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41. OMFG!!!!! - in General Discussions [original thread]
I've been working on getting my Federation Gunnlogi for well over a year and haven't gotten it yet. WTF CCP?!
- by Sargon Akkadi - at 2013.12.12 22:56:00
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42. Incubus Pilots - in General Discussions [original thread]
DUST Fiend wrote: I've landed a couple headshots too, and it IS very satisfying. That said, it seems almost entirely random, as you have to account for your ship movement, line up the tiny dot that blends perfectly into your ship, time the char...
- by Sargon Akkadi - at 2013.12.12 19:38:00
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43. Incubus Pilots - in General Discussions [original thread]
DUST Fiend wrote: So assuming I'm not the only one, how are you guys doing with anti infantry? Have you just been ignoring your bonus and fitting missiles, or do you have some techniques to make blasters / railguns reliable? I find railguns to ...
- by Sargon Akkadi - at 2013.12.12 17:10:00
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44. Do DS3 players actually use auto aim? - in General Discussions [original thread]
Never used it.
- by Sargon Akkadi - at 2013.12.05 23:38:00
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45. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Scouts haring passive scan would certainly give them a very defined role advantage on the field. Sharing target scan would be really useful as well. I even think just sharing target scan would be an interesting compromise: Scouts as Spotters. I th...
- by Sargon Akkadi - at 2013.12.05 23:22:00
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46. BSoTT Library: G-1 'Trapper' Scout - in Rookie Training Grounds [original thread]
Instead of "Trapper", how about "Saboteur"? Word works well when placing RE's at hack points and on top of friendly or enemy equipment.
- by Sargon Akkadi - at 2013.12.02 06:50:00
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47. CCP, here's the player consensus on what to do about logistics suits... - in General Discussions [original thread]
This thread has gotten me thinking. What kind of meat is in a Republic Fleet Gyro? Because I'm pretty sure it's not lamb!
- by Sargon Akkadi - at 2013.12.02 04:37:00
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48. Took a break, came back for a few weeks and this is my take on the state of this... - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Really? aim assist is too strong? this is the most subtle aim assist I've seen in a console shooter, have you played a COD game or other mainstream shooters? The mainstream MMO for years was WoW, yet EVE is the M...
- by Sargon Akkadi - at 2013.11.30 00:51:00
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49. Brown people playin dust - in General Discussions [original thread]
Sir Petersen wrote: I love curry. There-¦s this place in Leeds UK called Grove Caf+¬ and they serve the best chicken korma-¿.. Lovely stuff! Do they have any good veg stuff??
- by Sargon Akkadi - at 2013.11.30 00:23:00
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50. How long have you been here? - in General Discussions [original thread]
Got in with MPT on June 1, 2012. Had been following the news before and even lurked in IRC. I used a different DUST alt at the time, and confused people in IRC as I used my EVE name, which was similar to a prominent DUST player at the time. I had...
- by Sargon Akkadi - at 2013.11.12 18:50:00
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51. dropship auto leveling SOLUTION - in General Discussions [original thread]
For those asking Judge to "learn them", he already has: http://www.youtube.com/watch?v=VIriso6gzWw Now, to the point, the problem with Dropships is not auto-leveling. Thanks for all the fish. Yours truly, S.A.
- by Sargon Akkadi - at 2013.11.12 05:30:00
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52. 1.6 Dropship changes - in General Discussions [original thread]
CCP Wolfman wrote: Dachande Anasazi wrote: For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. Correct. It...
- by Sargon Akkadi - at 2013.11.10 08:23:00
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53. [Request] Dropshhip Feature - in Feedback/Requests [original thread]
The militia dropship auto-levels in the current build -- I have to say I don't care for it. I know this is a different request (mapping it to a button), but I'm with Talos in that I prefer that flying stay difficult. That and I want X to kick peop...
- by Sargon Akkadi - at 2013.11.10 08:07:00
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54. Announcement:Extended server downtime 2013.11.5 [UPRISING 1.6] - in Announcement and Events [original thread]
Sunara Detra wrote: i guess this is good bye to the assault drop ships :( I think they are safe until 1.7
- by Sargon Akkadi - at 2013.11.04 16:09:00
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55. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Since only 1 in 10 of these posts is actual feedback, I thought I'd chime in here on page 33. I was initially bugged by the loss of the ADS. It took me some time to warm to it but now I dig it. That said, I understand the need to get the base mod...
- by Sargon Akkadi - at 2013.11.04 04:40:00
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56. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Well he agrees with the sidearm slot, so it has been brought up before. I think the changes needed for that version of the Pilot suit are significant due to the need for all new specialized modules. While not necessarily against it, I would think ...
- by Sargon Akkadi - at 2013.10.30 21:30:00
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57. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Other racial Pilots are hard to plan without understanding for sure how the other racial Lights would be. In and of itself, 2 sidearms and 1 equipment is not OP vs. the existing Light frames, as they currently have 1 Light + 1 Sidearm + 1 Equipmen...
- by Sargon Akkadi - at 2013.10.30 19:02:00
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58. Make dropships in 3rd person view transparent - in Feedback/Requests [original thread]
Yes. There are camera fixes and UI (cockpit) development that could come afterwards, but this would improve everything immediately. Sneak it in for 1.6 and we could have it with ADS for a month. /sadface
- by Sargon Akkadi - at 2013.10.30 04:49:00
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59. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Regarding Pilot vs. Scout roles. I would expect this Pilot suit to make a good "wheelman". Particularly a Minnie suit with 2 sidearm slots, able to jump out and harass, or provide quick support to an exposed fireteam. In the described version, th...
- by Sargon Akkadi - at 2013.10.30 04:21:00
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60. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
I'm not sure this has been discussed before, but rather than making a pilot suit "weapon optional" make it a sidearm only suit. I would also vote for the 2nd equipment slot on such a suit. Or racial variants (e.b. Minnie with 2 sidearms, Gal. wit...
- by Sargon Akkadi - at 2013.10.30 02:37:00
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