
- by Shadow Archeus - at 2014.03.10 17:49:00
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79. DUST is not Pay to Win - in General Discussions [original thread]
Rynoceros wrote: Boosters are only purchasable with Aurum. Thus, Aurum buys SP. SP not only grants you access to better equipment, but it also bolsters your passive skills which make you "better". It gives you an unnatural advantage (several, a...
- by Shadow Archeus - at 2014.03.10 14:31:00
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80. Heavies in 1.8... maybe a little to much? - in General Discussions [original thread]
Texs Red wrote: My only issue is when I am using my scout suit and manage to sneak up on a heavy with my AR. The TTK will be so great on heavies that before my AR can kill him, he will be able to turn 180 degrees and mow me down with his HMG or...
- by Shadow Archeus - at 2014.03.10 14:20:00
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