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361. explosions shift aim point... - in Feedback/Requests [original thread]
In the end it's still an explosion. What are the alternatives to jumping target reticules? Maybe black or white flashes, tingling or knockdown. In the end it's either this, the jumping reticule or a decreased accuracy. Right now I prefer the movin...
- by Seran Jinkar - at 2012.08.17 08:14:00
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362. Are Logistics Too Diverse? - in General Discussions [original thread]
Iceyburnz wrote: Seran Jinkar wrote: LOL :) You should read the Talk about Logistics thread in the feedback forum.) There people say the Logi suit is too squishy and useless as every other suit is better ^^ Actually the strong point of the ...
- by Seran Jinkar - at 2012.08.16 12:58:00
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363. Are Logistics Too Diverse? - in General Discussions [original thread]
LOL :) You should read the Talk about Logistics thread in the feedback forum.) There people say the Logi suit is too squishy and useless as every other suit is better ^^ Actually the strong point of the Logi Suit is its versatility.
- by Seran Jinkar - at 2012.08.16 12:50:00
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364. [Feedback] Lets talk Logistics dropsuit... - in Feedback/Requests [original thread]
Logi only equipment should be a deployable supply station. Something like an advanced nanohive tech. Automated turrets are already covered with the command class and deployable installations.
- by Seran Jinkar - at 2012.08.16 12:47:00
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365. [Feedback]Love the Information my Sniper Scope now Shows:) - in Feedback/Requests [original thread]
Not just a scout skill, but definitely most useful when you use a sniper rifle.
- by Seran Jinkar - at 2012.08.16 12:40:00
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366. [Feedback]Love the Information my Sniper Scope now Shows:) - in Feedback/Requests [original thread]
Don't forget that a scout now has a real recon function.
- by Seran Jinkar - at 2012.08.16 12:35:00
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367. Militia stuff VS. Proto stuff ???? - in Feedback/Requests [original thread]
are we still at a 4x isk gain ? As you mention it .. yeah looks like it.
- by Seran Jinkar - at 2012.08.16 12:33:00
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368. Calling ALERT channel OSCAR MIKE FOXTROT GOLF! : PSN hacked, again. [Update. or ... - in General Discussions [original thread]
Did you read the replies to this? One says it's exactly the list form the last hack.
- by Seran Jinkar - at 2012.08.16 12:25:00
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369. Salvage - in Feedback/Requests [original thread]
Just let the Salvage skill be integrated. Plus you can equip salvage scanners to actively increase your salvage ration.
- by Seran Jinkar - at 2012.08.16 11:38:00
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370. Lets name our new battle AI, (unless ccp says no) - in General Discussions [original thread]
JUNE Joint Unit Network Entity
- by Seran Jinkar - at 2012.08.16 10:33:00
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371. [Feedback] Dust 514 - The biggest sink ever introduced to the eve econ - in Feedback/Requests [original thread]
As Song Soulfire said: The market needs to established. And the players need to realize that you lose your equipment. Has nobody ever player Demon's or Dark Souls here? There ARE people that like the thrill of permanent loss. And Dust is even a no...
- by Seran Jinkar - at 2012.08.16 10:29:00
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372. explosions shift aim point... - in Feedback/Requests [original thread]
carl von oppenheimer wrote: Ignatius Crumwald wrote: Large turret on a tank it's an indefensibly bad game mechanic that needs undoing immediately - Friggin' thing already kills you in two volleys, why the hell does it need to knock you ...
- by Seran Jinkar - at 2012.08.16 10:19:00
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373. DS3 Controller sensitivity too high - in Feedback/Requests [original thread]
I'm on 10 now and it still feels overly reactive sometimes.
- by Seran Jinkar - at 2012.08.16 10:14:00
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374. Militia stuff VS. Proto stuff ???? - in Feedback/Requests [original thread]
Stinke Piet wrote: Why ?? CCP please explain. Or give an info whether / when there are game modes for new players. I am really angry at this moment I wasting my time on this game, because there is no improvement, evertime a negative ratio,...
- by Seran Jinkar - at 2012.08.16 10:10:00
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375. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Nanite injectors need to be revamped to work properly. There seems to be a hitbox issue with the corpses.
- by Seran Jinkar - at 2012.08.16 09:59:00
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376. Time for loot Tradio. - in General Discussions [original thread]
Itchy Phox wrote: 5x heavy vk.0 suits is the most expensive I've salvaged, after a really bad round so I didn't deserve them but I can't sell them either so... Random drops are nice but performance based drops would be nice too roger tha...
- by Seran Jinkar - at 2012.08.16 08:21:00
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377. Feedback: Nanite Injectors detection box or hit box to small - in Feedback/Requests [original thread]
I agree on it. The whole process has been improved quite a lot. It still might need some indication on where the TRIAGE is actually, bu it works a lot better. I encounter those unrevivables quite a lot too. It might have something to do with the...
- by Seran Jinkar - at 2012.08.16 08:16:00
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378. [Feedback] Lets talk Logistics dropsuit... - in Feedback/Requests [original thread]
Well don't use it then! When it boils down to equipment versatility it's still the best with 3 equipment slots. Well at least I'm content with getting 30 to 40k SP a match. The KDR may not be the best, but even the standard suit allows you to plac...
- by Seran Jinkar - at 2012.08.16 08:10:00
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379. experiance for taking out drop uplinks and nanohives. - in Feedback/Requests [original thread]
Esspecially as Drop Uplinks always hide until you get VERY close to them. Maybe +5 would be enough.
- by Seran Jinkar - at 2012.08.16 08:01:00
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380. explosions shift aim point... - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: L1BERT1NE X wrote: as it should and I appreciate this addition. The animation could use a little work, right now it feels a little cheap and clunky. -minor point. The first time I confused it for a new kind of lag/fr...
- by Seran Jinkar - at 2012.08.16 08:00:00
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