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81. Battle Finder : Alliance Tab - in Feedback/Requests [original thread]
NoxMort3m wrote: At this rate im thinking that there isnt any ccp love to be had This should help: http://www.japanprobe.com/2007/11/11/how-to-pray-at-a-shinto-shrine/ . Now all you need to do is go to CCP's shrine and wait (6-10 business ...
- by Samuel Zelik - at 2014.01.06 00:22:00
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82. [Request] Jetpacks - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: [...] jet packs [...] would be a bad idea to make it equipment as then its just one more thing super logies have over everyone else perhaps a new slot for specialized equipment that is suit specific for example one modu...
- by Samuel Zelik - at 2014.01.05 21:41:00
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83. [Request] Jetpacks - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: Not a fan of jet packs but i think jump packs high trust very low duration with fast ish recharge could work it is essentially a mobility aid to get the high ground would be a bad idea to make it equipment as then its j...
- by Samuel Zelik - at 2014.01.05 21:36:00
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84. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
Thought I might as well bump and update this since there has been more talk of REs/PEs lately.
- by Samuel Zelik - at 2013.12.20 06:50:00
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85. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Baal Omniscient wrote: Too tired to add anything to this thread, but I support it and I like all of the suggestions herein. So, without further ado, allow me to supply you with a fresh BUUUUUMP! Thank you! I have updated the post wi...
- by Samuel Zelik - at 2013.11.18 21:19:00
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86. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
abarkrishna wrote: You already can find a person using an active scanner. It is very hard to miss the flashlight shining all the way across the map. Unless the scan is through a wall, hill, any other obstacle, or one is entering/exiting comba...
- by Samuel Zelik - at 2013.11.18 11:54:00
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87. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Azri Sarum is correct about the slot sink into different types of precision mods, the people who whine most about scanners are those who don't even take the time to throw put on 2 complex damps (the cheapest complex mods...
- by Samuel Zelik - at 2013.11.18 04:05:00
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88. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Your suggestions for modules are good and I won't go into them too far except to say that I don't think being able to find the scanner with these modules provides a great enough benefit to warrant replacing armour plates or ...
- by Samuel Zelik - at 2013.11.18 04:04:00
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89. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: I would do things a little differently, but thought went into this (which is rare on the forums, I think people are afraid to respond to these kinds of detail) so I will come back with another post and bump with more det...
- by Samuel Zelik - at 2013.11.17 02:07:00
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90. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Anyone? I feel like this kills a mercs with one PC shot (ie: Precision Enhancers useful, Range Amplifiers more useful, suits that can counter the Active Scanner). Anyone see any problems with this or points I should clarify?
- by Samuel Zelik - at 2013.11.14 23:51:00
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91. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
TL;DR: Make Precision Enhancers reactive to counter Active Scanners (when enemy scans, Precision Enhancer help target person who scans). Relative Precision Enhancers to pin point squads. Intro: I think most people agree that with the adve...
- by Samuel Zelik - at 2013.11.14 02:52:00
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92. Myofibril Stimulants - in Feedback/Requests [original thread]
Sirpidey Adtur wrote: Samuel Zelik wrote: Instead of the NK boost, do this . Movement speed boost is good idea, but I'd rather have it in a low slot; doesn't seem to fit in a high slot. Another low slot module? There are way too many al...
- by Samuel Zelik - at 2013.11.04 21:04:00
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93. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
Flux PEs would actually be really useful... imagine: set up a group of Flux PEs before an LAV or HAV charges through a field of Frag PEs... if the thing is still alive, use a Scrambler explosive to buy time and finish it off with a Scout running o...
- by Samuel Zelik - at 2013.11.03 04:01:00
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94. [Idea] New Game Mode: Scorch - in Feedback/Requests [original thread]
Ferocious Onslaught of Raging Gunner Exorcists. FORGE.
- by Samuel Zelik - at 2013.11.03 03:55:00
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95. [Request] A relatively easy way to set Dust apart from other shooters - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: That board game from the Event Horizon Lounge for Dust 514 section of PlayStation Home; also with gambling.
No... not the board game... Have you played that thing? Took me 3 and a half hours just to win one ...
- by Samuel Zelik - at 2013.10.31 05:19:00
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96. Scout Roles, Going Back to the Basics - in Feedback/Requests [original thread]
I think this is a good outline for the expectations of the Scout roles. From what I've seen and heard from other Scouts, the specializations and the races match up from what you've listed. If you haven't already, take a look at my post on Explos...
- by Samuel Zelik - at 2013.10.31 05:13:00
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97. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
Any other thoughts? I think the AV & Sticky variants could be pretty interesting tactically. Also, the Plasmas would be awesome for area denial/suppression, and the Scramblers would be beast for ambushes/stealth.
- by Samuel Zelik - at 2013.10.31 01:46:00
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98. [Request] Installation Skills - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Seymor Krelborn wrote: I also think you should be able to place them where you like... like calling a vehicle... with in reason of course. just like you cant call a vehicle in under ground, the same would hold true for ...
- by Samuel Zelik - at 2013.10.31 01:37:00
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99. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Sargon Akkadi wrote: Regarding Pilot vs. Scout roles. I would expect this Pilot suit to make a good "wheelman". Particularly a Minnie suit with 2 sidearm slots, able to jump out and harass, or provide quick support to an exposed fireteam. In t...
- by Samuel Zelik - at 2013.10.30 04:28:00
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100. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Cosgar wrote: It's just a second slot. What if a dropship pilot wants to help a sniper out by laying an uplink and ammo for him on a building? I'm just saying that all light suits should get a second equipment slot and if a pilot suit (which is...
- by Samuel Zelik - at 2013.10.30 04:16:00
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