Pages: 1 [2] 3 4 5 |
21. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Sete Clifton wrote: Personally, this didnt seem to do anything for me. Not saying it doesn't work, but for me it felt the same. Boot up the game in HD and quickly flick the analog stick to one side in the mercenar...
- by Sete Clifton - at 2013.05.19 06:42:00
|
22. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Personally, this didnt seem to do anything for me. Not saying it doesn't work, but for me it felt the same.
- by Sete Clifton - at 2013.05.19 06:20:00
|
23. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Maybe it's a waste for you. If you cap out in two or three days, then just by the three day booster (I'm assuming they still exist). For a lot of people it takes them the full week, because they don't have as much time to play, in which case it's ...
- by Sete Clifton - at 2013.05.19 02:53:00
|
24. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Malicae Destroinen wrote: Ok first off 180k is not an extra 50% SP per week. It's 50% extra SP per battle until the 180k runs out. then you get next to nothing until the weekly total resets. Here's how Active boosters work: Without a boost...
- by Sete Clifton - at 2013.05.19 02:37:00
|
25. Remove the ability to put squad orders on people - in Feedback/Requests [original thread]
I agree that people mostly just use it to get more WP, but I also think that putting an order on a teammate can be a useful order/tactic (just is rarely used in such a way). I'd be fine with removing orders on people, or leaving it and just remov...
- by Sete Clifton - at 2013.05.15 20:07:00
|
26. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Rowley Pup wrote: Sete Clifton wrote: ...but it is still a good measurement of one's basic killing and survival skills Tell me please, how is KDR a good measurement in any way? It is an obtuse stat which merely declares that the player ha...
- by Sete Clifton - at 2013.05.14 03:55:00
|
27. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Vallud Eadesso wrote: Oh of course, i'm not saying WP alone will win a game, but let me present to you a scenario: You are a recruiter for your corp. You have three applications on your desk but only one space available in your upcoming corp g...
- by Sete Clifton - at 2013.05.14 03:41:00
|
28. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Vallud Eadesso wrote: Sete Clifton wrote: Vallud Eadesso wrote: KING CHECKMATE wrote: i agree, but there is no such thing as a FPS without K-D ratio statistics. Of course a player that is always on the front-line will have a worst K- ...
- by Sete Clifton - at 2013.05.14 03:27:00
|
29. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
Vallud Eadesso wrote: KING CHECKMATE wrote: i agree, but there is no such thing as a FPS without K-D ratio statistics. Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just ...
- by Sete Clifton - at 2013.05.14 03:17:00
|
30. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
I strongly disagree with this. We don't need to remove stats, we just need to add more. There is no end all be all stat in any game, they each tell us something different about an individual or a group, and only a collection of different stats wil...
- by Sete Clifton - at 2013.05.14 03:12:00
|
31. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Cosgar wrote: Disturbingly Bored wrote: LittleCuteBunny wrote: 4. Damage Modifiers The main issue is how damage mods stack, which is what makes it so appealing. If damage mods actually exhibited diminishing damage as more modifiers are ...
- by Sete Clifton - at 2013.05.12 03:21:00
|
32. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
In my opinion it should be a high damage, low rate of fire gun meant for medium to long range encounters. To do this, I suggest these general changes: -Increase damage (around 90) -Decrease rate of fire (120-150) -Maybe lower clip size a little (...
- by Sete Clifton - at 2013.05.12 01:58:00
|
33. [Feedback] Aim Accerleration Study (spreadsheet and graphs included) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Got any way to provide hard numbers on minimum rotation speeds based on how far you tilt the stick? Because for me, that's a HUGE problem as well. There's very little - if any - variation between a slight nudge to the...
- by Sete Clifton - at 2013.05.09 09:43:00
|
34. [Feedback] Aim Accerleration Study (spreadsheet and graphs included) - in Feedback/Requests [original thread]
I'm bumping this again because I now have all the data. There is definitely a little error in there (I assume it's mostly from me an not CCP), but I think it still works so here's generally what I can conclude (added to OP): -Maximum rotation sp...
- by Sete Clifton - at 2013.05.08 21:59:00
|
35. [Feedback] Aim Accerleration Study (spreadsheet and graphs included) - in Feedback/Requests [original thread]
From what I've gathered, the smoothing effect takes about 0.8 seconds at sensitivity 0 and about maybe 0.1 seconds at sensitivity 100. I still have to get the sensitivity 50 data, and I'm now very interested to see if it fits between the other two...
- by Sete Clifton - at 2013.05.08 12:48:00
|
36. [Feedback] Aim Accerleration Study (spreadsheet and graphs included) - in Feedback/Requests [original thread]
I'm bumping this because I've collected more data. I added the data to for sensitivity 100 to the spreadsheet and graphs. By looking at the second graph (speed vs time), we can see that the peak rotational speed appears to be about the same for a...
- by Sete Clifton - at 2013.05.08 11:05:00
|
37. [Feedback] Aim Accerleration Study (spreadsheet and graphs included) - in Feedback/Requests [original thread]
The aiming in Dust has admittedly always been an issue for me and something I've thought a lot about. With Uprising and the recent changes to the aiming, I decided to actually see if I could figure out what was going on and how it has been designe...
- by Sete Clifton - at 2013.05.08 06:24:00
|
38. Control customization - in Feedback/Requests [original thread]
Yes, they do have plans to add more options. It remains to be seem though if they will be custom layouts or just more predefined layouts. However, they have said that it's something that isn't really a priority right now, so I wouldn't expect it a...
- by Sete Clifton - at 2013.03.22 14:56:00
|
39. New Player: A Week Into the Beta... - in Feedback/Requests [original thread]
Shotglass Boys wrote: 2) Controller responsiveness : It seems like there's too much of a "dead zone" in the PS3 controller. Compared to Halo, sniping in Dust is unresponsive, sluggish, and it's almost impossible to nudge-shove-readjust-twitch...
- by Sete Clifton - at 2013.02.20 19:28:00
|
40. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
There are a lot of things about games that are similar to films and music in that they are highly subjective and based on artistic vision. This (the aiming) is not one of those things. It's not about being slower and more tactical, or faster and m...
- by Sete Clifton - at 2013.02.19 08:11:00
|
Pages: 1 [2] 3 4 5 |
First page | Previous page | Next page | Last page |