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621. todays inconveniences - in General Discussions [original thread]
Trying to get Q syncs up today in FW was a ******* pain in the ass today.
- by Sgt Kirk - at 2015.06.14 05:44:00
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622. New Sgt Kirk Videos - in General Discussions [original thread]
DUST 514: A game of Risk. Lucent Echelon Field Commander under the nickname, "Sgt Kirk" has been aggressively attacking and seeking control of mining facilities in the heavily patrolled Caldari System of Raihbaka. Despite the belligerent assa...
- by Sgt Kirk - at 2015.06.14 04:35:00
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623. GalAss Question: What to do in open maps? - in General Discussions [original thread]
KEROSIINI-TERO wrote: LT SHANKS wrote: In enclosed maps, I usually employ hit-and-run tactics with a BrAr and KinCats. The GalAss may not be the best at this style of play, but it works decently when holding down objectives. My problem lies...
- by Sgt Kirk - at 2015.06.14 03:55:00
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624. amarr faction warfare - in General Discussions [original thread]
Templar Juan
- by Sgt Kirk - at 2015.06.14 03:19:00
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625. these tactics make no sense - in General Discussions [original thread]
wiggle wiggle wiggle wiggle is the only tactical advantage you need in this game right now.
- by Sgt Kirk - at 2015.06.14 01:19:00
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626. Dropships need a change - in Feedback/Requests [original thread]
The Logistics ship has a MCRU built into it. It was great and by itself but the thing they didn't think about is Blueberries not knowing what to do or intentionally trolling you by just sitting in the dropships. It's sad that we can't nice thin...
- by Sgt Kirk - at 2015.06.14 01:16:00
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627. Dust 514 confirmed at e3 - in General Discussions [original thread]
Eruditus 920 wrote: Sex makes nerds nervous. Even if it's drawn with a magic marker. Amirite? AMARR ITE!?
- by Sgt Kirk - at 2015.06.14 01:07:00
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628. Dust 514 confirmed at e3 - in General Discussions [original thread]
VAHZZ wrote: Are you sure you are not Gallente? Sexually repressed religious people? Nah, he's Amarr. He's just finally come to his vices.
- by Sgt Kirk - at 2015.06.14 01:03:00
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629. Daily Mission Tinfoil - in General Discussions [original thread]
Dude, I've been getting keys like crazy. Hey, who wants Serpentis SKINS? Medium and Light? What about a Quafe BPO Saga? No? Well what about a Quafe BPO to go along with a Kaalakiota C-1 Scout suit? Don't like the suit? Well I got a Roden's C...
- by Sgt Kirk - at 2015.06.13 23:10:00
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630. Dust 514 confirmed at e3 - in General Discussions [original thread]
Where's that hammer?
- by Sgt Kirk - at 2015.06.13 23:00:00
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631. Perma Scanned: What changed? - in General Discussions [original thread]
Normally when I get scanned I use that to my advantage and let them come to me. Charged Ion Pistol shot, they never expect it and while they are freaking out you take them out.
- by Sgt Kirk - at 2015.06.13 22:59:00
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632. New Matchmaking - in General Discussions [original thread]
Varoth Drac wrote: I think he has to accept that unfair teams happen. It happens in most online games. From what I hear, and my experience, one sided stomps are less common than they used to be. No. Hell, you get better matches in FW and th...
- by Sgt Kirk - at 2015.06.13 22:32:00
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633. Let's talk about the Scout: Racial bonuses and inferred roles. - in General Discussions [original thread]
Adipem Nothi wrote: Sgt Kirk wrote: What about Caldari scouts getting more bang for their buck out of using cloaks. Something like, increased duration as well as more more reduced profile while damped. This would would really well with A. ...
- by Sgt Kirk - at 2015.06.13 20:10:00
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634. Let's talk about the Scout: Racial bonuses and inferred roles. - in General Discussions [original thread]
What about Caldari scouts getting more bang for their buck out of using cloaks. Something like, increased duration as well as more more reduced profile while damped. This would would really well with A. Nothi's idea of scout overhaul. Plus it ...
- by Sgt Kirk - at 2015.06.13 18:37:00
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635. Warbarge - Mobile Factory vs Experimental Weapon lab - in General Discussions [original thread]
The only thing that bothers me is that experimental weapons, officer weapons and officer suits all take the same amount of warbarge components... Maybe they could keep the price but increase it to three exp weapons for 198 components, two officer...
- by Sgt Kirk - at 2015.06.13 10:18:00
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636. How fast can a mk.0 assult run? - in General Discussions [original thread]
Faster than superman
- by Sgt Kirk - at 2015.06.13 02:14:00
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637. All Proto Gallente Assaults - in General Discussions [original thread]
Echo 1991 wrote: Ace Ravager wrote: Another way to boost survivability stop using Ishukone ARR and use your own racial weapon Technically, the RR is both a Gallente weapon and a Caldari weapon, just like how the AR is technically both a C...
- by Sgt Kirk - at 2015.06.13 02:00:00
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638. Shotguns and how they perform. - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Diablo Gamekeeper wrote: If only hit detection worked for them, they would be OP Never seen hit detection fail on a shotgun as of late. Caldari and Gallente weapons seem to suffer the most from hit detec...
- by Sgt Kirk - at 2015.06.12 17:41:00
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639. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Bright Cloud wrote: no cause you want it to be a highslot module. Armor suits have allready enough advantages no need for this to punish shield suit usage even more. The very point of this was to create more high slot ...
- by Sgt Kirk - at 2015.06.12 17:29:00
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640. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
Capital Wasteland Idea good sir. +1
- by Sgt Kirk - at 2015.06.12 16:50:00
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