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21. [10 minutes of nothing] - in Feedback/Requests [original thread]
CCP Rattati wrote: [...] and finally no changes to regen as we planned [...] I'm confused; to which suit are you refering: the Caldari or Gallente? Hopefully you are referring to Gallente keeping its 3hp/s armor reps, right? I'm ok with the s...
- by Samuel Zelik - at 2014.05.27 01:02:00
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22. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: *Reducing GA regen to 1/hp from 3/hp Please reconsider this change. It throws off the whole 3-2-1 reps thing with Gallente suits and seems like over-nerf. If you're going to change the scan radius bonus to be abysmal, swi...
- by Samuel Zelik - at 2014.05.26 04:01:00
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23. Can we get shield transfer tools? - in Feedback/Requests [original thread]
This
- by Samuel Zelik - at 2014.05.25 03:02:00
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24. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
bump for Amarr Scouts. I know I read in the Hotfix Alpha post that CCP wants Amarr Scouts to have a biotic efficacy bonus, but I feel this idea would be far appropriate.
- by Samuel Zelik - at 2014.05.22 19:26:00
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25. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
bump for Shield balance supplement
- by Samuel Zelik - at 2014.05.22 19:21:00
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26. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
I have Updated the idea to address some of the concern(s) with this idea . In short, I have tried to highlight the strengths and weaknesses of the Overshield Applicator as compared to the Repair Tool. Overall, the Overshield Applicator would p...
- by Samuel Zelik - at 2014.05.02 02:58:00
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27. [Idea] Amarr Concussion Grenade - in Feedback/Requests [original thread]
This idea had already been posted in another related explosives post (Scrambler) , but I'm altering it a bit and putting in my vote for what I'd like to see as the Amarr grenade. The Concussion Grenade (CG) would not deal damage; however, the ex...
- by Samuel Zelik - at 2014.05.02 02:41:00
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28. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
agent caron wrote: Good idea dude Thank you! :) shady merc wrote: http://forums.dust514.com/default.aspx?g=posts&m=946347#post946347 Here is a previous post about the same idea, still really like it. We could also give a bonus to a...
- by Samuel Zelik - at 2014.05.01 19:38:00
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29. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
Edited the OP with an Alternate way for the FE to function; tell me what you think. I like the Alternate idea better than the original.
- by Samuel Zelik - at 2014.04.30 21:28:00
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30. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
Carter ATHENE wrote: Maybe it could partially be bio-logical? like the pulse thing it could be the mix of a shark and a squid maybe? Like sharks use electrical pulses, or something to find prey and squids are very uhh... Elastic. So its like a ...
- by Samuel Zelik - at 2014.04.30 20:31:00
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31. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Definitely like the idea. As much as I would like to see all sorts of crazy gadgets in the game, things like this get hard to balance. Down the road something like this would be cool to have. This particular equipmen...
- by Samuel Zelik - at 2014.04.29 19:28:00
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32. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
Anymore thoughts? I edited the OP to update WP: WP received for enemy hack: +1/2 WP for hack (enemy hack CRU +50; FE user receives +25) WP received for friendly counter-hack: +40 WP received for denied/stopped hack: +10
- by Samuel Zelik - at 2014.04.29 19:24:00
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33. Auto-squad - in Feedback/Requests [original thread]
I like this a lot.
- by Samuel Zelik - at 2014.04.28 22:57:00
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34. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
Kelbec Illidarie wrote: Samuel Zelik wrote: *lack of knowledge* that is the point a lot of us have. they are different games. however where they are different types of game play their tech and and mechanics should be the same as they are, ...
- by Samuel Zelik - at 2014.04.28 03:07:00
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35. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Updated OP Fuse time: 2.5 seconds. Edited original fuse time suggestion to prevent players from just easily throwing even more inhibitor grenades to also disable the backup weapon; if someone tries it, by the time...
- by Samuel Zelik - at 2014.04.28 02:58:00
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36. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Samuel Zelik wrote: *chatter* I don't understand the concerns regarding abuse. Flux grenades completely destroy shields and leave the target similarly vulnerable to being killed, and locus grenades just outrigh...
- by Samuel Zelik - at 2014.04.27 03:42:00
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37. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
Shadow Archeus wrote: Hmmm....while this is well thought out and a very imaginative idea.....I have to lean towards no....the point of shields is to have a fast recharge but a smaller amount of HP....this would imbalance the game too much at th...
- by Samuel Zelik - at 2014.04.27 03:32:00
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38. [Feedback] Spawn Camping 1.8 - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: There are two sides of this coin. On one hand, it sucks to be killed as you're spawning. On the other, when you're attacking an objective and invincible heavies keep spawning on you then you tend to lose sympathy. Ther...
- by Samuel Zelik - at 2014.04.27 03:04:00
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39. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
Any feedback? Another thought I had was that instead of having one pulse, use 3 burst pulses to achieve the same thing as above. Ultimately, this would allow for the same amount of shields to be recovered at maximum; however, the OA could be acti...
- by Samuel Zelik - at 2014.04.27 02:29:00
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40. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
lithkul devant wrote: 1. The arming time is to long, where you are taken out of combat and not able to do anything, 10 seconds is basically screaming "I'm a free kill, put a RE on me or shotgun my face off!" At most the arming time should be 3 ...
- by Samuel Zelik - at 2014.04.27 02:15:00
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