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361. Remote explosive - in General Discussions [original thread]
Outlaw OneZero wrote: Sgt Buttscratch wrote: How a scout see's remotes: FUN How heavies and protoscrubs see remotes: OP There will never be mid ground agreement about remotes, deal with them, we deal with your Autoaim cheapshit tactic...
- by Sgt Buttscratch - at 2014.03.04 21:07:00
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362. Remote explosive - in General Discussions [original thread]
How a scout see's remotes: FUN How heavies and protoscrubs see remotes: OP There will never be mid ground agreement about remotes, deal with them, we deal with your Autoaim cheapshit tactics
- by Sgt Buttscratch - at 2014.03.04 20:11:00
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363. Remote explosive - in General Discussions [original thread]
Yesterday, I was stood in the room with the objective and 2 heavies, in through the side door comes a scout just a bouncing but not shooting, heavies engaged I got the **** out of there why? Becuase thats situational awareness. 2 heavies died tha...
- by Sgt Buttscratch - at 2014.03.04 20:02:00
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364. Two weeks before the release or one week? - in General Discussions [original thread]
It will be 1st tuesday in April
- by Sgt Buttscratch - at 2014.03.04 17:11:00
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365. Here's a stat that I'd like to see. - in General Discussions [original thread]
Time spent hidden in MLT ***** protector ...I mean tank. Accuracy (AA on) Accuracy (AA Off) Favorite weapon. Time spent in redline.
- by Sgt Buttscratch - at 2014.03.04 16:35:00
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366. Can Scouts proto stomp? - in General Discussions [original thread]
Cotsy8 wrote: 1. Proto stomping has to occur as a team. A coordinated effort amongst highly skilled, high SP players who seek to stomp lesser skilled/noobs in a public match by using their superior equipment/suits to outmatch, outgun, and out s...
- by Sgt Buttscratch - at 2014.03.04 03:00:00
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367. Fun little post -- Show me a pic of an Gallente/Caldari/Minmitar hea... - in General Discussions [original thread]
Amarr commando Amarr emporess Gallente Commando
- by Sgt Buttscratch - at 2014.03.03 22:51:00
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368. [Request] Border Gulch 2nd domination map; ON THE BRIDGE - in Domination Gamemode [original thread]
I doubt it'll be a 1.8 thang
- by Sgt Buttscratch - at 2014.03.03 22:00:00
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369. The Academy - in General Discussions [original thread]
I went in there once specced only into remotes, and use a light MLT frame. Was gnarly, I felt bad.
- by Sgt Buttscratch - at 2014.03.03 15:57:00
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370. Having a low k/d ratio doesn't make you a logi or scout. - in General Discussions [original thread]
KDR is a **** heads idea of a good stat. Accuracy would make more sense.
- by Sgt Buttscratch - at 2014.03.03 14:27:00
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371. [Request] Border Gulch 2nd domination map; ON THE BRIDGE - in Domination Gamemode [original thread]
CCP Stiffneck wrote: You will have another interesting bridge soon:) Sorry can't tell you too much. We are all working hard to give you the best we can right now. Can't tell much but could post a.....concept image....
- by Sgt Buttscratch - at 2014.03.03 13:11:00
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372. Bridge anyone? - in General Discussions [original thread]
I was asking for another Border Gulch domination map with the objective on the bridge. CCP Stiffneck wrote: You will have another interesting bridge soon:) Sorry can't tell you too much. We are all working hard to give you the best we can rig...
- by Sgt Buttscratch - at 2014.03.03 13:10:00
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373. Why Nerf Damage Mods? - in General Discussions [original thread]
They should keepcurrent values but they should be specialised towards certain weapon types and give a bonus and a penalty per module. eg. Complex projectile damage modifier(light) 10% Damage bonus to Light prjectile weapons -5% magazine side...
- by Sgt Buttscratch - at 2014.03.03 07:07:00
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374. Ooh you adorable scouts who don't know your role - in General Discussions [original thread]
Alternate Insano wrote: None of you get it. I'm not hung up on RL vs game. I'm hung up on 'makes any sense at all' vs game. And also 'scout class as-is is gay' vs game. And also 'what a let down' vs game And also 'run outta **** to do because t...
- by Sgt Buttscratch - at 2014.03.02 22:23:00
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375. Tanks are NOT OP - in General Discussions [original thread]
lets put it this way,tanks are not OP but the match I was just in on my logi, we were against a stacked team, FA, STB etc etc, they couldn't beat our gungame, in came 5 tanks,they cloned us.
- by Sgt Buttscratch - at 2014.03.02 18:40:00
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376. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
Dr PepperPoP wrote: Sgt Buttscratch wrote: Dr PepperPoP wrote: Please, explain to me then, why your clone doesn't crawl on the ground then if he's conscious? Or pull a simple trigger on a gun? Or throw a nade? Oh, but reaching for your ...
- by Sgt Buttscratch - at 2014.03.02 17:13:00
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377. Why Tanks are not OP ( Av ) - in General Discussions [original thread]
Defy Gravity wrote: Sgt Buttscratch wrote: Defy Gravity wrote: Ever since the tank update came out people cry about how OP they are which they are not. If you get one other person to work with you you can kill any tank. It takes TEAMWOR...
- by Sgt Buttscratch - at 2014.03.02 17:04:00
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378. Why Tanks are not OP ( Av ) - in General Discussions [original thread]
Defy Gravity wrote: Ever since the tank update came out people cry about how OP they are which they are not. If you get one other person to work with you you can kill any tank. It takes TEAMWORK to destroy tanks. If you can get 1 other pers...
- by Sgt Buttscratch - at 2014.03.02 16:32:00
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379. Event Idea: Redline Removal - in General Discussions [original thread]
Event Idea: RR/CR/AR/SCR and damage mod removal
- by Sgt Buttscratch - at 2014.03.02 16:30:00
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380. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
Dr PepperPoP wrote: Please, explain to me then, why your clone doesn't crawl on the ground then if he's conscious? Or pull a simple trigger on a gun? Or throw a nade? Oh, but reaching for your detonator and triggering it - that makes sense......
- by Sgt Buttscratch - at 2014.03.02 16:24:00
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