Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
boba's fetta
Dead Man's Game
633
|
Posted - 2014.05.19 16:55:00 -
[31] - Quote
Auris Lionesse wrote:No armor reaping isn't supposed to be passive as is. gallente are the active armor tankers, if your shield suits get armor reps passively I want passive shield rep on my gallente suit.
erm im pretty sure you already have this.... its called regen.
|
TechMechMeds
KLEENEX INC.
3405
|
Posted - 2014.05.19 20:18:00 -
[32] - Quote
CCP Rattati wrote:I don't see this happening at all, honestly, there are multiple ways to get reps, team up with a logi, throw your own triage down and circle it, run a repair module or run Gallente.
I am a logi.
So you can imagine how my rep tool feels about this thread.
Eve Legion FTW!
|
castba
Penguin's March
431
|
Posted - 2014.05.20 01:12:00 -
[33] - Quote
Cat Merc wrote:castba wrote:Ripley Riley wrote:Going to vehemently disagree with this idea. Innate armor repair should be kept in Gallente hands. That is their racial tanking style and it should be theirs alone. To review...
- Amarr - Armor: Massive amounts of armor HP
- Caldair - Shield: Massive amounts of shielding and shield regeneration
- Minmatar - Shield: Agile, fast. Low shield recharge delay
- Gallente - Armor: Innate armor repair
This, although it I would much prefer it was a substantial bonus to those modules. *Amarr - +7% plate Hp per level *Caldari - +10% extender Hp & 5% regulation per level *Galente - +20% armour repair module repair rate per level *Minmatar - +10% shield recharge rate & 3% kinetic catalyser efficiency per level I know it might make the min scouts Higher than 11ms at proto, but why shouldn't they be bloody hard to hit if the fastest suit is speed tanked and sprinting? For racial suits only, not basic frames... But I like the idea of further separation between the races. HAHAHAHAHAHA *Takes breath* HAHAHAHAHAHA 50% on shield extenders? While Amarr get 35% on plates? Caldari 514 in 3... 2...1... Sounds like you think plates and extenders are currently evenly placed. Just makes the favoured style of each race more pronounced. Gives each race quite and advantage to my mind. Feel free to share why that would be so bad. |
bogeyman m
Krusual Covert Operators Minmatar Republic
205
|
Posted - 2014.05.20 04:12:00 -
[34] - Quote
Garth Mandra wrote:I'd prefer it if no suits had in built reps.
Give the Gallente a bonus to rep modules rather than in-built reps.
THIS.
Duct tape 2.0 > Have WD-40; will travel.
|
bogeyman m
Krusual Covert Operators Minmatar Republic
205
|
Posted - 2014.05.20 04:20:00 -
[35] - Quote
Django Quik wrote:This again? Really? Just no. So bored of shooting down the same old suggestions every few days.
If you want reps, add a repper. If you want innate reps, run the repping race (gallente).
So, as the repping race, why does Gallente also get inherent shield regenerate? Should that not be the sole domain of the Caldari? Your argument seems a bit hypocritical.
Duct tape 2.0 > Have WD-40; will travel.
|
Mordecai Sanguine
What The French Red Whines.
683
|
Posted - 2014.05.20 05:56:00 -
[36] - Quote
CCP Rattati wrote:I don't see this happening at all, honestly, there are multiple ways to get reps, team up with a logi, throw your own triage down and circle it, run a repair module or run Gallente.
Gallente actually Brick tanking too..... If oyu want Ehp => Go gallente You want repair ? Go gallente You want scans ? Go gallente.
CCP check your Dropsuits stats, you'll see Gallente is totally Overused and Amarr is totally underdog (like always...). |
SgtMajSquish MLBJ
Consolidated Dust
177
|
Posted - 2014.05.20 06:34:00 -
[37] - Quote
Ri Creo wrote:I agree to a point with putting armor reps on all suits. But if I remember correctly logi suits use to have armor reps? Correct me if I'm wrong, but logis could use the 1+ armor repair since they can't hold too well in a firefight unless your'e a proto logi with insane gear. Maybe for assaults they can get .5+ armor repair The change wouldnt have been necessary had people not abused the Amarr logi suits
All empires fall. We'll be watching, we'll be waiting. And our patience has born great fruits.
|
SgtMajSquish MLBJ
Consolidated Dust
177
|
Posted - 2014.05.20 06:38:00 -
[38] - Quote
Cat Merc wrote:castba wrote:Ripley Riley wrote:Going to vehemently disagree with this idea. Innate armor repair should be kept in Gallente hands. That is their racial tanking style and it should be theirs alone. To review...
- Amarr - Armor: Massive amounts of armor HP
- Caldair - Shield: Massive amounts of shielding and shield regeneration
- Minmatar - Shield: Agile, fast. Low shield recharge delay
- Gallente - Armor: Innate armor repair
This, although it I would much prefer it was a substantial bonus to those modules. *Amarr - +7% plate Hp per level *Caldari - +10% extender Hp & 5% regulation per level *Galente - +20% armour repair module repair rate per level *Minmatar - +10% shield recharge rate & 3% kinetic catalyser efficiency per level I know it might make the min scouts Higher than 11ms at proto, but why shouldn't they be bloody hard to hit if the fastest suit is speed tanked and sprinting? For racial suits only, not basic frames... But I like the idea of further separation between the races. HAHAHAHAHAHA *Takes breath* HAHAHAHAHAHA 50% on shield extenders? While Amarr get 35% on plates? Caldari 514 in 3... 2...1... It would be a nice change considering until the CalScout came out, the Caldari were f*cked
All empires fall. We'll be watching, we'll be waiting. And our patience has born great fruits.
|
Mordecai Sanguine
What The French Red Whines.
686
|
Posted - 2014.05.21 12:36:00 -
[39] - Quote
SgtMajSquish MLBJ wrote:Cat Merc wrote:castba wrote:Ripley Riley wrote:Going to vehemently disagree with this idea. Innate armor repair should be kept in Gallente hands. That is their racial tanking style and it should be theirs alone. To review...
- Amarr - Armor: Massive amounts of armor HP
- Caldair - Shield: Massive amounts of shielding and shield regeneration
- Minmatar - Shield: Agile, fast. Low shield recharge delay
- Gallente - Armor: Innate armor repair
This, although it I would much prefer it was a substantial bonus to those modules. *Amarr - +7% plate Hp per level *Caldari - +10% extender Hp & 5% regulation per level *Galente - +20% armour repair module repair rate per level *Minmatar - +10% shield recharge rate & 3% kinetic catalyser efficiency per level I know it might make the min scouts Higher than 11ms at proto, but why shouldn't they be bloody hard to hit if the fastest suit is speed tanked and sprinting? For racial suits only, not basic frames... But I like the idea of further separation between the races. HAHAHAHAHAHA *Takes breath* HAHAHAHAHAHA 50% on shield extenders? While Amarr get 35% on plates? Caldari 514 in 3... 2...1... It would be a nice change considering until the CalScout came out, the Caldari were f*cked
And even before Caldari was totally OP suits.
When Amarr was abused ? Amarr is ****** since the creation of Dust...... |
Banjo Robertson
Bullet Cluster Lokun Listamenn
244
|
Posted - 2014.05.21 12:43:00 -
[40] - Quote
lithkul devant wrote:I'm honestly shocked that such a cruddy idea even get a blue tag on it..
Indeed, all of my brilliant* and important* ideas have never gotten a blue tag, I guess it takes a special kind of something to get their attention enough to make them post. |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |