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941. [Request] More Dynamic scan/melee statistics amongst the suits. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Medium frames actually have an alright reason to skill into profile and precision. Scan range is out of their reach though, but with your suggested changes it could come to their advantage. Yes, the dampening and prec...
- by Sgt Kirk - at 2013.12.30 23:32:00
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942. [Request] More Dynamic scan/melee statistics amongst the suits. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Sgt Kirk wrote: All Medium suits have the same profile, scan range and precision and so do all scout suits. I thought assaults have precision 55, while logis have precision 50. It was part of the reason I bought I...
- by Sgt Kirk - at 2013.12.30 23:00:00
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943. [Request] More Dynamic scan/melee statistics amongst the suits. - in Feedback/Requests [original thread]
It doesn't make sense to me that all the suits have dynamic stats when it comes to speed, stamina health and recharge but when it comes to stats regarding Scanning and Melee it goes flat. Currently in the game All scout suits have the same melee...
- by Sgt Kirk - at 2013.12.30 22:47:00
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944. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
This is true, All Gallente Rifles variants outside of the Assault Rifle should be lesser performed versions of the racial specific rifle. The actual Assault Rifle on the Other hand isn't better. The Ishk. Assault Rail Rifle is much better at clo...
- by Sgt Kirk - at 2013.12.16 19:44:00
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945. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Better yet, rename LAVs. Yeah this can be said about HAV and SOON tm MAVs as well. They all don't just attack.
- by Sgt Kirk - at 2013.12.16 18:41:00
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946. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
CLONE117 wrote: i remember when i had my free default mlt lav fit. when first starting out a few months before uprising. i could out gun a heavy with an hmg with the blast turret. everytime i have killed a turret gun aiming at me i had to aim...
- by Sgt Kirk - at 2013.12.16 18:10:00
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947. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Cosgar wrote: Alena Ventrallis wrote: Can someone tell me the difference between the Saga and Saga II? Saga II has a built in hardener. Better recharge as well I believe.
- by Sgt Kirk - at 2013.12.16 18:09:00
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948. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Cosgar wrote: ... LAVs need more slots for utility. They're about as limited as a commando suit when it comes to fitting them. That's because all we have are Basic LAVs. At least The Caldari have a Saga II. The Gallente only have one Metha...
- by Sgt Kirk - at 2013.12.16 08:53:00
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949. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Kasote Denzara wrote: Sgt Kirk wrote: What the hell are you talking about? "This sort of thing would happen" this has been going on for a year now what the **** are you talking about? This thread isn't about HAVs or Dropships. I'm ta...
- by Sgt Kirk - at 2013.12.16 08:18:00
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950. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Kasote Denzara wrote: Nope. Going to roadkill everything I see. When someone messages me about it, I'll send them "Spread the word- buff AV". I'm not going to be passive-aggressive about it this time. I warned people over and over again that th...
- by Sgt Kirk - at 2013.12.16 08:07:00
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951. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
The gunner is grossly over exposed and can be out DPS'd by most rifles still. (my gunner wears a heavy suit to gun and I have a Prototype Ion Cannon) The pilot and driver is exposed as and can be too easily shot out. This is why in not one patch...
- by Sgt Kirk - at 2013.12.16 07:35:00
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952. [Request] Firewall module. - in Feedback/Requests [original thread]
Great ideas, I especially like the one that creates radar ghost. Projectiles that slow down movement (stamina or speed, both even) would be awesome and fit directly into lore.
- by Sgt Kirk - at 2013.11.29 05:49:00
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953. [Request] Firewall module. - in Feedback/Requests [original thread]
Thanks Heavenly, I just find it hilarious to imagine securing the area of all enemies near the node only to have it be near impossible for an enemy to hack it because the firewall was put in place by a person with max firewall skill and a complex ...
- by Sgt Kirk - at 2013.11.27 09:41:00
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954. [Request] Firewall module. - in Feedback/Requests [original thread]
I think it'd be an interesting dynamic to the game if we had a module that could increase the time for an enemy to hack or has a chance to randomly restart enemy hacks/rehacks. Whoever is the first one to capture the objective gets the effect ap...
- by Sgt Kirk - at 2013.11.27 09:22:00
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955. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Wait, wait wait, hold on a minute? You're telling me Nanite Injectors aren't a Gallente Based invention? I knew nanohives were Caldari based tech but Nanites as well? (even though Gallente and Caldari tech is extremely similar besides shieldin...
- by Sgt Kirk - at 2013.11.01 13:54:00
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956. Sisters of EVE dropsuit - in Feedback/Requests [original thread]
Krom Ganesh wrote: Hmm.. A special logi suit prefitted with a SOE injector and a SOE repair tool? Perhaps expanded upon later to be like the proposed pirate suits? much, much, much later.
- by Sgt Kirk - at 2013.10.28 20:03:00
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957. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Lanius Pulvis wrote: Sgt Kirk wrote: Lanius Pulvis wrote: You do realize a Scrambler Pistol gets 450% against head shields and 300+ against head armor right? Yes, too bad. Your case is that you're defensive of those two weapons becaus...
- by Sgt Kirk - at 2013.10.23 21:49:00
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958. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Forge sniping is probably one of the biggest cancers in this game and I have zero idea how to solve it besides have it be direct damage only and even then that's not a solution but a very small amount of padding.
- by Sgt Kirk - at 2013.10.23 21:28:00
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959. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: The heavy suit was designed to be a tank sort of mmo character, yet with the insane damage levels we have make being one more of a burden. They make slow targets with slightly higher hps than assault, and marginal aga oth...
- by Sgt Kirk - at 2013.10.23 19:39:00
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960. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Lanius Pulvis wrote: You do realize a Scrambler Pistol gets 450% against head shields and 300+ against head armor right? Yes, too bad. Your case is that you're defensive of those two weapons because you use them. This change to the heavy ...
- by Sgt Kirk - at 2013.10.23 18:18:00
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