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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.08.17 14:02:00 -
[1] - Quote
So I was thinking about the issue people (myself included) are having with the high isk costs of well...everything. In another thread someone mentioned risk vs reward, and I commented that they've done very well with establishing the risk element. That got me thinking about turning the issue upside down. Right now you can know exactly what risk you're taking deploying a vehicle or using a non-militia suit, but there's no way to evaluate what the potential reward is. Now this probably wouldn't work so well for instant battle, but what I'm thinking is that when you're selecting a battle to join there should be some information about the contract rewards available. ie: How much the team will get just for fighting as a base amount, how much of a bonus for winning etc.
It would give you an estimate of the potential upside to using expensive gear. If the contract price is low then you're obviously not going to gain much at all from using something expensive, because you will have to replace it. The current situation also doesn't make much sense...what mercenary would take on a contract not knowing what they would be paid? |
Sees-Too-Much
332
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Posted - 2012.08.17 14:18:00 -
[2] - Quote
We don't have an exact up-front cost, but the reward of a quick battle scales with war points in what I assume is a deterministic way. You know going in that you typically get X war points and do Y damage which leads to Z payout.
There was also a brief period in the last uptime where you could choose "beginner" or "experienced" battles that limited what types of gear was available. So you have an example of an increased risk (taking on players with better gear) leading to an increased reward (better payouts and salvage).
Finally, when we start getting contracts from EVE players we'll have a predictable payout. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.08.17 14:28:00 -
[3] - Quote
My understanding is that the war points is used to determine what percentage of the spoils goes to you. We also can't just say, "The eve players will fix it" because the game has to be able to work without them being involved. The issuing of contracts from Eve players isn't even certain yet...they haven't decided how Dust might influence player sovereignty. Last I read it will be at least a year before that starts to happen. A year is a long time to go without any predictable payout for a mission. What will happen is people will stick to militia suits and get bored because the hard won skill points aren't good for anything. Sure you unlock more powerful items, but without some predictability in rewards you can't evaluate whether or not actually using the upgraded gear is a bonehead move or not.
It's also possible that they won't be able to come up with a model for how Dust influences player sov that Eve players will accept, which means it might never happen at all. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.08.17 14:42:00 -
[4] - Quote
Kristoff Atruin wrote:My understanding is that the war points is used to determine what percentage of the spoils goes to you. We also can't just say, "The eve players will fix it" because the game has to be able to work without them being involved. The issuing of contracts from Eve players isn't even certain yet...they haven't decided how Dust might influence player sovereignty. Last I read it will be at least a year before that starts to happen. A year is a long time to go without any predictable payout for a mission. What will happen is people will stick to militia suits and get bored because the hard won skill points aren't good for anything. Sure you unlock more powerful items, but without some predictability in rewards you can't evaluate whether or not actually using the upgraded gear is a bonehead move or not.
It's also possible that they won't be able to come up with a model for how Dust influences player sov that Eve players will accept, which means it might never happen at all.
CCP has done lots in the past that players wouldn't accept and stuff that players still don't accept even though its live.
I cannot see too many delays in establising the mechanics and its probably already decided in the background and being tweaked as we speak. The whole point of Dust is the EVE/Dust interaction without it, it's just another one of many FPS's and entering a market with many established party's already deeply invested and massively supported is a bad move without USP's (unique selling points). The skill training might do it but its not much different apart from the choice element to the level ups available in most FPS's. Dust's USP is the joining of the largest single sharded game world with a game on a completly different platform and the interactions in between. I think we will likely see some iteration of it at launce if not shortly after. The Sov machanics in eve have always been craptastic but haven't stood in the way of massive Alliance wars over territory, so anything we get is better than nothing and no matter how bad the mechanics alliances will still need the space and will still fight over it in anyway possible. And FPS fan's will fight over objective A, B, C, D etc no matter what, they've been playing the same mechanic for 10 years+ and there is still millions of them enjoying it :-).
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The Robot Devil
45
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Posted - 2012.08.17 15:08:00 -
[5] - Quote
At least A , B , C... adds up to a goal. I don't want to sound like some fan boy but DUST could win wars and change the palace of power. If some major corp went cold war on some other major corp using us to do it. It would be fun. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.08.17 15:09:00 -
[6] - Quote
Except that CCP themselves have said that they are slowly iterating Dust integration with Eve, with the point being to not seriously disrupt the gameplay in Eve. Eve is their bread and butter, they're not going to risk screwing up the high level metagame that does all their marketing for them. Watch the fanfest videos, Dust null battles are at least 12 months away. We need to be able to make intelligent decisions about our gear loadouts before then. Also watch the interviews with the Dust marketing guy. He clearly states that the intent is to make Dust a game that will stand by itself, which means it needs to give players the information they need to play intelligently from the get-go. |
Sees-Too-Much
332
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Posted - 2012.08.17 15:14:00 -
[7] - Quote
The fact that your payouts are dependent upon your performance doesn't mean you can't make decisions about your loadouts. You can, and will, have fun with just instant battles. |
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