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41. hey ccp , pc - in Feedback/Requests [original thread]
ccp are unable to fix this as they refuse to control the latency of players
- by SgtMajSquish MLBJ - at 2014.12.09 06:29:00
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42. Vehicle Equipment Slot - in Feedback/Requests [original thread]
or they can bring back the logistics vehicles
- by SgtMajSquish MLBJ - at 2014.12.09 06:28:00
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43. Dust mercs are on minimum wage?! - in Feedback/Requests [original thread]
Here is your solution short and sweet: Play cheaper and you wont worry about payouts
- by SgtMajSquish MLBJ - at 2014.12.09 06:26:00
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44. Short and sweet - in Feedback/Requests [original thread]
Only scouts should be able to hold a sniper and heavies need a hacking-like timer to get back into an LAV
- by SgtMajSquish MLBJ - at 2014.11.19 06:01:00
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45. High Latency Players - in Feedback/Requests [original thread]
Imp Smash wrote: I think you might be complaining in reverse. When you are lagging you are easier to hit and it's harder for you to hit others. Ask anyone who got stuck with super lag: They would turn a corner, fire half a clip into someone, on...
- by SgtMajSquish MLBJ - at 2014.11.14 04:29:00
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46. Breach Rail Rifle - in Feedback/Requests [original thread]
no
- by SgtMajSquish MLBJ - at 2014.11.14 04:09:00
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47. State of Dust + Ideas - in Feedback/Requests [original thread]
Dust has been quite fun recently. The connection quality has improved due to the number of people playing again as well. I haven't checked the NPE so someone should clue me in if it is any better but things seem to be looking up. BPOs are back for...
- by SgtMajSquish MLBJ - at 2014.11.14 04:05:00
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48. High Latency Players - in Feedback/Requests [original thread]
Her Chosen wrote: Here's some info. The American Server is located in Texas... the closer you are, the less you ping. *cue the Hispanic corp rage posts* But truthfully, if you look at the leaders boards (all time and weekly) and the "known" ...
- by SgtMajSquish MLBJ - at 2014.11.14 03:42:00
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49. High Latency Players - in Feedback/Requests [original thread]
Leadfoot10 wrote: In other FPS games I play (BF for instance) the low ping has an advantage. It's always seemed to me that Dust is exactly the opposite -- with high ping players having an advantage. I don't know enough about the netcode to un...
- by SgtMajSquish MLBJ - at 2014.11.07 04:53:00
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50. High Latency Players - in Feedback/Requests [original thread]
This is where real matchmaking comes into play. Real matchmaking not only incorporates the skill level of the plaer but their connection quality as well. When there are very few players online I can understand running into people with lag, but whe...
- by SgtMajSquish MLBJ - at 2014.11.03 22:25:00
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51. High Latency Players - in Feedback/Requests [original thread]
The ultimate downfall of this game(besides the crap announcement of Legion Coming Soon) in my opinion is the number of high latency players. Latency so high that the server cannot keep up with their location so they are never able to be hit with b...
- by SgtMajSquish MLBJ - at 2014.11.01 04:21:00
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52. Different maps same sockets - in Feedback/Requests [original thread]
The maps on dust are made with a plot of land with slots of different sizes which are then filled with sockets. I can understand the inability to make new sockets due to hardware restrictions but could yall at least make a new field or two
- by SgtMajSquish MLBJ - at 2014.08.05 05:41:00
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53. Disable Scotty. - in Feedback/Requests [original thread]
Thumb Green wrote: Yes, the 6 man squad using proto gear that gets put on a team with another squad vs random people running around like chickens with their heads cut off. The proto gear really has nothing to do with it (I've seen almost full t...
- by SgtMajSquish MLBJ - at 2014.07.30 06:32:00
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54. Stopping Roof Campers - in Feedback/Requests [original thread]
ThePlayerkyle13 wrote: I've seen plenty of people using Dropships to get on Roofs of buildings place a spawn beacon, Nanohives & sit there for the whole match bombarding us from the air to the ground, i've lost 4 matches today because of th...
- by SgtMajSquish MLBJ - at 2014.07.30 06:28:00
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55. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
The dark cloud wrote: Apothecary Za'ki wrote: i agree with getting rid of shared passive scans but then active scanners will need a buff.. and to share the info with the whole team aswell as give WP for ANYONE(not just squad) on the team ki...
- by SgtMajSquish MLBJ - at 2014.07.30 06:27:00
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56. Training - in Feedback/Requests [original thread]
Bragoltur Valaruina wrote: Ok, here's an idea. What if when you join a VR match, the spawn screen changes so that all fits except fully BPO'd suits start as invalid. If you want to use a non BPO suit, you must make it valid by paying the full c...
- by SgtMajSquish MLBJ - at 2014.05.20 06:48:00
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57. Training - in Feedback/Requests [original thread]
What about "VR Training" in game? Similar to your local matches on CoD with everything accessible. Those that actually want to improve will you their gear, but you will still have people cluelessly running gear they dont have.
- by SgtMajSquish MLBJ - at 2014.05.20 06:46:00
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58. Passive Armour reps for all suits - in Feedback/Requests [original thread]
Cat Merc wrote: castba wrote: Ripley Riley wrote: Going to vehemently disagree with this idea. Innate armor repair should be kept in Gallente hands. That is their racial tanking style and it should be theirs alone. To review... Amarr...
- by SgtMajSquish MLBJ - at 2014.05.20 06:38:00
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59. Passive Armour reps for all suits - in Feedback/Requests [original thread]
Ri Creo wrote: I agree to a point with putting armor reps on all suits. But if I remember correctly logi suits use to have armor reps? Correct me if I'm wrong, but logis could use the 1+ armor repair since they can't hold too well in a firefigh...
- by SgtMajSquish MLBJ - at 2014.05.20 06:34:00
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60. Road Kill Mod - in Feedback/Requests [original thread]
The murder taxis shall rise again
- by SgtMajSquish MLBJ - at 2014.04.22 00:55:00
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