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81. Feedback:1.8 changes - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Scouts are fine. Scouts with shotguns are not fine. 2 sidearms for scouts. single light weapon so they can suffer like most of the logis. The real issue is that a cloaked scout can switch to a weapon and shoot before...
- by SgtMajSquish MLBJ - at 2014.04.02 08:10:00
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82. Jetpacks for Medium frames - in Feedback/Requests [original thread]
Maybe not jetpacks but maybe a jump booster
- by SgtMajSquish MLBJ - at 2014.04.02 08:04:00
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83. Request:Lower Environmental Damage on Dropships - in Feedback/Requests [original thread]
Espeon Bons wrote: I can barely land without losing half my shields on my overpriced python. Trying not to be mean but learn how to land. It has taken me months of losing dropships to learn how to land without losing more than 200 shield. Dro...
- by SgtMajSquish MLBJ - at 2014.04.02 08:03:00
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84. Game mode with only basic/militia gear allowed - in Feedback/Requests [original thread]
With ambush still being almost unplayable I am saying we scrap it entirely and add a new gamemode with limits on equipment.
- by SgtMajSquish MLBJ - at 2014.04.02 08:00:00
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85. Tank scan profile - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Passive scans is why. It's only 10m. And if you can't hear tank coming, you need to turn your sound up. If you hear a tank coming, and can't be bothered to look around for it, then it will get the jump on you, same as ...
- by SgtMajSquish MLBJ - at 2014.04.02 07:52:00
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86. Corporate Bucket Idea - in Feedback/Requests [original thread]
It adds a huge aspect to the game. Will how long term this game is, it will be fun.
- by SgtMajSquish MLBJ - at 2014.04.02 04:29:00
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87. Tank scan profile - in Feedback/Requests [original thread]
A tank of that magnitude should show up regardless of ones own passive scanning. Yes i can hear the tank in the background but the direction can be hard to tell. I would be glad to have tanks keep their double and triple hardeners if they fix this...
- by SgtMajSquish MLBJ - at 2014.04.02 04:23:00
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88. Minmatar Artillery Gun - in Feedback/Requests [original thread]
Faunher wrote: Dunce Masterson wrote: how about breach forge gun damage with a huge splash radius and a 4 round magazine? It would have to be a very slow RoF else we will be stuck with another railgun-like dilemna again! All I want is more...
- by SgtMajSquish MLBJ - at 2014.04.01 07:14:00
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89. Smart Deploy - in Feedback/Requests [original thread]
IceShifter Childhaspawn wrote: Change the smart deploy mechanic such that the spawn location is player chosen. Keep the 'middle of the blues as long as no reds are within 50m' part, but replace the random spawn with an area 50m in radius, withi...
- by SgtMajSquish MLBJ - at 2014.04.01 07:11:00
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90. Idea to possibly fix alpha weapons as well as KB/M - in Feedback/Requests [original thread]
KBM gets no assist whatsoever and I feel that the AR has been rendered completely useless at range without the DS3 aim-assist. I could almost assume that the shotgun has less spread than the AR with KBM. The only thing I don't do on KBM is dropshi...
- by SgtMajSquish MLBJ - at 2014.04.01 07:09:00
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91. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Leanna Boghin wrote: Varjac Theobroma Montenegro wrote: Leanna Boghin wrote: way i see it thats the problem they keep changing things but they arent making the game the way they want to not like you believe anyways. They are making t...
- by SgtMajSquish MLBJ - at 2014.04.01 07:04:00
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92. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
So an idea I had was to purchase a respec. For example, 100,000AUR for one section(Dropsuit Command, Dropsuit Upgrades, etc.). By no means should a respec be cheap though.
- by SgtMajSquish MLBJ - at 2014.04.01 06:58:00
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93. Optional dropsuit command tag respec? - in Feedback/Requests [original thread]
I think people should be able to buy a respec with AUR. With the amount depending on the section.
- by SgtMajSquish MLBJ - at 2014.04.01 06:54:00
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94. Tank scan profile - in Feedback/Requests [original thread]
I am still baffled as to why a loud tank cant be picked up by the radar. If i were to play dust with no audio, a tank could effectively sneak up on any suit. Does the tank adopt the scan profile of the pilot? So I think the main way to 'nerf' the ...
- by SgtMajSquish MLBJ - at 2014.04.01 06:52:00
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95. Request:Allow logistics to see cloaked units - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Perhaps an easier time detecting them, but outright seeing them? No way. just have the red markers all show up
- by SgtMajSquish MLBJ - at 2014.04.01 06:47:00
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96. Player Market - Financial Markets - in Feedback/Requests [original thread]
CCP Saberwing wrote: CCP Z (yes, real Dev name) is examining and looking to build a fully-functioning DUST economy. You're right - currently the economy doesn't function as it should but I assure you we're taking it seriously and have someone o...
- by SgtMajSquish MLBJ - at 2014.04.01 06:45:00
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97. Limited ambush to 2 vehicles has failed - in Feedback/Requests [original thread]
Whats the point of ambush anyway. I havent touched it since it first became tankbush. I say just remove the gamemode altogether if that many people have an issue with it
- by SgtMajSquish MLBJ - at 2014.04.01 06:42:00
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98. Corporate Bucket Idea - in Feedback/Requests [original thread]
So yeah....... 1.9 CCP listen to us. Corporate bucket/armory would be much appreciated. The quartermaster idea is brilliant as it prevents people from taking stuff that they 'might' use. It would also add a new aspect of people trying to steal fr...
- by SgtMajSquish MLBJ - at 2014.04.01 06:37:00
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99. Corporate Bucket Idea - in Feedback/Requests [original thread]
Jonny D Buelle wrote: SgtMajSquish MLBJ wrote: ???? I'm not sure whats funny. I'm sure there's equipment lying around that you won't use that your corpmates can and vice-versa. It doesn't look like CCP will be adding in a way to sell equipme...
- by SgtMajSquish MLBJ - at 2014.04.01 00:09:00
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100. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Mobius Wyvern wrote: I'll make this really simple. Cut armor plate HP by 1/4, and double repair amounts for armor repairers. This would help combat the rash of brick-tanking and make repair modules a far more viabl...
- by SgtMajSquish MLBJ - at 2014.04.01 00:07:00
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