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41. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I have an idea. No heavy weapons, no shoulder mounted weapons, other weapons are fired one handed giving a penalty to light weapons. Passengers need to hold on or fall out no?
- by Sarducar Kahn - at 2013.08.30 21:24:00
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42. Logistics and assault Dropship price - in Feedback/Requests [original thread]
Condor Squad and the like are a group of highly skilled pilots, having a squad of tankers that skilled would be an insta-redline.
- by Sarducar Kahn - at 2013.08.29 06:14:00
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43. Logisics - in Feedback/Requests [original thread]
I think they should loose their module slots. The problem is that they have tons of mods and the CPU/PG to fit them any way they like. Limit their slots to limit their options. A decent tank can be given with the suit so they are more survivable.
- by Sarducar Kahn - at 2013.08.29 03:50:00
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44. IDEA! Scrap metal collected during battle used to pay for vehicles instead of isk. - in Feedback/Requests [original thread]
Seems to me that this would make vehicle users want to be AV infantry with this mining equipment. Which would be just a little annoying.
- by Sarducar Kahn - at 2013.08.25 13:43:00
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45. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
Never used AB, as Caldari I need my highs, probably why I find anything other than an ADS pretty brick like but the ADS does not need one, if I get hit twice by an FG/railgun they are a really good shot, 3 times and I'm dead because if they are th...
- by Sarducar Kahn - at 2013.08.25 09:17:00
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46. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
HTFU wannabee pilots. I put my million isk in DS' to learn how to fly them. Now I can make it do whatever I want (barrel rolls and loop the loops included). There is no way a simple control scheme would allow for the flexibility and absolute freed...
- by Sarducar Kahn - at 2013.08.24 22:25:00
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47. Recon Ships - in Feedback/Requests [original thread]
1700 shields on a fast stealth aircraft? That's a bit much isn't it?
- by Sarducar Kahn - at 2013.08.18 06:33:00
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48. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
The whole point of shields is that they passively regen and armour does not. Buffer vs regen and the line is blurred enough already IMO.
- by Sarducar Kahn - at 2013.08.13 21:19:00
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49. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread]
The title makes me think OP is stupid. The OP itself is exactly what I want. One would suggest a title change. I have heard it is in the works but I am thinking its coming out after our mechs.
- by Sarducar Kahn - at 2013.08.13 21:16:00
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50. [Request] Time warning - in Feedback/Requests [original thread]
As does warframe. A very common element apparently but I don't see why, what is the point in it really?
- by Sarducar Kahn - at 2013.08.13 21:14:00
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51. dropship bay doors? - in Feedback/Requests [original thread]
As far as I can see as the pilot 'open bay doors' does nothing. Instead they open/close depending on the speed of the DS.
- by Sarducar Kahn - at 2013.08.13 21:07:00
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52. [REQUEST] WP for Vehicle damage and more - in Feedback/Requests [original thread]
Tal-Rakken wrote: gargantuise aaron wrote: Forced retreat 35 wp, inflicted more than 45% damage on a vehicle then it leaves vicinity also when someone recalls their vehicle with low hp get some forced off the map points :) This. Stup...
- by Sarducar Kahn - at 2013.08.12 07:52:00
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53. request -ability to remove small turrets from HAV - in Feedback/Requests [original thread]
All vehicles want to be able to do that.
- by Sarducar Kahn - at 2013.08.08 06:54:00
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54. I'm tired of getting ripped off on a free game - in Feedback/Requests [original thread]
I am pretty sure the 9000$ ship was paid for by actual playtime on many players ingame. The materials and production cost was then converted into plex which was converted into $ just to put a scale on it and make people see how big it was, not bec...
- by Sarducar Kahn - at 2013.08.04 08:55:00
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55. Progressive skills bonus - in Feedback/Requests [original thread]
Korvin Lomont wrote: Well maybe a small "finishing" bonus would do the same, nothing all that great but a small incentive for going to Level five on a skill The whole point of diminishing returns is diminishing returns... Final bonus annihil...
- by Sarducar Kahn - at 2013.08.01 11:48:00
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56. Progressive skills bonus - in Feedback/Requests [original thread]
I do not want. It's only good for the vets with 7mil+ SP.
- by Sarducar Kahn - at 2013.08.01 07:40:00
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57. goliath vehicle class - in Feedback/Requests [original thread]
It's OP. not as bad as some dude wanting 3 large turrets on an ADS and twice a tanks tank on an LDS but it is getting there.
- by Sarducar Kahn - at 2013.07.31 22:32:00
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58. ambush and ambush oms - in Feedback/Requests [original thread]
I think it was to reduce the dilution of the player base, this seems to be the general consensus. The fact that it was a bad idea is also quite common...
- by Sarducar Kahn - at 2013.07.31 22:27:00
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59. Invisible swarms - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: well fit tanks and dropships and even some lav's are impossible to kill if they are fit well and driven/flown with a bit of common sense, something which alot of vehicle users don't seem to have. As an ADS pilot I know how...
- by Sarducar Kahn - at 2013.07.30 08:29:00
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60. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
N1ck Comeau wrote: Sense Orbital strikes now land on these high areas that is a extremely effective way to counter it, Or fly a drop ship up there yourselves, you may say, "But he got forge gun i can't do it" Sneak around behind him, get teamma...
- by Sarducar Kahn - at 2013.07.29 17:14:00
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