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961. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Nope, 3 reasons, scr pistol, sniper, scr rifle charged shot sniper is the only one that will get a headshot bonus. Too bad about the other guns, deal with it
- by Sgt Kirk - at 2013.10.23 03:19:00
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962. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Snail Super wrote: No. That would make my scrambler pistol absolutely useless against a Heavy. https://www.youtube.com/watch?v=umDr0mPuyQc Okay...?
- by Sgt Kirk - at 2013.10.23 02:13:00
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963. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Sgt Kirk wrote: Just a thought. The Heavy sniper would be unstoppable. How about no. Allow sniper rifles to have headshot bonuses on all suits.
- by Sgt Kirk - at 2013.10.22 21:08:00
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964. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Just a thought.
- by Sgt Kirk - at 2013.10.22 21:06:00
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965. Trade the min scout melee bonus for speed or profile dampening - in Feedback/Requests [original thread]
wrong thread
- by Sgt Kirk - at 2013.09.25 15:44:00
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966. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Niuvo wrote: 2/3 layout is not pushing it. Here's the plan. I will lead the revolution for at least a 1H/3L scenario. Once in place, the people who were "not part of the revolution" will complain that they miss the s...
- by Sgt Kirk - at 2013.09.25 03:48:00
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967. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Maybe it couldn't have a lot of base damage but it could be a minmatar weapon made to reduce the suits defenses. Give it a fair good distance but not ridiculous. Not a heavy weapon but a light support weapon that a logi would have.
- by Sgt Kirk - at 2013.09.25 03:47:00
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968. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Chilled Pill wrote: I, for one, appreciate the 2nd complex shield extender I can slap on the G/1. go use a minmatar suit then.
- by Sgt Kirk - at 2013.09.25 03:19:00
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969. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
+1. Hopefully they see this and decide not to scoot us underneath the rug.
- by Sgt Kirk - at 2013.09.25 01:55:00
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970. [Request] Consistent Scout suit statistics. - in Feedback/Requests [original thread]
The Gallente scout suits have the following high and low slots; Standard: 1 high, 2 low. Advanced: 2 high, 2 low. Prototype: 1 high, 4 low. I wished to skill into scout suit as a secondary suit but the Advanced suit defeats the purpose of tr...
- by Sgt Kirk - at 2013.09.24 20:18:00
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971. Sticky:FW stats discussion - in Feedback/Requests [original thread]
CCP your first priority is to give players a reason to play FW. Besides people that play it for lore reasons.
- by Sgt Kirk - at 2013.09.12 17:37:00
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972. The problems with faction warfare - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Perhaps I'm less patient than you but once I start playing I want zero wait time between rounds. I get on dust to play not sit in the war barge. Sounds like you should go into an " instant battle " then. FW has to sy...
- by Sgt Kirk - at 2013.09.09 04:39:00
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973. [Request] More lag in my games - in Feedback/Requests [original thread]
This game needs more lag.
- by Sgt Kirk - at 2013.09.02 17:10:00
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974. Thoughts on the new map - in Feedback/Requests [original thread]
Explosive spam is bound to **** up this map for armored suit
- by Sgt Kirk - at 2013.09.02 01:29:00
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975. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Sgt Kirk wrote: Yeah all of my thoughts are in the mindset that uplinks are for the whole team. Which I feel strongly that they will change that back to what it used to be. I honestly hope they don't. Don't get m...
- by Sgt Kirk - at 2013.08.21 07:35:00
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976. [REQUEST] Another way to balance LAVs - in Feedback/Requests [original thread]
No, just no. If LAVs went back to a modified version of what they used to be then I'd be fine.
- by Sgt Kirk - at 2013.08.21 06:58:00
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977. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Yeah all of my thoughts are in the mindset that uplinks are for the whole team. Which I feel strongly that they will change that back to what it used to be.
- by Sgt Kirk - at 2013.08.20 23:54:00
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978. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
ugg reset wrote: just had a thought for a new piece of equipment: uplink jammer large AOE that prevents uplink spawns until destroyed or times out (which ever is more fun) could be countered by M-CRUs since they don't rely on wormhole tech to...
- by Sgt Kirk - at 2013.08.20 19:52:00
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979. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Sana Rayya wrote: The only thing that needs to be changed about uplinks is how they show up on the spawn screen. Currently the spawn circle and timers are too large and the text blends together/clutters up the map - shrinking them would make th...
- by Sgt Kirk - at 2013.08.20 19:23:00
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980. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Marc Rime wrote: Only if every uplink can be used by everyone on the team (which is how it should be anyway). yes, that's the way it should be.
- by Sgt Kirk - at 2013.08.20 19:14:00
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