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101. Basic Auto Detonator and Pilot Suits - in Feedback/Requests [original thread]
Jadu Wen wrote: Samuel Zelik wrote: They're essentially suicide REs... I wouldn't mind them so long as they're a piece of equipment instead of a module or built-in specifically for Pilots; wouldn't need the enter vehicle to activate nerf eit...
- by Samuel Zelik - at 2013.10.30 04:04:00
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102. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Cosgar wrote: Samuel Zelik wrote: Cosgar wrote: Samuel Zelik wrote: A racial Scout (or preferably all of them) rightfully deserves that extra equipment slot; Pilots have no business getting an extra equipment slot. I'm betting that one...
- by Samuel Zelik - at 2013.10.30 03:56:00
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103. Basic Auto Detonator and Pilot Suits - in Feedback/Requests [original thread]
They're essentially suicide REs... I wouldn't mind them so long as they're a piece of equipment instead of a module or built-in specifically for Pilots; wouldn't need the enter vehicle to activate nerf either. Could see some interesting builds usi...
- by Samuel Zelik - at 2013.10.30 03:49:00
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104. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Cosgar wrote: Samuel Zelik wrote: A racial Scout (or preferably all of them) rightfully deserves that extra equipment slot; Pilots have no business getting an extra equipment slot. I'm betting that one of the new racial Scouts will be like t...
- by Samuel Zelik - at 2013.10.30 03:24:00
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105. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
A racial Scout (or preferably all of them) rightfully deserves that extra equipment slot; Pilots have no business getting an extra equipment slot. I'm betting that one of the new racial Scouts will be like the old type-IIs; that also seems consens...
- by Samuel Zelik - at 2013.10.30 03:01:00
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106. Myofibril Stimulants - in Feedback/Requests [original thread]
Cosgar wrote: Why not more sleek grenades across the tiers? Sleek grenades have reduced damage, but further throw distance, but the speed at which the grenades are thrown does not change. I'm looking for something that will give me a faster t...
- by Samuel Zelik - at 2013.10.29 22:21:00
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107. [Request] Gunners & LAVs of the future - in Feedback/Requests [original thread]
TL;DR: Gunner Heavy Frame Dropsuit , LAVs for Gunners Intro: A couple months ago, I had been displaying some dropsuit ideas, but reflecting upon my ideas, that was not the right time; however, I feel now is the right time to ressurect my...
- by Samuel Zelik - at 2013.10.29 18:54:00
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108. [Request] Installation Skills - in Feedback/Requests [original thread]
Nova Knife wrote: [...] Even if you couldn't customize the installation, the ability to call down and purchase an installation and just shove it in an existing installation slot on the map would be -awesome-. I'm totally going to pimp this ide...
- by Samuel Zelik - at 2013.10.29 10:02:00
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109. [Request] Installation Skills - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I recall something to do with installation 'bases'. Cool! Those look very interesting; thank you!
- by Samuel Zelik - at 2013.10.29 01:55:00
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110. [Request] Installation Skills - in Feedback/Requests [original thread]
TL;DR: Customizable Combat Installations (Blaster, Railgun, etc.), able to buy/deploy CIs, Supply Depots, and CRUs in-battle, and skills to improve usage of Installations. Intro: Vehicles changes are soon to come, and along with that, T...
- by Samuel Zelik - at 2013.10.29 00:48:00
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111. Request,(1.9- 2.2) vehicle changes/additions - in Feedback/Requests [original thread]
I'm not exactly sure what you're asking (I think you're asking for a longer game mode that's not Skirmish), but I think the proposed Scorch and Scan & Destroy game modes could be suitable. Also, please put spaces whenever you shift ideas ...
- by Samuel Zelik - at 2013.10.28 23:47:00
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112. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
bump & +1
- by Samuel Zelik - at 2013.10.28 18:01:00
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113. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
Dominus Fatali wrote: Plasma Charges. Think Plasma Molotov Cocktails. Amazing! That's exactly what I was trying to portray; thank you!
- by Samuel Zelik - at 2013.10.28 17:59:00
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114. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
TL;DR: Proximity Explosives: Flux PE Plasma PE Scrambler PE ( Temporal Grenade + Volt Driver @ 2:48) Remote Explosives: Flux RE Plasma RE Scrambler RE AV (Proximity) Explosives: AV-Frag PE AV-Flux PE AV-Plasma PE AV-Scrambler PE ...
- by Samuel Zelik - at 2013.10.28 16:58:00
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115. Myofibril Stimulants - in Feedback/Requests [original thread]
Samuel Zelik wrote: Instead of the NK boost, do this . Movement speed boost is good idea, but I'd rather have it in a low slot; doesn't seem to fit in a high slot. Cosgar wrote: Armor tankers and scouts have way too many low slot modules al...
- by Samuel Zelik - at 2013.10.28 14:18:00
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116. Myofibril Stimulants - in Feedback/Requests [original thread]
Instead of the NK boost, do this . Movement speed boost is good idea, but I'd rather have it in a low slot; doesn't seem to fit in a high slot.
- by Samuel Zelik - at 2013.10.28 04:36:00
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117. [Equipment Idea] Tracer dart - in Feedback/Requests [original thread]
I think I understand what you're trying to portray. Instead of having this as a piece of equipment, I'd rather see this come in the form of revamped squad orders. So instead of just the squad leaders being able to put down squad orders, members o...
- by Samuel Zelik - at 2013.10.27 18:18:00
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118. [Idea] New Game Mode: Scorch - in Feedback/Requests [original thread]
More feedback? I think seeing the Installation Repper make a comeback would be nice! :3
- by Samuel Zelik - at 2013.10.27 17:58:00
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119. [Idea] New Game Mode: Scorch - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Very interesting requirement, for installations to be destroyed before the NULL cannon can be hacked. It'll certainly highlight one of the lesser known uses for remote explosives. The one thing I'm a little hazy about is the...
- by Samuel Zelik - at 2013.10.27 00:44:00
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120. [Idea] New Game Mode: Scorch - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Was kind of hard understanding at first, but I think I get it. Blue: attacker, MCC moving forward
Red: defender, MCC stationary
Null cannons can only be taken once their corresponding defender installation...
- by Samuel Zelik - at 2013.10.27 00:35:00
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