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321. Use the drop uplink! DO IT! - in General Discussions [original thread]
Bo Tracta wrote: I believe that only your squad members can use the drop uplink spawn points, which is a poor design decision IMO. Wouldn't be so bad if there was 5-6 players in a squad. I'm not in a squad and I do get a FEW people using it, ...
- by Sees-Too-Much - at 2012.08.20 01:42:00
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322. Use the drop uplink! DO IT! - in General Discussions [original thread]
I've noticed that people seem to hate using drop uplinks. I try to place them behind cover not too far from hostile cap points, which you'd think would make them ideal for helping us assault the location. They go unused. In ambush maps where only ...
- by Sees-Too-Much - at 2012.08.20 01:34:00
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323. Loot And Should we be able to sell it. - in General Discussions [original thread]
Smokey Killer51 wrote: Im looking wether or not you guys agree with me if loot should be able to be sold. I think it should as the price of other comodities have increased. and half the stuff I will never use. I'm guessing you're not familia...
- by Sees-Too-Much - at 2012.08.20 01:13:00
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324. Dropship question: How do we slow down? - in General Discussions [original thread]
Dewie Cheecham wrote: Dropships don't have a means of stopping easily, which is sad, and I'd say that if CCP don't mount a main gun on them (which I hope they won't, other flying vehicles are supposed to become available for that), we have the...
- by Sees-Too-Much - at 2012.08.19 10:52:00
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325. Aurum P2W items, regular items, and player industrials - in General Discussions [original thread]
This was apparently in some recent EVE patch notes. I think it's safe to assume that DUST merc gear will be made by EVE players, with the likely exception of aurum-only equipment.
- by Sees-Too-Much - at 2012.08.19 09:33:00
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326. Dropships are now useless for a player - in General Discussions [original thread]
It'll be nice when we start getting warpoints for people spawning in our vehicles. And I currently use dropships for practice, because I plan on being a pilot primarily. I fly one around, see what maneuvers I can pull off, and when I inevitably c...
- by Sees-Too-Much - at 2012.08.19 07:26:00
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327. Dropships - in General Discussions [original thread]
WhatszGudDawg wrote: Will they ever be affordable again? In matches with more advanced equipment payouts will increase and flying dropships will be feasible, at least from a financial perspective. 'Course, as mentioned above, almost no one ca...
- by Sees-Too-Much - at 2012.08.19 00:34:00
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328. Logistical Recognition - in General Discussions [original thread]
Given how much CCP designs their games for team play I'm sure stuff like this is in the works. I'm usually play logi too, but I'm in to rush to have better leaderboard recognition, not compared to other features and bug fixes.
- by Sees-Too-Much - at 2012.08.18 21:14:00
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329. I'm terribly, terribly bad at this game, please help - in General Discussions [original thread]
I also suck at FPSes so I quickly gave up on ever being any good and started training for dropships. I was getting decent at it before the dropship physics upgrade, and I'm sure with some practice I can do it again.
- by Sees-Too-Much - at 2012.08.18 12:51:00
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330. Server is up - in General Discussions [original thread]
You misled. Jerk.
- by Sees-Too-Much - at 2012.08.18 02:34:00
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331. Another perspective on high prices - in General Discussions [original thread]
The fact that your payouts are dependent upon your performance doesn't mean you can't make decisions about your loadouts. You can, and will, have fun with just instant battles.
- by Sees-Too-Much - at 2012.08.17 15:14:00
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332. Any1 know if female characters - in General Discussions [original thread]
LISA MICHELLE WARRIORS wrote: Will be up today? Would be nice to have breasts on a video game. I want you to know your bein killed by a girl when i stop to taco drop you fellows :) Seriously, guys? It's **** like this. This is why gaming is s...
- by Sees-Too-Much - at 2012.08.17 15:05:00
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333. Another perspective on high prices - in General Discussions [original thread]
We don't have an exact up-front cost, but the reward of a quick battle scales with war points in what I assume is a deterministic way. You know going in that you typically get X war points and do Y damage which leads to Z payout. There was also a...
- by Sees-Too-Much - at 2012.08.17 14:18:00
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334. EvE Manufacturing - in General Discussions [original thread]
Devil Biff wrote: Forlorn Destrier wrote: Did you know we already have "Gallentean Planetary Vehicles" in the Eve market? We also have "High-Tech Small Arms" and "Small Arms". I think there are other things too... These items have been ar...
- by Sees-Too-Much - at 2012.08.17 04:20:00
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335. Question for a EVE player about Server's - in General Discussions [original thread]
Icedslayer wrote: LOCALHOST Not sure if joking Or OP doesn't know much about network aliases.
- by Sees-Too-Much - at 2012.08.16 18:47:00
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336. Precursor - Shooting mechanics & pls no more laser 'vomit discharge effe... - in General Discussions [original thread]
Well, kind of. It doesn't really break down as simply as that. Neither faction relies primarily on hybrids, and both have ships that are used with one, the other, or either. In every case the ship just gets bonuses to hybrids, not to rails or blas...
- by Sees-Too-Much - at 2012.08.16 18:42:00
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337. Why You Should Fear Orbital Strikes - in General Discussions [original thread]
Aeon Amadi wrote: For the record, a Ragnarok can field 7-8 of these. On each side of the ship. Rag has six hardpoints, so while it can theoretically have as many as 12 turret models on it only six can be firing. Also, even if dessies are ...
- by Sees-Too-Much - at 2012.08.16 15:50:00
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338. What are the different factions and choices when we create our new charcter. - in General Discussions [original thread]
Choice of race and bloodline affects exactly nothing, it's just a lore-based thing. In EVE it has effects on how your character can look, but so far we've seen no indication of the ability to take our masks off so that may not even be a thing. Yo...
- by Sees-Too-Much - at 2012.08.16 15:24:00
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339. Ship hulls = Dropsuit hulls - in General Discussions [original thread]
I don't think it's too likely that suits will get role bonuses like that. 1) This isn't EVE. EVE is an RPG, it's appropriate to make your character's skill relevant to outcome of a battle. DUST has some RPG elements, but it's a shooter. Implement...
- by Sees-Too-Much - at 2012.08.16 15:04:00
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340. Precursor - Shooting mechanics & pls no more laser 'vomit discharge effe... - in General Discussions [original thread]
Correct, Gallente and Caldari both utilize "hybrid" weapons, which are a combination of projectile and energy weapons. Long range hybrids are rail guns, short range are blasters.
- by Sees-Too-Much - at 2012.08.16 14:39:00
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