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341. Being A Logi Is NOT Profitable, This HAS To Change - in General Discussions [original thread]
I made a couple of million today running my logi chick. suits cost me 40k,lost an everage of 3 per match, made an average of 350k per match
- by Sgt Buttscratch - at 2014.03.08 23:15:00
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342. CCP, Why does the ACR out-DPS the AR in 1.8..? - in General Discussions [original thread]
The reason comes down to the fact that CCP do not undersatnd competitive FPS, nor do they test anything in competitive environments. That is why the shotgun only hits within half of the given reticle, thats why snipers damage is terrible, scouts t...
- by Sgt Buttscratch - at 2014.03.08 14:07:00
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343. I see what you did there CCP! Clever! - in General Discussions [original thread]
I still don't understand why Commando suits cost more to be honest. No need for it.
- by Sgt Buttscratch - at 2014.03.08 13:55:00
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344. Would a ROF buff help the AR in 1.8? - in General Discussions [original thread]
Thurak1 wrote: ROF buff not needed weapon is finally going to be closer to where it should be, the bottom of the heap. Terrible logic. Almost CCP worthy.
- by Sgt Buttscratch - at 2014.03.08 13:53:00
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345. I really miss the tanking from 1.6... - in General Discussions [original thread]
1.6 was a lot better. Even tho AV was beyond powerful in some cases, driving the tanks took some work. Timing on modules mattered, one badly timed activation couuld lead to tank loss. Needed my squad, Trusty gunner, great sniper and altogether goo...
- by Sgt Buttscratch - at 2014.03.08 13:43:00
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346. So, any possible logical reason for this? - in General Discussions [original thread]
because its assault. They are designed to be laughedat by all.
- by Sgt Buttscratch - at 2014.03.08 13:28:00
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347. NPE, are we getting the wrong n00bs? - in General Discussions [original thread]
Cat Merc wrote: What's wrong with charging enemies? My hyper aggressive playstyle relies on making players feel pressured, charging is the best way to do it So many times I have watched new players sprint at me, no attacking, just running....
- by Sgt Buttscratch - at 2014.03.08 12:34:00
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348. Okay, terrible NPE is one thing - in General Discussions [original thread]
I just made a post about this this morning. CCP/Pubstompers, Academy and NPE can not be blamed for some of the terrible terrible players. Hard to watch.
- by Sgt Buttscratch - at 2014.03.07 23:01:00
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349. NPE, are we getting the wrong n00bs? - in General Discussions [original thread]
Denak Kalamari wrote: And then I see people who don't know how to sprint , it makes me scratch my head. . OMFG..... As for the rest. I understand that the tutorials are missing A LOT, for weapons there is not only a very restricted choi...
- by Sgt Buttscratch - at 2014.03.07 22:38:00
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350. The magsec SMG will be the next big scout weapon. - in General Discussions [original thread]
Ahhhh CCP. Nerf the last released weapons Add new ones, make one OP. Roadmap aquired. 1.9 fix new op weapon
- by Sgt Buttscratch - at 2014.03.07 19:10:00
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351. NPE, are we getting the wrong n00bs? - in General Discussions [original thread]
This isn't really about NPE, it's about NP. The system in place for new players aint the best but I don't think we can blame everything on CCP or Protoscrubs. I think Dust514 seems to get a lot of people who don't play online shooters, because it...
- by Sgt Buttscratch - at 2014.03.07 17:19:00
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352. The highest fidelity review of DUST 514 ever written. - in General Discussions [original thread]
10/10 for a mass of words.
- by Sgt Buttscratch - at 2014.03.07 13:33:00
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353. Semi-Solution to "Red-Line Sniping" - in General Discussions [original thread]
I think 1.8 will hurt redline snipers enough, as for rail tanks... remove them from the game. Yo have to remember this game is not designed for snipers to operate well outside of the redline. And they can also be countered
- by Sgt Buttscratch - at 2014.03.07 05:40:00
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354. These are the massive problems with 1.8 weapon changes: - in General Discussions [original thread]
The balancing of damage modules shouuld have come via creating new weapon "type" modules with a secondary stat which penalized the weapon in another area. Like damage up range down Or damage up heat cost up damage up recoil up..
- by Sgt Buttscratch - at 2014.03.05 15:07:00
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355. Remote explosive - in General Discussions [original thread]
John Psi wrote: Do not expect to have to argue with the Society for the Protection of Suicidal Bombers ))) Any weapon you need in order to survive. Death of the one who holds it in his hands - not the way to victory. Scenario of mutual dest...
- by Sgt Buttscratch - at 2014.03.05 13:14:00
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356. Remote explosive - in General Discussions [original thread]
John Psi wrote: I'll try to explain my thought: RE should not be able to be activated immediately after installation, must be present certain period of time, after which you can explode (beep-beep-beep, ready!). Without this option, the suit m...
- by Sgt Buttscratch - at 2014.03.05 13:01:00
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357. duna2002 join his corp??? - in General Discussions [original thread]
The music wasn't very good.
- by Sgt Buttscratch - at 2014.03.05 02:01:00
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358. hi Im going to review anime on my channel - in General Discussions [original thread]
.
- by Sgt Buttscratch - at 2014.03.05 01:59:00
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359. Remote explosive - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Ryme Intrinseca wrote: Bones McGavins wrote: Nah. They arent thrown very far, why are you getting within like 3M of me, or letting me within 3M of you? Treat all scouts as though they have a shotgun and ke...
- by Sgt Buttscratch - at 2014.03.04 22:03:00
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360. This game is terrible - in General Discussions [original thread]
Ryme Intrinseca wrote: - Zero WP, SP, and ISK, and reduced damage output inside friendly redline; also make spawn camping less appealing by making reds near spawns visible Had to throw in the redline, probably your whole issue in reality. ...
- by Sgt Buttscratch - at 2014.03.04 21:23:00
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